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2013-02-21Blender 2.67 release cycles begin:Thomas Dinges
* BCon1, alpha. New features, extensive breakage...the usual thing. :)
2013-02-20Getting ready for the 2.66 release!v2.66Ton Roosendaal
- Version bump to 2.66 - Splash image by Lucas Falcao, selected by Jonathan Williamson, Andrew Price and Bart Veldhuizen.
2013-02-05Compositor:Thomas Dinges
* Bump BLENDER_SUBVERSION to "10", to reflect changes in r54304. (Compositor Translate Node)
2013-01-23Blender 2.66 Release Cycles:Thomas Dinges
* We enter BCon3 now, ongoing module work, stabilization of new features and fixes.
2013-01-16Get rid of the BRUSH_FIXED_TEX flag, use mapping modes instead. VersionAntony Riakiotakis
patched all previous texture paint brushes to use tiled mapping since mappping is now shared between 2d and 3d painting.
2013-01-10don't store bevel weights or edge crease customdata layers in editmode ↵Campbell Barton
unless they are needed. configurable in 'Geometry Data' panel, will be added when running crease edges transform for example.
2013-01-09Fix #33796: Curve radius makes affect only in full fill modeSergey Sharybin
2013-01-07Make options for background gradient more organized.Antony Riakiotakis
This was difficult to do because we group theme colours and display them together in user preferences. To make the background options more presentable and keep them grouped and separate, I needed to group the two gradient colours somehow. I added a separate ThemeSpaceGradient RNA struct as opposed to ThemeSpaceGeneric. This struct is the same as ThemeSpaceGeneric but it lacks the window background option (which does nothing now) and includes the UiGradient struct which now has both gradient colours. I modified the clear functions to use a new high colour from the gradient. Now all options appear grouped and any other editor that may use a gradient for the window background may do so. Also corrected incorrect MAIN_VERSION_ATLEAST macro, it would not detect versions correctly
2012-12-31Alpha premul pipeline cleanupSergey Sharybin
This assumptions are now made: - Internally float buffers are always linear alpha-premul colors - Readers should worry about delivering float buffers with that assumptions. - There's an input image setting to say whether it's stored with straight/premul alpha on the disk. - Byte buffers are now assumed have straight alpha, readers should deliver straight alpha. Some implementation details: - Removed scene's color unpremultiply setting, which was very much confusing and was wrong for default settings. Now all renderers assumes to deliver premultiplied alpha. - IMB_buffer_byte_from_float will now linearize alpha when converting from buffer. - Sequencer's effects were changed to assume bytes have got straight alpha. Most of effects will work with bytes still, however for glow it was more tricky to avoid data loss, so there's a commented out glow implementation which converts byte buffer to floats first, operates on floats and returns bytes back. It's slower and not sure if it should actually be used -- who're using glow on alpha anyway? - Sequencer modifiers should also be working nice with straight bytes now. - GLSL preview will predivide float textures to make nice shading, shading with byte textures worked nice (GLSL was assuming straight alpha). - Blender Internal will set alpha=1 to the whole sky. The same happens in Cycles and there's no way to avoid this -- sky is neither straight nor premul and doesn't fit color pipeline well. - Straight alpha mode for render result was also eliminated. - Conversion to correct alpha need to be done before linearizing float buffer. - TIFF will now load and save files with proper alpha mode setting in file meta data header. - Remove Use Alpha from texture mapping and replaced with image datablock setting. Behaves much more predictable and clear from code point of view and solves possible regressions when non-premultiplied images were used as textures with ignoring alpha channel.
2012-12-29patch [#33609] Syntax highlighting for OSL in Text EditorCampbell Barton
from Patrick Boelens (senshi). with modifications to split it into its own function. also added C style multi-line comment support /* ... */ I've left out the part of this patch that sets the language in the space, since I think this might be better stored in the text block. For now it simply uses OSL syntax highlighting when the extension is '.osl'.
2012-12-19Change version char to 'a'.Sergey Sharybin
2012-12-17fix [#33501] Grease pencil in OpenGL renderCampbell Barton
With the view3d 'Render Only' option, grease pencil wouldn't draw, but for OpenGL render it did. Since grease pencil can be very useful in opengl renders, enable grease pencil drawing with 'Render Only' option in the viewport, and add a checkbox in the grease pencil header not to draw (unchecking each layer is annoying and applies to all spaces).
2012-12-15Finished themes for transparent Button regions in Blender.Ton Roosendaal
Notes and image: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability - now each editor has own settings for "show panel header" and "show panel background", and colors+alpha for this. - this setting used to be global for all editors, but it can conflict with looks of specific editors. - Now you can set for editors to show panels with a 100% transparent tool/properties region. Note: read XML theme files now might get an error, Campbell will fix.
