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2020-03-02Cleanup: make remaining blenkernel headers work in C++Jacques Lucke
2020-02-18Fix T62612: Saving with "Remap Relative" makes ALL paths relativeCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2015-05-18Fix T44543: painted texture lost after first saveCampbell Barton
Fix for T36639 caused all path changes to reload (which could loose user content). Change behavior: - Only reload data when a flag is explicitly passed (currently only used by Find Files operator) - Don't reload images which have been painted onto and not saved (dirty flag set).
2013-07-02remove nan copyrights from code added since blender become opensource (copy ↵Campbell Barton
paste errors), also remove BKE_script.h
2013-06-24use booleans for bpath api.Campbell Barton
2013-06-24fix [#35825] "Find missing files" seems to search for files which are not ↵Campbell Barton
missing Made finding paths for files that exist optional (and off by default), since its handy for relocating projects.
2012-12-15minor edits with recent commits, also avoid calling BKE_mesh_from_object() ↵Campbell Barton
in vertex paint, just pass the mesh.
2012-12-15move bpath module from BLI to BKE, it was making many bad level calls into BKE.Campbell Barton