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2012-05-13code cleanup: header cleanup and remove some duplicate defines.Campbell Barton
2012-03-16bmesh: being back bevel modifier from 2.62 stable.Campbell Barton
this is no big improvement but at least its not a regression. using the new operator for the bevel modifier can be enabled again be uncommenting a define.
2012-02-28bmesh code cleanup - remove most of BKE_bmesh and remove BKE_bmeshCustomData.h.Campbell Barton
2012-02-20- remove some unused editmesh functions.Campbell Barton
- copy & rename EditMesh stricts for use with scanfill (remove unused members)
2012-02-18svn merge ^/trunk/blender -r44189:44204Campbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-04Bring BME_bevel code back (stage 1), porting it from the old BKE_bmesh to ↵Andrew Wiggin
the new BMesh methods and data structures, and turns on compilation of this again. This makes the code work but isn't using it to do the bevel modifier just yet - that's coming next.
2011-12-132 new bevel options for the operator and the modifier.Campbell Barton
* even offset, uses same shell distance method as solidify to give even with beveled faces. * distance offset, this is mostly for compatibility with the modifier in trunk which uses the bevel width as a distance rather then a percentage. at the moment this is awkward for the operator since it makes percent act differently where the 0-1 range doesnt make sense. still need to bring back more options from trunks bevel modifier.
2011-11-29svn merge ^/trunk/blender -r42245:42261Campbell Barton
2011-11-29remove header text:Campbell Barton
"The Blender Foundation also sells licenses for use in proprietary software under the Blender Licens" also remove NaN references from files that have been added since blender went opensource.
2011-10-24svn merge ^/trunk/blender -r41226:41227 .Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-02-27merge with/from trunk at r35190Joseph Eagar
2011-02-18doxygen: blenkernel under core as module.Nathan Letwory
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-09-04merge with trunk at r31523Joseph Eagar
2010-07-25from Luca's recent commit noticed there are more typo's: lenght -> lengthCampbell Barton
2010-07-19part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :)Joseph Eagar
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-09merge with trunk at r27259 and commit of a patch by anthony jones to fix ↵Joseph Eagar
msvc (though further work may be needed because changes made by the merge
2010-02-12correct fsf addressCampbell Barton
2009-08-06added a crash handler to dump the global undo state to file on segmentation ↵Joseph Eagar
fault. it saves to the current file path in G.sce + .crash.blend. note that this code is only enabled on release builds, it's #ifdef'd out if _DEBUG is defined. for users, if you were in edit mode when a crash happened, this will only save the mesh changes up to the time you entered edit mode.
2009-05-23merge with 2.5 at r20307. note there were some python hacking necassary for ↵Joseph Eagar
this to work, so um hopefully there's not too much cruft from that. [[Split portion of a mixed commit.]]
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2008-12-312.5Ton Roosendaal
So, editmode mesh is back! :) At the moment only TABkey works and mouse select, 1 vertex at a time. More will follow of course. Note for the devs: - G.editMesh has been removed, be careful with old code. - EditMesh now is property of Mesh itself Although it means unlimited editmodes, for migration purposes we better stick to 1 "obedit" per scene, which is in Context too - G.obedit will get removed soon, so use CTX_data_edit_object(C) Or if you can't, just scene->obedit for now - Also removed the CTX_data_edit_mesh(), this has no meaning anymore. EditMesh is not context senstitive anymore, only the edit-object for time being is. - Martin: I've already tucked some EditMesh pointer in T and removed all G.editMesh there.
2008-11-13Merge of trunk into blender 2.5:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
2008-07-04-> Vertex Group support for bevel (editmode only)Geoffrey Bantle
Vertex groups are now preserved when beveling (editmode only). Modifier support as well as uv/vert colors to follow soon.
2008-06-03-> More Bmesh Custom Data stuffGeoffrey Bantle
Some more Bmesh custom data functions and structures. This still does not do anything yet because the various conversion functions don't bother making use of the new custom data functions. Hooking them up should be fairly simple though. Also note that the custom data code is mostly copy/pasted from the existing custom data functions for editmode with a few modifications. Duplicating code like this isn't nice, but I felt it was better to keep things for Bmesh 'standalone' for the moment and take only what is immediatly needed instead of creating a tangle of interdependant code.
2008-06-01-> Fix for last few commitsGeoffrey Bantle
New memory allocator broke compilation on GCC/Linux. Fixed
2008-06-01-> Beginning of Custom Data support for BMeshGeoffrey Bantle
Now that new allocator is in place, Custom Data can be effeciently added to BMesh. The plan is to make all data not directly related to topology Custom Data and allow callers to decide precisely what information a mesh should have in order to make the best tradeoff between memory usage/speed. Right now not much to look at, just some structure definitions and commented out code. More to come soon...
2008-06-01-> New memory allocator for BmeshGeoffrey Bantle
Added a new pooling allocator for Bmesh based upon the pool allocator availible in the Boost C++ library as described here: http://www.boost.org/doc/libs/1_34_0/libs/pool/doc/concepts.html Each pool allocates elements of a fixed size, so every element type in a mesh gets its own pool. For instance verts occupy a different pool than edges. Each pool is comprised of multiple arrays of a fixed size and allocating /freeing elements is simple as removing or adding a head to a linked list. Since the list of free elements is interleaved throughout the unused space in the arrays, the overhead for storing the free list is only 1 pointer total per pool. This makes building/destroying bmesh structures much faster and saves quite a bit of memory as well.
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-03-17-> Bevel tools sharp flag fixGeoffrey Bantle
Sharp flags were not being preserved by bevel modifier. Fixed now.
2008-02-29-> Bevel cleanupGeoffrey Bantle
Bevel and bmesh code is in need of some cleanup and fixing. -Fixed potential crasher in BME_JEKV -Sped up memory usage of BME_MF -Removed unused structure members More to come soon....
2008-02-25-> BevelGeoffrey Bantle
Fixed the following problems with Bevel code -meshes with 2 edged faces left over at the end would cause buffer overrun whens converting from a Bmesh to a Derived Mesh. The conversion process now checks for both double edges and faces and removes them when present. -BME_reverse_loop euler had a bug that was causing the corruption of radial cycle. This would lead to the bevel tool hanging for a long time and possibly crashing. -Added optimization of BME_reverse loop so that it no longer does tiny allocations but instead uses an area of 'scratch' memory. The same thing will be done to the Make Face euler soon -Added proper call to selection flushing for editmode. -Some miscellaneous cleanups and removal of unneeded debug printfs.
2008-02-24-> Bevel tools and Bmesh kernelGeoffrey Bantle
The following is a commit of Levi Schooley's bevel code and the bmesh library it depends on. The current editmode bevel has been replaced with a new per edge bevel function. Vertex beveling is also availible. To set weights for the modifier to use, use the ctrl-shift-e shortcut on either edges or vertices. Recursive beveling is turned of for the time being.