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2022-05-30Cleanup: make formatDalai Felinto
2022-05-30Cleanup: Fix typoHans Goudey
Contributed by @luzpaz Differential Revision: https://developer.blender.org/D15058
2022-05-29Fix: Failed assert for evaluated lengths of single point curvesHans Goudey
Since 2d80f814cc249d26b01f, curves always have evaluated points, but single point curves do no have any evaluated segments, and the leading zero length isn't stored in the curves length cache.
2022-05-11Cleanup: use '_num' suffix, mostly for curves & spline codeCampbell Barton
Replace tot/amount & size with num, in keeping with T85728.
2022-05-11Cleanup: use '_num' suffix instead of '_size' for CurveGeometryCampbell Barton
Follow conventions from T85728.
2022-05-09Refactor: Move resample curves code to the geometry moduleHans Goudey
This commit moves the code for the resample curves node to the geometry module, to allow reusing it in any editor. Split from D14870.
2022-05-04Curves: Add method to find indices for curve type in a selectionHans Goudey
For example, this can be used to find the indices of all Bezier curves inside an existing selection. The important part is that it is optimized for the case when all curves have the same type.
2022-05-04Merge branch 'blender-v3.2-release'Hans Goudey
2022-05-04Fix T97831: Curve to mesh node can create invalid wire meshHans Goudey
When the profile only has one control point, its segment count was determined incorrectly. There needs to be a special case for a single control point, when there are no segments even if the curve is cyclic.
2022-05-04Curves: Use copied original data for invalid NURBS curvesHans Goudey
NURBS curves can be invalid when the order is less than the number of points, or in a few other situations. Currently the evaluated data of an invalid NURBS curve is empty. This is inconvenient because it requires checking for empty curves when it otherwise wouldn't be necessary. This patch replaces that fallback with copying the original data to the evaluated points. This makes conceptual sense too, as if the curve couldn't be evaluated-- which wouldn't necessarily delete it. Usually the UI protects against this happening, but it's currently possible to create an invalid curve with some operations like the delete geometry node. Differential Revision: https://developer.blender.org/D14837
2022-04-28Cleanup: unbalanced doxy sections, add some sectionsCampbell Barton
2022-04-28Cleanup: formatCampbell Barton
2022-04-25Curves: Cache the number of curves of each typeHans Goudey
Remembering the number of curves of every type makes it fast to know whether processing specific to a single curve type has to be done. This information was accessed in quite a few places, so this should be an overall reduction in overhead for the new curves type. The cache is computed eagerly, in other words every time after changing the curve types. In order to reduce verbosity I added helper functions for some common ways to set the types. Differential Revision: https://developer.blender.org/D14732
2022-04-20Cleanup: spelling in commentsCampbell Barton
2022-04-15Curves: Port curve to mesh node to the new data-blockHans Goudey
This commit changes the Curve to Mesh node to work with `Curves` instead of `CurveEval`. The change ends up basically completely rewriting the node, since the different attribute storage means that the decisions made previously don't make much sense anymore. The main loops are now "for each attribute: for each curve combination" rather than the other way around, with the goal of taking advantage of the locality of curve attributes. This improvement is quite noticeable with many small curves; I measured a 4-5x improvement (around 4-5s to <1s) when converting millions of curves to tens of millions of faces. I didn't obverse any change in performance compared to 3.1 with fewer curves though. The changes also solve an algorithmic flaw where any interpolated attributes would be evaluated for every curve combination instead of just once per curve. This can be a large improvement when there are many profile curves. The code relies heavily on a function `foreach_curve_combination` which calculates some basic information about each combination and calls a templated function. I made assumptions about unnecessary reads being removed by compiler optimizations. For further performance improvements in the future that might be an area to investigate. Another might be using a "for a group of curves: for each attribute: for each curve" pattern to increase the locality of memory access. Differential Revision: https://developer.blender.org/D14642
2022-04-15Fix: Apply tilt in curves data-block normals calculationHans Goudey
The ported normal calculation from ceed37fc5cbb466a0 neglected to use the tilt attribute to rotate the normals around the tangents. This commit adds that behavior back, adding a new math header file to avoid duplicating the rotation function for normalized axes. Differential Revision: https://developer.blender.org/D14655
2022-04-14Curves: Avoid duplicating evaluated positions with all poly curvesHans Goudey
If all of the curves are poly curves, the evaluated positions are the same as the original positions. In this case just reuse the original positions span as the evaluated positions.
2022-04-12Fix: Assert when curve has no evaluated pointsHans Goudey
It is valid for NURBS curves to have no evaluated points in some cases.
