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2020-08-19UI: Remove panel X axis closing codeHans Goudey
Horizontal panel alignment hasn't been used for years, and we have no plans to use it in the future. It adds a fair amount of complexity to the panel code which makes adding features take longer. This code removes the X closing flag, and all of the logic / variables unused without it. This commit includes a file subversion bump. Differential Revision: https://developer.blender.org/D8601
2020-08-18Merge remote-tracking branch 'origin/blender-v2.90-release'Dalai Felinto
2020-08-18No experimental feature (but debug ones) to work for blender beta/releaseDalai Felinto
Final releases (including beta) should strictly show features that are finalized to prevent loss of data, old API clanging around, and the overall quality of the product (Blender) presented. Note that rendering should never be affected by user preferences, so this is only changing things in the UI level. Development note: This is reset experimental UI on file load. Also note: to hide RNA (needed for hair and particles) will be done as a separate patch. Differential Revision: https://developer.blender.org/D8606
2020-08-12Merge remote-tracking branch 'origin/blender-v2.90-release'Dalai Felinto
2020-08-12Bump the minimum required version for 2.90Dalai Felinto
This is particular important because 2.90 will coexist with 2.83 LTS, so we should warn the users of potential loss of data when going from 2.90 to 2.83 and back. Differential Revision: https://developer.blender.org/D8488
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-07-22master is now 2.91.0 alpha.Nathan Letwory
2020-07-22Release branch is now in beta.Nathan Letwory
2020-07-18Correct Blender version after last commitHans Goudey
c08d84748804 incremented the patch version instead of the file subversion for versioning code when adding new options. This commit resets the patch version and instead bumps the file subversion.
2020-07-18UI: Status Bar Statistics and Other OptionsHarley Acheson
Status Bar can show scene statistics, memory usage, version, etc set by context menu. Part two of T75672. Differential Revision: https://developer.blender.org/D7557 Reviewed by Julian Eisel
2020-07-10Revert "Fix T78296: Performance - Use Binary Search for MDeformWeight"Brecht Van Lommel
This reverts commit 39b525e0f07fa25dcda54226ade789959b642dec and 3121015dceb1d269d79690c8f15c8e1406c9b09f as tests are failing.
2020-07-10Fix T78296: Performance - Use Binary Search for MDeformWeightJeroen Bakker
Use binary search for querying deform weights. Spring 02_020_A.anim.blend on Ryzen 1700X goes from 12.4 to 12.7fps. During profiling it was detected that adding new items to the head was faster than adding to the tail. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D8127
2020-07-03UI: Use sliders and [0, 1] ranges in ocean modifierHans Goudey
The ocean modifier has two properties that use a [0, 10] hard min and hard max. The values act as factors though, so it makes more sense to use sliders and a 0 to 1 range. This commit also bumps the file subversion to avoid repeatedly applying the change to the properties' range. Differential Revision: https://developer.blender.org/D8186
2020-06-24Cycles: add denoising settings to the render propertiesBrecht Van Lommel
Enabling render and viewport denoising is now both done from the render properties. View layers still can individually be enabled/disabled for denoising and have their own denoising parameters. Note that the denoising engine also affects how denoising data passes are output even if no denoising happens on the render itself, to make the passes compatible with the engine. This includes internal refactoring for how denoising parameters are passed along, trying to avoid code duplication and unclear naming. Ref T76259
2020-05-29Merge branch 'blender-v2.83-release'Brecht Van Lommel
2020-05-29Blender: change bugfix release versioning from a/b/c to .1/.2/.3Brecht Van Lommel
The file subversion is no longer used in the Python API or user interface, and is now internal to Blender. User interface, Python API and file I/O metadata now use more consistent formatting for version numbers. Official releases use "2.83.0", "2.83.1", and releases under development use "2.90.0 Alpha", "2.90.0 Beta". Some Python add-ons may need to lower the Blender version in bl_info to (2, 83, 0) or (2, 90, 0) if they used a subversion number higher than 0. https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Python_API#Compatibility This change is in preparation of LTS releases, and also brings us more in line with semantic versioning. Fixes T76058. Differential Revision: https://developer.blender.org/D7748
2020-05-26Modifiers: Add normalize weights option to vertex weight modifiersCody Winchester
Original patch by Cody Winchester (@CodyWinch), several fixes and cleanup by Bastien Montagne (@mont29). Differential revision: https://developer.blender.org/D7656
2020-05-22RNA: Make enum properties compatible with raw access.Bastien Montagne
This will allow to use foreach_get/set on enums of RNA collection items, which can save a lot of time in some cases (see incoming FBX updates).
2020-05-15Fix T76738: Duplicate brushes cause assertion on undoCampbell Barton
Changes for 2.90 versioning.
