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2013-11-16code cleanup: rename flip_side_name to BKE_deform_flip_side_nameCampbell Barton
2013-10-10Weight Paint Tools: Add "Subset" option to "Normalize All"Irie Shinsuke
This option is needed when vertex groups are used for both armature deformation and the other purpose such as influence of mesh modifier. Thanks to Campbell for code review!
2013-07-04stop adding groups from changing the active group with weight transfer, add ↵Campbell Barton
BKE_defgroup_new function.
2013-06-23Added polished Vertex Weights Panel (properties sidebar)Gaia Clary
2013-05-15use bool arrays rather then char for weight paint lock/select arraysCampbell Barton
2013-03-21code cleanup: use bool where values are true/false, for view3d and related ↵Campbell Barton
functions.
2013-02-22new weight paint draw option to display unweighted vertices with the option ↵Campbell Barton
to check on the active group or all groups. notes: - vertices with zero weights are considered the same as vertices outside of a group. - currently these show black but this can be made a theme color. - multi-paint overrides this option (noted in description)
2013-02-11fix for own bug - memory leak when cancelling weight gradient toolCampbell Barton
2012-12-28code cleanup:Campbell Barton
- free_dverts -> BKE_defvert_array_free - copy_dverts -> BKE_defvert_array_copy also move the functions from BKE_mesh into BKE_deform
2012-10-30minor changes to select similar,Campbell Barton
- replace ngon_fake_area() with generic call to BM_face_calc_area(). - add defvert_find_shared() utility function.
2012-09-05fix [#29431] "Normalize All" from Weight Tools don't work correctlyCampbell Barton
2012-05-13code cleanup: header cleanup and remove some duplicate defines.Campbell Barton
2012-04-30code cleanup: header cleanupCampbell Barton
2012-04-30- improve select grouped prefix/suffix from recent patchCampbell Barton
- added select similar direction (Y axis)
2012-04-29patch [#30834] Quick Hack: Select similar for bones in edit modeCampbell Barton
from Felix Schlitter (dalai) made some changes to select length measurement.
2012-03-29fix [#30715] bmesh: select linked not ignoring hidden verts/edges/facesCampbell Barton
add optional flag to ignore hidden elements. also remove loop mask flag - since it wasnt used and vert/edge/face is enough.
2012-03-20Fix #30531: mirror modifier with vertex groups did not add both the left andBrecht Van Lommel
right groups to merged vertices, only one. This made the result asymmetric, now merged vertices will be part of both groups with half weight.
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-01-11Longer names support for all ID and other object namesSergey Sharybin
This commit extends limit of ID and objects to 64 (it means 63 meaning characters and 1 for zero-terminator). CustomData layers names are also extended. Changed DNA structures and all places where length constants were hardcoded. All names which are "generating" from ID block should be limited by MAX_ID_NAME-2, all non-id names now has got own define called MAX_NAME which should be used all over for non-id names to make further name migration stuff easier. All name fields in DNA now have comment with constant which corresponds to hardcoded numeric value which should make it easier to further update this limits or even switch to non-hardcoded values in DNA. Special thanks to Campbell who helped figuring out some issues and helped a lot in finding all cases where hardcoded valued were still used in code. Both of forwards and backwards compatibility is stored with blender versions newer than January 5, 2011. Older versions had issue with placing null-terminator to DNA strings on file load which will lead to some unpredictable behavior or even crashes.
2011-12-15vertex group changes,Campbell Barton
use more api functions more (some vertex group editing functions were copied about), also make some functions int oapi calls. - remove defgroup_find_index(), use BLI_findlink instead since they both work the same way. - move static function getNearestPointOnPlane() to BLI_math api function closest_to_plane_v3() - ED_vgroup_give_parray() added option to return an array where unselected verts are NULL (simplifies code & works for lattice when it didn't before). - more consistant error checking of ob->actdef.
2011-12-09went over all uses of MDeformWeight.def_nr and made sure the value is ↵Campbell Barton
clamped when used as an array index.
