Age | Commit message (Collapse) | Author |
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- the invert flag was only being used for multi-modifier, but there is no reason not to use this in normal cases as well.
- Armature modifier RNA name 'vertex_group' was incorrectly named 'vertex_group_multi_modifier' (own fault), confusion was caused by 'invert_vertex_group_multi_modifier' which was correct.
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replace with defgroup_find_name() and BLI_findstring()
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144 vertex groups which got quite tedious to look through.
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- use mirror when the option is enabled in editmode.
- fliped group names are used when they exist.
- only the setting that is edited will be applied to the mirrored verts group.
- copy value is applied to all mirrored verts of the selection.
- normalize normalizes all vgroups and mirrors.
utility functions defvert_sync and defvert_sync_mapped, similar to defvert_copy but does not remove existing groups and optionally creates groups as needed.
defvert_sync_mapped uses a an int array for mapping the flipped values.
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* no functional changes *
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blender supports type changing for textures in a way that python doesnt.
add a new general function.
Example usage:
tex = bpy.data.textures.new("Foo")
tex.type = 'IMAGE'
tex = tex.recast_type()
Macro to give the number of users accounting for fake user.
ID_REAL_USERS(id)
Use this so you can remove a datablock if it has a fake users as well as apply transformations to it in the 3D view.
Move api function bpy.data.add_texture() --> bpy.data.textures.new()/remove()
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- particle set weight operator (Shift + K) and from the menu.
- mirror vertex groups operator can also flip weight group names.
a number of utility functions for weight groups added
int *get_defgroup_flip_map(struct Object *ob);
void flip_vertexgroup_name (char *name_r, const char *name, int strip_number); // moved from modifier.c
void copy_defvert (struct MDeformVert *dvert_r, const struct MDeformVert *dvert);
void flip_defvert (struct MDeformVert *dvert, int *flip_map);
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it was supposed to: needed WM_jobs_stop_all rather then WM_jobs_stop because it ends the thread rather then just setting 'stop'.
- gpl header + warning fix
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Warnings still exist in the following places:
* places (exotic.c, etc.) where format strings still use 'longs' but datatype is uintptr_t (i.e. resulting from the win64 changes)
* shrinkwrap.c - a few "incompatable type" warnings
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CHanged the BENCH functions to use: gettimeofday (wall time) instead of clock (cpu time)
This was to test if the openmp was working right.
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*Fixed a few UI things
*Make SimpleDeform and Shrinkwrap to use vertexgroup_get_vertex_weight, a similar function
"static float vert_weight(MDeformVert *dvert, int group)" existed on modifier.c, changed
it a bit and moved into BKE_deform.h
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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It is now possible to use the geometry of Meshes and/or Lattices as the target of a constraint. All you need to do, is to create a new Vertex-Group and assign all the points that you wish to use as the target, then type that name into the VG: field for the relevant constraints.
One of the cases where this is beneficial is when you need to copy the location of a vertex. Now you don't need to make extra vertex-parents for that.
Additional Notes:
* The code takes the average of the locations of the nominated vertices, and puts that in world-space for constraint solving (and regular space-conversion stuff).
* Currently, rotation and scaling of points is not taken into account. The rotation/scaling used is from the object's matrix. Hopefully, this will only be a temporary problem (will be fixed soon)
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Previous versions of Blender allowed Vertex Groups to be nameless, which
shouldn't be allowed. This caused problems with rigs from previous versions of Blender being loaded in 2.43+ versions, as the new VGroup feature for the
Armature modifier mis-identified these nameless group(s) as being the Vertex Group
to be used. As well as the checks done when renaming VGroups (from another commit), files created prior to and in 2.43 will have all such groups given default
names.
Code notes:
* I've moved the unique_vertexgroup_name function from src to blenkernel like for
constraints
* Formatting in deform.c tidied up a bit
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- removed {lattice,curve}_modifier functions
- changed render code to use displist for curve rendering
instead of making its own. required adding a bevelSplitFlag
field to DispList. I also fixed the bevel face splitting
which did not work correctly in many situations.
- changed so all curve data creation happens in makeDispListCurveTypes,
includes making bevel list and filling polys
- changed render code to use displist for surface rendering
- removed Curve.orco variable, built as needed now
- removed stupid BLI_setScanFill* functions... why use a function
argument when you can use a global and two functions! Why indeed.
(this fixed crash when reloading a file with filled curves and
toggling editmode)
- bug fix, setting curve width!=1 disabled simple bevel for no
apparent reason
- cleaned up lots and lots of curve/displist code (fun example:
"if(dl->type==DL_INDEX3 || dl->type==DL_INDEX3)"). Hmmm!
