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2020-12-23Fluid: Added new viscosity solverSebastián Barschkis
Mainly updated the Mantaflow version. It includes the new viscosity solver plugin based on the method from 'Accurate Viscous Free Surfaces for Buckling, Coiling, and Rotating Liquids' (Batty & Bridson). In the UI, this update adds a new 'Viscosity' section to the fluid modifier UI (liquid domains only). For now, there is a single 'strength' value to control the viscosity of liquids.
2020-12-16VSE: Improve motion-picture workflowRichard Antalik
This commit resolves problem introduced in e1665c3d3190 - it was difficult to import media at their original resolution. This is done by using original resolution as reference for scale. All crop and strip transform values and their animation is converted form old files. To make both workflows easy to use, sequencer tool settings have been created with preset for preffered scaling method. This setting is in sequencer timeline header and add image or movie strip operator properties. Two new operators have been added: `sequencer.strip_transform_fit` operator with 3 options: Scale To Fit, Scale to Fill and Stretch To Fill. Operator can fail if strip image or video is not loaded currently, this case should be either sanitized or data loaded on demand. `sequencer.strip_transform_clear` operator with 4 options: Clear position, scale, rotation and all (previous 3 options combined). Reviewed By: sergey, fsiddi Differential Revision: https://developer.blender.org/D9582
2020-12-16VSE: Add Overlay popover panelsPeter Fog
Add panels with overlay settings for strips and preview and overlay enable/disable button. Entries from the View menus moved to the overlay panels, which will simplify cluttered View menus. Additional options have been added: - Strip Name - Strip Source(ex. path) - Strip Duration So users can now select what info they need to see on the strips. When No text is displayed, waveforms are drawn in full height. Reviewed By: ISS, HooglyBoogly, pablovazquez Differential Revision: https://developer.blender.org/D9751
2020-12-09UI: Update theme to match Shader nodes category color with socket colorPablo Vazquez
The change to match socket color and category was already done, but it was missing versioning code to update the theme on load. Fixes T83500 (already closed as invalid, but this would solve the non-matching colors) Reviewed by Hans Goudey (HooglyBoogly)
2020-12-07File Subversion Bump: 2.92.5Jeroen Bakker
2020-11-09Animation: move group colors switch to user preferencesSybren A. Stüvel
Move the "Show Group Colors" toggle from a per-editor option to a single user preference in the Animation preferences. The Grease Pencil animation channel side panel allows picking a channel color; this now shows a message when channel colors are disabled. The old "Show Group Colors" toggle had to be set per editor, and was on by default. This meant that disabling group colors would require an action for every file, for every editor. It is very hard to select a color that works both as bone color in the 3D Viewport (needs to be bright there) as well as the channel list (needs to be dark there), most animators turn channel list colors off. Differential Revision: https://developer.blender.org/D9391
2020-11-06Move "Camera Parent Lock" from preferences to Object RelationsHans Goudey
"Camera Parent Lock" can be useful when rigging cameras, but it is not intuitive, and has also generated a lot of confusion (bug reports). This is because it breaks the fundamental parent <-> child relationship conventions in Blender, and there is no indication that it's intended without diving into the preferences. This commit moves the setting to the object level, and exposes it in the relations panel in the property editor. It is exposed for every object type because any object type can be "View Locked" in the 3D view. The property description is also updated to reflect this change and be more specific without getting too long. In the future this could become a more general feature of the transform system, but for now it is limited to "Lock Camera to View". Differential Revision: https://developer.blender.org/D9239
2020-11-03VSE: Media transform redesignRichard Antalik
This patch changes behavior of strip transform and crop feature. Purpose of this change is to allow display arbitrary portion of input image, simplify user interface and workflow. Offset and Crop values in old files are converted in versioning. Offset animation is also converted. Crop animation and animation of crop or offset enable properties is not taken into account Changes in behavior and interface: - If image is added to timeline it is scaled to fit inside preview area while maintaining aspect ratio. Image is centered. This is considered as a baseline for further transformation. - Scale and rotation was added, so it is possible to transform image at it's original resolution. - Crop will not affect image transformation (does not move image). - Values of Crop and Transform Position are in pixels, these values are corrected if preview is fraction of project resolution. - Transform and Mirror panel has been removed and new Transform panel and Crop panel is moved to Adjust panel. Mirror is now part of new Transform panel. Technical changes: - Preprocessing stage must work on duplicated image, because original is cached. Previously Crop and Offset could run at once and required only one duplication of image. This is not the case with new algorithms, so duplication on demand is implemented. Transformation can read original image and will output new image that is safe to modify. It should be possible to add crop step to transform algorithm, so that Crop won't require previous duplication though. - Use Crop and Use Translation checkboxes were removed. Individual values are compared to default values to check if image needs to be processed. In case of transform this will be done also if resolution of source. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8393
2020-11-02Revert "VSE: Media transform redesign"Richard Antalik
This reverts commit 0277579b2850f0ba097741ca22eb8ae9ccd9bcea. This commit caused build errors on Linux.