2022-04-09Curves: Port tangent and normal calculation to the new data-blockHans Goudey
Port the "Normal" and "Curve Tangent" nodes to the new curves data-block to avoid the conversion to `CurveEval`. This should make them faster by avoiding all that copying, but otherwise nothing else has changed. This also includes a fix to move the normal mode as a built-in curve attribute when converting to and from `CurveEval`. The attribute is needed because the option is used implicitly in many nodes currently. Differential Revision: https://developer.blender.org/D14609
2022-04-09Fix: Various fixes and cleanups in new curves codeHans Goudey
- Use "curve" instead of "spline" in comments - Use non-plural variable names - Tag topology dirty after resolution modified rather than positions - Reorder enum values to change which value is zero (and the default) - Remove a duplicate unused variable
2022-04-07Curves: operator to snap curves to surfaceJacques Lucke
This operator snaps the first point of every curve to the corresponding surface object. The shape of individual curves or their orientation is not changed. There are two different attachment modes: * `Nearest`: Move each curve so that the first point is on the closest point on the surface. This should be used when the topology of the surface mesh changed, but the shape generally stayed the same. * `Deform`: Use the existing attachment information that is stored for curves to move curves to their new location when the surface mesh was deformed. This generally does not work when the topology changed. The purpose of the operator is to help setup the "ground truth" for how curves are attached to the surface. When the ground truth surface changed, the original curves have to be updated as well. Deforming curves based on an animated surface will be done with geometry nodes independent of the operator. In the UI, the operator is currently exposed in curves sculpt mode in the `Curves > Snap Curves to Surface` menu. Differential Revision: https://developer.blender.org/D14515
2022-04-07Curves: Name mutable data retrieval functions explicitlyHans Goudey
Add "for_write" on function names that retrieve mutable data arrays. Though this makes function names longer, it's likely worth it because it allows more easily using the const functions in a non-const context, and reduces cases of mistakenly retrieving with edit access. In the long term, this situation might change more if we implement attributes storage that is accessible directly on `CurvesGeometry` without duplicating the attribute API on geometry components, which is currently the rough plan. Differential Revision: https://developer.blender.org/D14562
2022-04-07Fix: Curve parameter node broken for Bezier curves after refactorHans Goudey
The last length value was not initialized, and all length values were moved one position towards the front of each curve incorrectly. Also fix an assert when a curve only had a single point.
2022-04-03Curves: Inline some simple methodsHans Goudey
These functions are very simple, but some of them were showing up in in profiles for curves sculpt mode and various curve nodes. Making sure they are inlined will allow avoiding the compiler to optimize this logic much better. Differential Revision: https://developer.blender.org/D14529
2022-04-01Geometry Nodes: Port set handle nodes to new data-blockHans Goudey
This commit ports the "Set Handle Positions" and "Set Hanle Type" nodes to use the new curves data-block. The nodes become simpler and likely much faster too, though they're usually not the bottleneck anyway. Most of the code is ported from `BezierSpline` directly. The majority of the complexity comes from the interaction between different automatically calculated handle types. In comparison `BezierSpline`, the calculation of auto handles is done eagerly-- mostly because it's simpler. Eventually lazy calculation might be good to add. Differential Revision: https://developer.blender.org/D14464
2022-03-31Cleanup: spelling, trailing space for comment-blocksCampbell Barton
2022-03-30Curves: Port parameter node to the new data-blockHans Goudey
Using the evaluated lengths cache from 72d25fa41d8c575, re-implement the curve parameter node with the new data structure. Conceptually it works the same way, but the code is restructured and cleaned up a bit as well. This also adds support for Catmull Rom curves. Differential Revision: https://developer.blender.org/D14461
2022-03-30Fix: Remove special case from curve segment size functionHans Goudey
The idea that curves with two points cannot be cyclic came from some existing code, but there's not fundamental reason for it, so remove the check in this function. The case can be handled elsewhere if necessary.
2022-03-30Curves: Add length cache, length paramerterize utilityHans Goudey
This commit adds calculation of lengths along the curve for each evaluated point. This is used for sampling, resampling, the "curve parameter" node, and potentially more places in the future. This commit also includes a utility for calculation of uniform samples in blenlib. It can find evenlyspaced samples along a sequence of points and use linear interpolation to move data from those points to the samples. Making the utility more general aligns better with the more functional approach of the new curves code and makes the behavior available elsewhere. A "color math" header is added to allow very basic interpolation between two colors in the `blender::math` namespace. Differential Revision: https://developer.blender.org/D14382
2022-03-25Curves: Bezier and general interpolate to evaluated utilityHans Goudey
This commit implements generic evaluation for Bezier curves (which is really just linear interpolation, since attributes are not stored on Bezier handles). For complete parity with the old curve type, we would have to add options for this (RNA: `Spline.radius_interpolation`), but it's not clear that we want to do that. This also adds a generic `interpolate_to_evaluate` utility on curves that hides the implementation details. Though there is theoretically a performance cost to that, without some abstraction calling code would usually be too complex. Differential Revision: https://developer.blender.org/D14447
2022-03-25Curves: Add a utility to count curves of each typeHans Goudey
This commit adds a utility that returns an array with the number of curves of every type. One use case for this is detecting whether to remove handle or NURBS attributes when changing curve types. It's best to avoid using this when it's not necessary, but sometimes it can't really be avoided, and having a utility at least makes using an optimized version simple. In the future, this information can be cached in the curves runtime. Differential Revision: https://developer.blender.org/D14448
2022-03-25Curves: Tweak evaluated offset functionsHans Goudey
Add a function to retrieve the points for an index range of curves, and move "ensuring" the offsets to a separate function, since it's often nicer to call that if you don't need the result span immediately.
