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2010-04-12booleanops.c was moved to MOD_boolean_util.c, remove empty file.Campbell Barton
2010-04-12[#14437] Modifier Stack RefactorCampbell Barton
patch by Ben Batt (artificer) Updated patch for 6 or so modifiers added since the patch was written. - tested with CMake and SCons - fixed one error were flags were being added to the fluids type. - remove BKE_simple_deform.h, simple_deform.c, move functions into MOD_simpledeform.c since there were problems with circular deps. - moved some fluid and boolean functions used by modifiers too.
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-02-12correct fsf addressCampbell Barton
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-01-072.5Ton Roosendaal
More files back in the 2.5 repo: (Note, boolean stuff moved to blenkernel)
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-01-07Patch to change license to GPL only, from GSR.Chris Want
2006-11-08Modified the way booleans preserve face data, and cleaned up someBrecht Van Lommel
duplicate code. Also removed redundant files from the bsp module, that where replaced by boolop last year, no sense in updating them for these changes. On the user level things should still work the same, this is only preparation work. Not counting the removed files, -1501 lines of code, not too bad :)
2006-08-28Integration of the Google Summer of Code Modifier Stack Upgrade project. TheBen Batt
main features are: * Modifiers can now be in any order in the modifier stack * DerivedMesh now has a standard framework for custom element data to be passed through the stack with mesh data (being copied and interpolated as appropriate), so modifiers can access whatever data they need * The modifier stack code has been refactored and a number of bugs have been removed * The EdgeSplit modifier has been added: http://mediawiki.blender.org/index.php/BlenderDev/EdgeSplitModifier * The DerivedMesh modifier has been added: http://mediawiki.blender.org/index.php/BlenderDev/DisplaceModifier * The UVProject modifier has been added: http://mediawiki.blender.org/index.php/BlenderDev/UVProjectModifier For more info, see: http://mediawiki.blender.org/index.php/User:Artificer/ModifierStackUpgrade (currently undergoing reorganisation)
2005-09-03Saturday morning first cup of coffee hack (yeah, its a lateDaniel Dunbar
morning) - fun for the whole family, boolean mesh modifier... doesn't work with layered modifiers yet (just uses base mesh), although may god have mercy on your soul if you want to run boolean on a subsurf anyway - added displistmesh_add_edges This exposes a bug in boolean, apparently the output is somehow random (hash on alloc'd pointer value perhaps) which is sortof lame. It also makes more apparent the desire for some level of control over dep graph evaluation during editmode (at the moment dep graph is reevaluated for a mesh object in editmode, but since mesh changes are on editmesh other objects don't really see any change, so it is a wasted recalc).
2003-03-24Fix for bug #72.Daniel Dunbar
Update mesh normals after a boolean operation. Also updated boolen operation to copy face flag (propagate face smoothness information).
2002-12-27Removed the config.h thing from the .h's in the source dir.Kent Mein
So we should be all set now :) Kent -- mein@cs.umn.edu
2002-11-25Did all of the .h's in sourceKent Mein
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
2002-10-30fixed spacing in the headers to get rid of some warnings and some otherKent Mein
little minor spacing issues.
2002-10-12Initial revisionv2.25Hans Lambermont