2012-12-13Feature fix:Ton Roosendaal
Upgraded version to 2.65.1, and check on this to map default region backgrounds to have an alpha 0.5. This only worked until now for 2.64 savedi startups.
2012-12-13code cleanup: quiet warningsCampbell Barton
2012-12-12Holiday coding log :)Ton Roosendaal
Nice formatted version (pictures soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability Short list of main changes: - Transparent region option (over main region), added code to blend in/out such panels. - Min size window now 640 x 480 - Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake. - Macbook retina support, use command line --no-native-pixels to disable it - Timeline Marker label was drawing wrong - Trackpad and magic mouse: supports zoom (hold ctrl) - Fix for splash position: removed ghost function and made window size update after creation immediate - Fast undo buffer save now adds UI as well. Could be checked for regular file save even... Quit.blend and temp file saving use this now. - Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)" - New Userpref option "Keep Session" - this always saves quit.blend, and loads on start. This allows keeping UI and data without actual saves, until you actually save. When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header) - Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. - User preferences (themes, keymaps, user settings) now can be saved as a separate file. Old option is called "Save Startup File" the new one "Save User Settings". To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still. - OSX: fixed bug that stopped giving mouse events outside window. This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-12-11unfreeze blender, back to bcon1Campbell Barton
2012-12-102.65 commit: version bumpSergey Sharybin
2012-11-09Axis Colours are now ThemeableJoshua Leung
This commit allows you to set the RGB <-> XYZ axis colours used for things like the mini axis indicator, grid axis indicators, manipulators, transform constraint indicators, F-Curves (when using XYZ to RGB colouring option), and perhaps something else I've missed. Previously, these places all used hardcoded defines (220 * i/j/k), but the readability of these colours was often quite poor, especially when used with certain themes. The settings for these colours can be found under the "User Interface" section of the themes (i.e. same set of colours is used across editors). I could have made these per editor, but since it's unlikely that these will need to be too different across editors in practice (+ being easier to version patch), they are stored under the UI section.
2012-11-07Affine tracker do_versions were missed for objects tracsSergey Sharybin
Run this code again, so files from 2.63 would be opened correct now.
2012-11-05Subversion bump for render tiles, motion tracking fallback option and ↵Sergey Sharybin
collisions.
2012-10-27Fix #32982, Segault when trying to show a node material.Lukas Toenne
This was caused by incomplete pointer mapping of the node->internal_links list in r51630, my bad. In intermediate revisions this could lead to corrupted .blend data. This patch adds a do_versions check to remove such bad links. The correct internal_links list will get restored on node update.
2012-10-22Fix related to #32933: UV unwrap had 0.0 margin by default in .blend files,Brecht Van Lommel
change it now to 0.001 in existing files.
2012-10-21Compatibility error: BLENDER_MINVERSION was set to 2.61, but that should be ↵Ton Roosendaal
2.62. This define means "the minimum version of Blender that can read the current .blend" In 2.62 there's compatibility code to read BMesh, not in 2.61.
2012-10-17Fix #32856, Crash in compositor due to deprecated node socket flag in old files.Lukas Toenne
Bit flag 5 has apparently been used for another purpose in old versions, then deprecated and was actually removed from DNA (this should never be done), then later it got reused for SOCK_DYNAMIC. Now a one-time check to clean up these flags is done in do_versions.
2012-10-16Cycles: non-camera viewport render border supportSergey Sharybin
This makes it possible to do a border render inside a viewport even when not looking through the camera. Render border could be defined by Ctrl-B shortcut (works for both camera render border and viewport render border). Camera render border could still be defined using Shift-B (so no muscule memory would be broken). Currently used a special flag of operator to do this, otherwise you'll need to either two operators with different poll callback or it could go into conflict with a border zoom, Border render of a viewport could be enabled/disabled in View panel using "Render Border" option.
2012-10-09Motion Tracking: move keyframe settings to per-tracking object settingsSergey Sharybin
2012-10-08committing 'a' to merge into the tagSergey Sharybin
2012-10-05Cycles: add "From Dupli" option for texture coordinate node. This gets theBrecht Van Lommel
Generated and UV coordinates from the duplicator of instance instead of the object itself. This was used in e.g. Big Buck Bunny for texturing instanced feathers with a UV map on the bird. Many files changed, mainly to do some refactoring to get rid of G.rendering global in duplilist code.
2012-10-04* Trunk is open again, BCon 1. Thomas Dinges
2012-10-02Entering Bcon5 stage!Sergey Sharybin
- Bump version to 2.64 - No version char for this cycle - This is finally release stage! Splash would be commited in some hours from now. Thanks everyone!
2012-09-24Themes fixes:Sergey Sharybin
- Added initialization of frame node color to default theme loading Used default color from 2.63a theme, should be pretty fine as default. - Added some missing versioning checks which lead to differences between startup.blend and default theme restored.