2011-12-08minor refactor of vertex group functions,Campbell Barton
- defvert_remove_index's index wasnt used anywhere, rename to defvert_remove_group - defvert_add_to_group was local in MOD_weightvg_util.c, moved to deform.c and renamed to defvert_add_index_notest real fix coming next...
2011-11-30use consistent naming for deform.c, also moved defvert_remove_index into ↵Campbell Barton
deform.c, was local in modifier code.
2011-11-30fix [#29450] Mirror Vertex Groups issueCampbell Barton
2011-11-01correct header, for some reason gcc doesnt warn about thisCampbell Barton
2011-11-01vertex group mirrorCampbell Barton
- now works in vertex select + weight paint mode. - added option not to mirror all vertex groups.
2011-10-27fix [#29044] applying mirror modifier causes crash; something with vertex ↵Campbell Barton
groups?
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-06-06fix [#27572] Mirror Shapekey and Mirror vertex Group not working for Lattice.Campbell Barton
2011-02-18doxygen: blenkernel under core as module.Nathan Letwory
2011-02-13corrected error from commit r34810.Campbell Barton
2010-12-31fix [#25429] Armature modifier and inverted vertex groupCampbell Barton
- the invert flag was only being used for multi-modifier, but there is no reason not to use this in normal cases as well. - Armature modifier RNA name 'vertex_group' was incorrectly named 'vertex_group_multi_modifier' (own fault), confusion was caused by 'invert_vertex_group_multi_modifier' which was correct.
2010-12-03fix for some pedantic warnings.Campbell Barton
2010-08-22remove inline loops in a few placesCampbell Barton
replace with defgroup_find_name() and BLI_findstring()
2010-02-12correct fsf addressCampbell Barton
2010-02-03vertex group sort operator, access from the vgroup panel, sintels mesh has ↵Campbell Barton
144 vertex groups which got quite tedious to look through.
2010-01-26weight panel editing now supports mirroringCampbell Barton
- use mirror when the option is enabled in editmode. - fliped group names are used when they exist. - only the setting that is edited will be applied to the mirrored verts group. - copy value is applied to all mirrored verts of the selection. - normalize normalizes all vgroups and mirrors. utility functions defvert_sync and defvert_sync_mapped, similar to defvert_copy but does not remove existing groups and optionally creates groups as needed. defvert_sync_mapped uses a an int array for mapping the flipped values.
2010-01-26rename defgroup functions to be more consistant.Campbell Barton
* no functional changes *
2010-01-26panel for adjusting the active vertex groups weightsCampbell Barton
2010-01-17bugfix [#20639] BF25_SVN_25888 and below - OBJ and 3DS import failsCampbell Barton
blender supports type changing for textures in a way that python doesnt. add a new general function. Example usage: tex = bpy.data.textures.new("Foo") tex.type = 'IMAGE' tex = tex.recast_type() Macro to give the number of users accounting for fake user. ID_REAL_USERS(id) Use this so you can remove a datablock if it has a fake users as well as apply transformations to it in the 3D view. Move api function bpy.data.add_texture() --> bpy.data.textures.new()/remove()
2010-01-15- particle drawing was using invalid memory with weights.Campbell Barton
- particle set weight operator (Shift + K) and from the menu. - mirror vertex groups operator can also flip weight group names. a number of utility functions for weight groups added int *get_defgroup_flip_map(struct Object *ob); void flip_vertexgroup_name (char *name_r, const char *name, int strip_number); // moved from modifier.c void copy_defvert (struct MDeformVert *dvert_r, const struct MDeformVert *dvert); void flip_defvert (struct MDeformVert *dvert, int *flip_map);
2009-11-04- Stopping jobs on undo wasnt fixing undo/redo while with render previews as ↵Campbell Barton
it was supposed to: needed WM_jobs_stop_all rather then WM_jobs_stop because it ends the thread rather then just setting 'stop'. - gpl header + warning fix
2008-08-22A bit of cleanup of warnings (gcc). Joshua Leung
Warnings still exist in the following places: * places (exotic.c, etc.) where format strings still use 'longs' but datatype is uintptr_t (i.e. resulting from the win64 changes) * shrinkwrap.c - a few "incompatable type" warnings
2008-08-06Fixed non_recursive BVHbuild with openmpAndre Susano Pinto
CHanged the BENCH functions to use: gettimeofday (wall time) instead of clock (cpu time) This was to test if the openmp was working right.