2022-03-25Cleanup: Further renaming in new curves codeHans Goudey
A follow-up to e253f9f66d6f. Follow the policy from T85728 completely (using "num" as a prefix) and rename another function.
2022-03-24Cleanup: Adjust naming in new curves codeHans Goudey
Rename "size" variables and functions to use "num" instead, based on T85728 (though this doesn't apply to simple C++ containers, it applies here). Rename "range" to "points" in some functions, so be more specific. Differential Revision: https://developer.blender.org/D14431
2022-03-21Curves: new Add brushJacques Lucke
This adds a new Add brush for the new curves object type in sculpt mode. The brush is used to insert new curves (typically hair) on the surface object. Supported features: * Add single curve exactly at the cursor position when `Add Amount` is 1. * Front faces only. * Independent interpolate shape and interpolate length settings. * Smooth and flat shading affects curve shape interpolation. * Spherical and projection brush. This also adds the `surface_triangle_index` and `surface_triangle_coordinate` attributes. Those store information about what position on the surface each added curve is attached to: * `surface_triangle_index` (`int`): Index of the internal triangle that a curve is attached to. `-1` when the curve is not attached to the surface. * `surface_triangle_coordinate` (`float2`): First two numbers of a barycentric coordinate that reference a specific position within the triangle. Ref T96444. Differential Revision: https://developer.blender.org/D14340
2022-03-19BLI: move generic data structures to blenlibJacques Lucke
This is a follow up to rB2252bc6a5527cd7360d1ccfe7a2d1bc640a8dfa6.
2022-03-18Curves: Port reverse curves node to the new data-blockHans Goudey
Create a function on CurvesGeometry that can also be used for an edit mode operator in the future. Dealing with CustomData directly means the code is a bit more verbose than would be ideal, but this would be a simple thing to clean up in the future if we get an attribute API here. Also change the reverse node to first work on a read-only geometry component, and only get write access if there is a curve selected. Differential Revision: https://developer.blender.org/D14375
2022-03-17Cleanup: spelling in commentsCampbell Barton
Use <pre>..</pre> for pseudo-code.
2022-03-16Curves: Initial evaluation for curves data-blockHans Goudey
This patch adds evaluation for NURBS, Bezier, and Catmull Rom curves for the new `Curves` data-block. The main difference from the code in `BKE_spline.hh` is that the functionality is not encapsulated in classes. Instead, each function has arguments for all of the information it needs. This makes the code more reusable and removes a bunch of unnecessary complications for keeping track of state. NURBS and Bezier evaluation works the same way as existing code. The Catmull Rom implementation is new, with the basis function based on Cycles code. All three types have some basic tests. For NURBS and Catmull Rom curves, evaluating positions is the same as any generic attribute, so it's implemented by the generic interpolation to evaluated points. Bezier curves are a bit special, because the "handle" control points are stored in a separate attribute. This patch doesn't include generic interpolation to evaluated points for Bezier curves. Ref T95942 Differential Revision: https://developer.blender.org/D14284
2022-03-11Curves: Move constructor/assignmentHans Goudey
Add the ability to move `CurvesGeometry` without copying its attributes and data. The benefit is more intuitive management of the data-block copying, and less overhead for copying in some cases. The "moved-from" source is left in an empty but valid state. A test file is added to test the move constructor.
2022-03-10Curves: actually delete curves with Delete brushJacques Lucke
Previously, the position was just set to zero as part of the prototype. Differential Revision: https://developer.blender.org/D14291
2022-03-01Geometry Nodes: Port most curve primitives to new data-blockHans Goudey
Create `Curves` directly, instead of using the conversion from `CurveEval`. This means that the `tilt` and `radius` attributes don't need to be allocated. The old behavior is kept by using the right defaults in the conversion to `CurveEval` later on. The Bezier segment primitive isn't ported yet, because functions to provide easy access to built-in attributes used for Bezier curves haven't been added yet. Differential Revision: https://developer.blender.org/D14212
2022-03-01Curves: Add method to access cyclic attributeHans Goudey
Avoids the need to use the attribute API to access this commonly used builtin attribute.
2022-02-23Curves: Add methods to retrieve range for points or curvesHans Goudey
2022-02-17Cleanup: compiler warning, typo in commentCampbell Barton
2022-02-16Curves: Further implementation of new curves data structureHans Goudey
The general idea here is to wrap the `CurvesGeometry` DNA struct with a C++ class that can do most of the heavy lifting for the curve geometry. Using a C++ class allows easier ways to group methods, easier const correctness, and code that's more readable and faster to write. This way, it works much more like a version of `CurveEval` that uses more efficient attribute storage. This commit adds the structure of some yet-to-be-implemented code, the largest thing being mutexes and vectors meant to hold lazily calculated evaluated positions, tangents, and normals. That part might change slightly, but it's helpful to be able to see the direction this commit is aiming in. In particular, the inherently single-threaded accumulated lengths and Bezier evaluated point offsets might be cached. Ref T95355 Differential Revision: https://developer.blender.org/D14054