- switched almost all lattice calls to go through lattice_deform_verts,
only exception left is particles
- added DBG_show_shared_render_faces function in render, just
helps to visualize which verts are shared while testing (no
user interface).
- renamed some curve bevel buttons and rewrote tooltips to be
more obvious
- made CU_FAST work without dupfontbase hack
Also by the way I wrote down some notes on how curve code
works, nothing spiffy but it is at:
http://wiki.blender.org/bin/view.pl/Blenderdev/CurveNotes
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but including "virtual" modifiers (for example, an object skel-parented
to a lattice has a virtual first lattice modifier)
- removed mesh_modifier(), all functionality has been incorporated into
modifier stack (well, keys still don't exist as a modifier, but I am
not sure if they should).
- added interface option to convert a virtual modifier into a real modifier
- added option to parent to lattice object or lattice with deform
- bug fix, patch of hook indices patched all hooks (oops) not just ones
for edited mesh
NOTE: Files saved with 2.38 that include an object parented to a lattice
will not load correctly, because it will look like the object is parented
only to the object (i.e. without deform). Can be simply fixed by reparenting
or adding a lattice modifier. Older files are handled automatically.
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can only follow deform (for example, they store mesh vertex
indices)
- added ModifierType.foreachObjectLink for iterating over Object
links inside modifier data (used for file load, relinking, etc)
- switched various modifiers_ functions to take object argument
instead of ListBase
- added user editable name field to modifiers
- bug fix, duplicate and make single user didn't relink object
pointers in modifier data
- added modifiers to outliner, needs icon
- added armature, hook, and softbody modifiers (softbody doesn't
do anything atm). added conversion of old hooks to modifiers.
NOTE-THE-FIRST: User name field is not initialized on loading 2.38 files
so if you have saved stuff with a cvs blender you will see blank names.
NOTE-THE-SECOND: Since modifiers aren't evaluated yet for non-Mesh
objects, hooks for lattices and curves are broken. Don't updated if
you actually, say, *use* Blender.
NOTE-THE-THIRD: Old hooks used a quirky weighting system during
deformation which can't be extended to modifiers. On the upside,
I doubt anyone relied on the old quirky system and the new system
makes much more sense. (Although the way falloff works is still
quite stupid I think).
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- changed mesh_modifier, sbObjectStep, object_deform to take vertexCo
argument instead of operating on mesh
- fixed bug where a derived mesh would not be returned in editmode
- removed object_wave, replaced by init_wave_deform and calc_wave_deform
- moved cached DerivedMesh to Object, not Mesh... fixes heisenbugs
with linked objects
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leaving in a DL_VERTS type displist (and modifying mesh)
- removed DL_VERTS displist type (woot woot)
- makeDispListMesh now puts deformed verts in object->derivedDeform
- switch over other system parts to new deformed vert storage,
still kinda hacky and maybe some inconsistencies... will be
sorted out soon enough.
- moved build_particle_system to makeDispListMesh... this may have
adverse side effects, needs to be sorted out with depgraph system
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into drawobject.c (just used for calculating weight
map)
- removed two_sided (replace with glLightModeli calls)
- huge rewrite of drawobject.c for meshes, extracting simple
drawing functions and then reworking to bring some order
and clarity back to the code.
A lot was changed here so it is likely I missed a few
things in testing although I tried to be very careful.
Please let me know if you find any changes in drawing.
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from blenkernel/ to src/. Moved the offending functions to blenkernel...
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1) Curve deform
http://www.blender3d.org/cms/Curve_Deform.392.0.html
Works simple as expected, but keep track of the rotation axis
in F7 buttons (Track X Y Z)
Only Mesh deform supported now.
Code changes:
- centralized deformation calls in curve_modifiers() mesh_modifiers()
etcetera. Here also other effects can be added like wave. Now the
evaluation order is fixed, but should become optional. It also doesnt
use the Displist anymore as deform-input. That latter part is unfinished
yet.
This code also is used for Hooks and will be needed for softbody
- made convention stricter that displists are being checked on in
drawobject(), this to prevent routines to make new displists recursively
(like armature does). Now a freedisplist() is sufficient to signal that
a new displaylist should be made.
2) Object Hooks
http://www.blender3d.org/cms/Object_Hooks.391.0.html
Support for Hooks is added to Mesh, Lattice, Curve and Surface objects.
For Armatures this would require some more work & research.
Main goal for this feature is to provide quick & simple access to the
underlying geometry in Objects on Object level, supporting hierarchies and
Ipos etc.
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So we should be all set now :)
Kent
--
mein@cs.umn.edu
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(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu
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