2020-11-02VSE: Media transform redesignRichard Antalik
This patch changes behavior of strip transform and crop feature. Purpose of this change is to allow display arbitrary portion of input image, simplify user interface and workflow. Offset and Crop values in old files are converted in versioning. Offset animation is also converted. Crop animation and animation of crop or offset enable properties is not taken into account Changes in behavior and interface: - If image is added to timeline it is scaled to fit inside preview area while maintaining aspect ratio. Image is centered. This is considered as a baseline for further transformation. - Scale and rotation was added, so it is possible to transform image at it's original resolution. - Crop will not affect image transformation (does not move image). - Values of Crop and Transform Position are in pixels, these values are corrected if preview is fraction of project resolution. - Transform and Mirror panel has been removed and new Transform panel and Crop panel is moved to Adjust panel. Mirror is now part of new Transform panel. Technical changes: - Preprocessing stage must work on duplicated image, because original is cached. Previously Crop and Offset could run at once and required only one duplication of image. This is not the case with new algorithms, so duplication on demand is implemented. Transformation can read original image and will output new image that is safe to modify. It should be possible to add crop step to transform algorithm, so that Crop won't require previous duplication though. - Use Crop and Use Translation checkboxes were removed. Individual values are compared to default values to check if image needs to be processed. In case of transform this will be done also if resolution of source. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8393
2020-10-27Multires: Remove simple subdivision typeSergey Sharybin
The simple subdivision as a type only causes issues like no-continuous normals across edges, inability to reliably switch the type and things like this. The new subdivision operators supports wider variety of how to add details to the model, which are more powerful than a single one-time decision on the subdivision type. The versioning code is adjusting topology converter to specify all edges as infinitely sharp. The reason for this (instead of using settings.is_simple) is because in a longer term the simple subdivision will be removed from Subsurf modifier as well, and will be replaced with more efficient bmesh-based modifier. This is finished up version of D8436. Differential Revision: https://developer.blender.org/D9350
2020-10-21Bump version to 2.92 alphaDalai Felinto
2020-10-15Fix T81580: No doversion for Emission StrengthDalai Felinto
The new parameter made so that previously keyed Alpha values were lost and instead the new "Emission Strength" was keyed. Issue introduced with the original commit of Emission Strength: b248ec97769f Note: Files created since the issue (September 17) that keyframed the Emission Strength will have to fix their files manually. Differential Revision: https://developer.blender.org/D9221
2020-10-01Volumes: support lower resolution in viewportJacques Lucke
The adds a new option to simplify volumes in the viewport. The setting can be found in the Simplify panel in the render properties. Volume objects use OpenVDB grids, which are sparse. For rendering, we have to convert sparse grids to dense grids (for now). Those require significantly more memory. Therefore, it's often a good idea to reduce the resolution of volumes in the viewport. Reviewers: brecht Differential Revision: https://developer.blender.org/D9040 Ref T73201.