2012-09-21remove sticky coordinates from blender, this was missing from the UI since 2.49.Campbell Barton
TODO - drop support from the renderer still.
2012-09-18do_version fix files with bad keyblock uid caused by byg [#31569]Campbell Barton
2012-09-17Release Cycles:Thomas Dinges
* Bump BLENDER_VERSION_CYCLE to rc. BCon4, bugfixes only.
2012-09-15Color Management, Stage 2: Switch color pipeline to use OpenColorIOSergey Sharybin
Replace old color pipeline which was supporting linear/sRGB color spaces only with OpenColorIO-based pipeline. This introduces two configurable color spaces: - Input color space for images and movie clips. This space is used to convert images/movies from color space in which file is saved to Blender's linear space (for float images, byte images are not internally converted, only input space is stored for such images and used later). This setting could be found in image/clip data block settings. - Display color space which defines space in which particular display is working. This settings could be found in scene's Color Management panel. When render result is being displayed on the screen, apart from converting image to display space, some additional conversions could happen. This conversions are: - View, which defines tone curve applying before display transformation. These are different ways to view the image on the same display device. For example it could be used to emulate film view on sRGB display. - Exposure affects on image exposure before tone map is applied. - Gamma is post-display gamma correction, could be used to match particular display gamma. - RGB curves are user-defined curves which are applying before display transformation, could be used for different purposes. All this settings by default are only applying on render result and does not affect on other images. If some particular image needs to be affected by this transformation, "View as Render" setting of image data block should be set to truth. Movie clips are always affected by all display transformations. This commit also introduces configurable color space in which sequencer is working. This setting could be found in scene's Color Management panel and it should be used if such stuff as grading needs to be done in color space different from sRGB (i.e. when Film view on sRGB display is use, using VD16 space as sequencer's internal space would make grading working in space which is close to the space using for display). Some technical notes: - Image buffer's float buffer is now always in linear space, even if it was created from 16bit byte images. - Space of byte buffer is stored in image buffer's rect_colorspace property. - Profile of image buffer was removed since it's not longer meaningful. - OpenGL and GLSL is supposed to always work in sRGB space. It is possible to support other spaces, but it's quite large project which isn't so much important. - Legacy Color Management option disabled is emulated by using None display. It could have some regressions, but there's no clear way to avoid them. - If OpenColorIO is disabled on build time, it should make blender behaving in the same way as previous release with color management enabled. More details could be found at this page (more details would be added soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management -- Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO integration and to Brecht van Lommel for some further development and code/ usecase review!
2012-09-10code cleanup: use single define for undo string size, was 64 mostly, but 512 ↵Campbell Barton
in the UI.
2012-09-04Sequencer: remove strip's color balance in favor of modifiersSergey Sharybin
Having two ways to control color balance now seems a bit overkill and not clear. Removed old Color Balance settings from the interface and logic, added versioning code to convert this settings to modifier. Unfortunately, since color balance was a pointer, it's not actually possible to preserve compatibility of old files saved in new blender and opened back in old blender. Hopefully there's no regressions :)
2012-08-03change blender minversion because of BMesh data.Campbell Barton
2012-07-27mask motion blur shutter optionCampbell Barton
2012-07-26Run versioning stuff for animation summary color againSergey Sharybin
Seems it was messed up at some point or changes weren't applied synchronized, which lead to lots of files with wrong color used.
2012-07-26Fix #31550: Active Armature bone hardly distinguishable from other selected ↵Sergey Sharybin
bones Made active bone color a bit brighter and made it a userpref option.
2012-07-10Bump Blender version, so despill balance would stay untouched inSergey Sharybin
rare cases when it was intentionally set to 0.
2012-06-24Release cycles:Thomas Dinges
*BCon 3 - beta.
2012-06-21falloff options for dilate/erode feather compo node.Campbell Barton
2012-06-18Fix for recent bugfix, make old files with strand width fade 2.0 render same.Brecht Van Lommel
2012-06-10style cleanupCampbell Barton
2012-06-10Bump subversion so iteration through all markers would happenSergey Sharybin
only for old files which actually needs to be ported to 4 corners representation.
2012-06-06Changed semantic of recently added start_frameSergey Sharybin
Now it's indicates at which scene frame number movie clip starts playing back. This this setting is still belongs to clip datavlock and used by all users of clip such as movie compositor nodes, constraints and so. After long discussion and thoughts about this it was decided that this would match image's current behavior (which initially seen a bit crappy), but that's actually allows: - Keep semantics of start frame in image and clip datablocks in sync - Allows to support features like support of loading image sequences with crappy numbers in suffix which doesn't fit long int. - Allows to eliminate extra boolean checkbox to control such kind of offset. Hopefully from pipeline POV it wouldn't hurt because idea of having this things implemented in original way was working only if sequence before processing started naming form 001.
2012-06-04Cycles: support for image sequences in image/environment texture node.Brecht Van Lommel