2008-07-04*Added vertex groups on simple deformAndre Susano Pinto
*Fixed a few UI things *Make SimpleDeform and Shrinkwrap to use vertexgroup_get_vertex_weight, a similar function "static float vert_weight(MDeformVert *dvert, int group)" existed on modifier.c, changed it a bit and moved into BKE_deform.h
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2007-08-17== Constraints - Geometry Targets ==Joshua Leung
It is now possible to use the geometry of Meshes and/or Lattices as the target of a constraint. All you need to do, is to create a new Vertex-Group and assign all the points that you wish to use as the target, then type that name into the VG: field for the relevant constraints. One of the cases where this is beneficial is when you need to copy the location of a vertex. Now you don't need to make extra vertex-parents for that. Additional Notes: * The code takes the average of the locations of the nominated vertices, and puts that in world-space for constraint solving (and regular space-conversion stuff). * Currently, rotation and scaling of points is not taken into account. The rotation/scaling used is from the object's matrix. Hopefully, this will only be a temporary problem (will be fixed soon)
2007-04-27Bugfix:Joshua Leung
Previous versions of Blender allowed Vertex Groups to be nameless, which shouldn't be allowed. This caused problems with rigs from previous versions of Blender being loaded in 2.43+ versions, as the new VGroup feature for the Armature modifier mis-identified these nameless group(s) as being the Vertex Group to be used. As well as the checks done when renaming VGroups (from another commit), files created prior to and in 2.43 will have all such groups given default names. Code notes: * I've moved the unique_vertexgroup_name function from src to blenkernel like for constraints * Formatting in deform.c tidied up a bit
2005-08-14 - added make_orco_curf, even does keys!Daniel Dunbar
- removed {lattice,curve}_modifier functions - changed render code to use displist for curve rendering instead of making its own. required adding a bevelSplitFlag field to DispList. I also fixed the bevel face splitting which did not work correctly in many situations. - changed so all curve data creation happens in makeDispListCurveTypes, includes making bevel list and filling polys - changed render code to use displist for surface rendering - removed Curve.orco variable, built as needed now - removed stupid BLI_setScanFill* functions... why use a function argument when you can use a global and two functions! Why indeed. (this fixed crash when reloading a file with filled curves and toggling editmode) - bug fix, setting curve width!=1 disabled simple bevel for no apparent reason - cleaned up lots and lots of curve/displist code (fun example: "if(dl->type==DL_INDEX3 || dl->type==DL_INDEX3)"). Hmmm! - switched almost all lattice calls to go through lattice_deform_verts, only exception left is particles - added DBG_show_shared_render_faces function in render, just helps to visualize which verts are shared while testing (no user interface). - renamed some curve bevel buttons and rewrote tooltips to be more obvious - made CU_FAST work without dupfontbase hack Also by the way I wrote down some notes on how curve code works, nothing spiffy but it is at: http://wiki.blender.org/bin/view.pl/Blenderdev/CurveNotes
2005-08-11 - added modifiers_getVirtualModifierList, returns pointer to first modifierDaniel Dunbar
but including "virtual" modifiers (for example, an object skel-parented to a lattice has a virtual first lattice modifier) - removed mesh_modifier(), all functionality has been incorporated into modifier stack (well, keys still don't exist as a modifier, but I am not sure if they should). - added interface option to convert a virtual modifier into a real modifier - added option to parent to lattice object or lattice with deform - bug fix, patch of hook indices patched all hooks (oops) not just ones for edited mesh NOTE: Files saved with 2.38 that include an object parented to a lattice will not load correctly, because it will look like the object is parented only to the object (i.e. without deform). Can be simply fixed by reparenting or adding a lattice modifier. Older files are handled automatically.