2020-09-29Fix T71981: Alembic vertex interpolation can jumble meshSybren A. Stüvel
Add an option to disable Alembic vertex interpolation. Bump subversion from 5 to 6. Alembic stores mesh samples at specific time keys; when a frame in Blender maps to a timecode between two samples, Blender will interpolate the mesh vertex positions. This interpolation only happens when the mesh has a constant topology, but sometimes this was not detected properly when the vertices change order, but the number of mesh elements remains the same. This would result in a mesh with jumbled up vertices (T71981). With this patch, users have the ability to disable vertex interpolation. An alternative would be to have better detection of topology changes, but that that'll cause a considerable slowdown. Maniphest Tasks: T71981 Differential Revision: https://developer.blender.org/D9041
2020-09-17Fix: re-do versioning code for FCurve extremes and Collection colorsSybren A. Stüvel
Bump Blender subversion from 4 to 5, and re-execute some versioning code. Because of a mistake in the versioning code (corrected in rB1a4fc6dcd67b), some of the versioning code didn't run in certain cases. This subversion bump ensures that this code is still run.
2020-09-16Fix: add versioning to fix incorrectly written customdataJacques Lucke
Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D8903
2020-09-16Bump file subversion after recent theme-related changesHans Goudey
2020-09-15Fix T75881: Animation, limitation of Bézier HandlesTonyG
Relax limits of FCurve Bézier handles during evaluation. FCurve handles can be scaled down to avoid the curve looping backward in time. This scaling was done correctly but over-carefully, posing unnecessary limitations on the possible slope of FCurves. This commit changes the scaling approach such that the FCurve can become near-vertical. Bump Blender's subversion from 291.0.1 to 291.0.2 to ensure that older animation files are correctly updated. Reviewed By: sybren Differential Revision: https://developer.blender.org/D8752
2020-08-19UI: Remove panel X axis closing codeHans Goudey
Horizontal panel alignment hasn't been used for years, and we have no plans to use it in the future. It adds a fair amount of complexity to the panel code which makes adding features take longer. This code removes the X closing flag, and all of the logic / variables unused without it. This commit includes a file subversion bump. Differential Revision: https://developer.blender.org/D8601
2020-08-18Merge remote-tracking branch 'origin/blender-v2.90-release'Dalai Felinto
2020-08-18No experimental feature (but debug ones) to work for blender beta/releaseDalai Felinto
Final releases (including beta) should strictly show features that are finalized to prevent loss of data, old API clanging around, and the overall quality of the product (Blender) presented. Note that rendering should never be affected by user preferences, so this is only changing things in the UI level. Development note: This is reset experimental UI on file load. Also note: to hide RNA (needed for hair and particles) will be done as a separate patch. Differential Revision: https://developer.blender.org/D8606
2020-08-12Merge remote-tracking branch 'origin/blender-v2.90-release'Dalai Felinto
2020-08-12Bump the minimum required version for 2.90Dalai Felinto
This is particular important because 2.90 will coexist with 2.83 LTS, so we should warn the users of potential loss of data when going from 2.90 to 2.83 and back. Differential Revision: https://developer.blender.org/D8488
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-07-22master is now 2.91.0 alpha.Nathan Letwory
2020-07-22Release branch is now in beta.Nathan Letwory
2020-07-18Correct Blender version after last commitHans Goudey
c08d84748804 incremented the patch version instead of the file subversion for versioning code when adding new options. This commit resets the patch version and instead bumps the file subversion.
2020-07-18UI: Status Bar Statistics and Other OptionsHarley Acheson
Status Bar can show scene statistics, memory usage, version, etc set by context menu. Part two of T75672. Differential Revision: https://developer.blender.org/D7557 Reviewed by Julian Eisel
2020-07-10Revert "Fix T78296: Performance - Use Binary Search for MDeformWeight"Brecht Van Lommel
This reverts commit 39b525e0f07fa25dcda54226ade789959b642dec and 3121015dceb1d269d79690c8f15c8e1406c9b09f as tests are failing.