2020-05-15Fix T76738: Duplicate brushes cause assertion on undoCampbell Barton
2020-05-12GPencil: Add new parameter for SMAA thresholdAntonio Vazquez
This parameter allows to define the threshold for SMAA algorithm. Differential Revision: https://developer.blender.org/D7708
2020-05-11Version bump to 2.90.1 for versioning codeAntonio Vazquez
2020-05-08Cleanup: take includes out of 'extern "C"' blocksJacques Lucke
Surrounding includes with an 'extern "C"' block is not necessary anymore. Also that made it harder to add any C++ code to some headers, or include headers that have "optional" C++ code like `MEM_guardedalloc.h`. I tested compilation on linux and windows (and got help from @LazyDodo). If this still breaks compilation due to some linker error, the header containing the symbol in question is probably missing an 'extern "C"' block. Differential Revision: https://developer.blender.org/D7653
2020-04-23Fix T73680: Scene and fluid modifier gravity are scaled differentlyJacques Lucke
Reviewers: sebbas Differential Revision: https://developer.blender.org/D7483
2020-04-23Fix invalid rigid body constraint values during 2.83 developmentCampbell Barton
Own error in cleanup from 5dcb6fb22f3f unintentionally changed enum values. Although this code violated our own rules to use explicit values to avoid this happening.
2020-04-15Ensure 2.90 is still alpha for bcon1Nathan Letwory
2020-04-15Merge branch 'blender-v2.83-release'Nathan Letwory
2020-04-15Bump master to 2.90 alpha for bcon1Nathan Letwory
2020-04-15Bump release cycle to beta for 2.83Nathan Letwory
2020-04-07UI: Language Selection ChangesHarley Acheson
Removal of 'Translation' checkbox. Enable translation options when selecting non-English languages. Differential Revision: https://developer.blender.org/D7210 Reviewed by Brecht Van Lommel
2020-04-06Fix f-curve sequencer versioning logicCampbell Barton
Screen loop was inside an existing screen loop, in the body of a function used to initialize the toolbar region.
2020-03-23Bump subversion for previous theme additionsJulian Eisel
2020-03-19UI: add view aligned gizmo colorCampbell Barton
Was hard coded to white making white backgrounds impractical. D7162 by @billreynish with edits.
2020-03-14UI: Larger Alert IconsHarley Acheson
Adding a set of larger icons for use in informational dialogs. Differential Revision: https://developer.blender.org/D6859 Reviewed by Campbell Barton
2020-03-10Fix T74613: Assign the default face set color in the versioning codePablo Dobarro
A default face set color was not being set in previously saved meshes, so it will always render the default face set with a random color until the colors were recalculated. Bump subversion to 283.8 Reviewed By: dfelinto Maniphest Tasks: T74613 Differential Revision: https://developer.blender.org/D7094
2020-03-09GPencil: Refactor of Draw Engine, Vertex Paint and all internal functionsAntonio Vazquez
This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
2020-03-03Fix T74375: grid levels theme preference reset to defaultBrecht Van Lommel
2020-02-25UI: Add theme option for time markers lineMichael Soluyanov
This patch adds the ability to set colors and alpha of dashed line of Time Markers. That way themes can avoid contrast issues and communicate selection better. See screenshots in D6877. Bumps subversion. Reviewed By: William Reynish, Julian Eisel Differential Revision: https://developer.blender.org/D6877
2020-02-17Shading: add direction modes and phase offset to wave texture nodeBartosz Moniewski
* Direction mode X, Y and Z to align with axes rather than diagonal or spherical as previously. X is the new default, existing files will use diagonal or spherical for compatibility. * Phase offset to offset the wave along its direction, for purposes like animation and distortion. https://developer.blender.org/D6382
2020-02-14BKE: Version Bump to 2.82.3Clément Foucault
Needed to avoid double fix of sun lights bias.
2020-01-29UI: Info Editor Visual ChangesHarley Acheson
Changes to Info Editor making it easier to read. Only visual changes, no functional changes. Differential Revision: https://developer.blender.org/D6491 Reviewed by Julian Eisel
2020-01-18Weight Paint: implement a red shade for bones with locked weights.Alexander Gavrilov
Blender supports locking vertex groups to prevent changes to the weights. However, as mentioned in comments for D3837, it is hard to use this because there is no interface for locking in 3D View. This adds a red shade to bones that are associated with a locked weight group during weight paint mode, as the first step to adding such interface. The next step is adding a pie menu for lock/unlock. Differential Revision: https://developer.blender.org/D6533
2020-01-10Version cycle 2.83, master is now in alpha and open for new work and featuresNathan Letwory
2020-01-10Merge branch 'blender-v2.82-release'Nathan Letwory
2020-01-10Version cycle to 2.83 alpha for master.Nathan Letwory
2020-01-10Version 2.82 cycle to beta for bcon3, stabilizing periodNathan Letwory
2019-12-17Fluid: Fix that maps old smoke and fluid modifiers to new manta modifierSebastián Barschkis
2019-12-11Fix T72340: Version bump for recent Userdef changesHarley Acheson
Updates blender subversion in order to properly handle recent userdef theme changes. Differential Revision: https://developer.blender.org/D6388 Reviewed by Campbell Barton
2019-12-06Draw: Removal of MultiSample BuffersJeroen Bakker
Multisample buffers were used for smooth line drawing. As we now have an algorithm that doesn't need the multisample buffers we can remove them. The user preference for viewport multi_sampling is replaced by single toggle overlay `use_overlay_smooth_wire`. By default this setting is enabled as the new drawing is really quick (<1ms) and uses zero hacks. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6367