2020-07-10Fix T78296: Performance - Use Binary Search for MDeformWeightJeroen Bakker
Use binary search for querying deform weights. Spring 02_020_A.anim.blend on Ryzen 1700X goes from 12.4 to 12.7fps. During profiling it was detected that adding new items to the head was faster than adding to the tail. Reviewed By: Campbell Barton Differential Revision: https://developer.blender.org/D8127
2020-07-03UI: Use sliders and [0, 1] ranges in ocean modifierHans Goudey
The ocean modifier has two properties that use a [0, 10] hard min and hard max. The values act as factors though, so it makes more sense to use sliders and a 0 to 1 range. This commit also bumps the file subversion to avoid repeatedly applying the change to the properties' range. Differential Revision: https://developer.blender.org/D8186
2020-06-24Cycles: add denoising settings to the render propertiesBrecht Van Lommel
Enabling render and viewport denoising is now both done from the render properties. View layers still can individually be enabled/disabled for denoising and have their own denoising parameters. Note that the denoising engine also affects how denoising data passes are output even if no denoising happens on the render itself, to make the passes compatible with the engine. This includes internal refactoring for how denoising parameters are passed along, trying to avoid code duplication and unclear naming. Ref T76259
2020-05-29Merge branch 'blender-v2.83-release'Brecht Van Lommel
2020-05-29Blender: change bugfix release versioning from a/b/c to .1/.2/.3Brecht Van Lommel
The file subversion is no longer used in the Python API or user interface, and is now internal to Blender. User interface, Python API and file I/O metadata now use more consistent formatting for version numbers. Official releases use "2.83.0", "2.83.1", and releases under development use "2.90.0 Alpha", "2.90.0 Beta". Some Python add-ons may need to lower the Blender version in bl_info to (2, 83, 0) or (2, 90, 0) if they used a subversion number higher than 0. https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Python_API#Compatibility This change is in preparation of LTS releases, and also brings us more in line with semantic versioning. Fixes T76058. Differential Revision: https://developer.blender.org/D7748
2020-05-26Modifiers: Add normalize weights option to vertex weight modifiersCody Winchester
Original patch by Cody Winchester (@CodyWinch), several fixes and cleanup by Bastien Montagne (@mont29). Differential revision: https://developer.blender.org/D7656
2020-05-22RNA: Make enum properties compatible with raw access.Bastien Montagne
This will allow to use foreach_get/set on enums of RNA collection items, which can save a lot of time in some cases (see incoming FBX updates).
2020-05-15Fix T76738: Duplicate brushes cause assertion on undoCampbell Barton
Changes for 2.90 versioning.
2020-05-15Fix T76738: Duplicate brushes cause assertion on undoCampbell Barton
2020-05-12GPencil: Add new parameter for SMAA thresholdAntonio Vazquez
This parameter allows to define the threshold for SMAA algorithm. Differential Revision: https://developer.blender.org/D7708
2020-05-11Version bump to 2.90.1 for versioning codeAntonio Vazquez
2020-05-08Cleanup: take includes out of 'extern "C"' blocksJacques Lucke
Surrounding includes with an 'extern "C"' block is not necessary anymore. Also that made it harder to add any C++ code to some headers, or include headers that have "optional" C++ code like `MEM_guardedalloc.h`. I tested compilation on linux and windows (and got help from @LazyDodo). If this still breaks compilation due to some linker error, the header containing the symbol in question is probably missing an 'extern "C"' block. Differential Revision: https://developer.blender.org/D7653
2020-04-23Fix T73680: Scene and fluid modifier gravity are scaled differentlyJacques Lucke
Reviewers: sebbas Differential Revision: https://developer.blender.org/D7483
2020-04-23Fix invalid rigid body constraint values during 2.83 developmentCampbell Barton
Own error in cleanup from 5dcb6fb22f3f unintentionally changed enum values. Although this code violated our own rules to use explicit values to avoid this happening.
2020-04-15Ensure 2.90 is still alpha for bcon1Nathan Letwory
2020-04-15Merge branch 'blender-v2.83-release'Nathan Letwory
2020-04-15Bump master to 2.90 alpha for bcon1Nathan Letwory
2020-04-15Bump release cycle to beta for 2.83Nathan Letwory
2020-04-07UI: Language Selection ChangesHarley Acheson
Removal of 'Translation' checkbox. Enable translation options when selecting non-English languages. Differential Revision: https://developer.blender.org/D7210 Reviewed by Brecht Van Lommel