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2011-07-08Dynamic Paint:Miika Hamalainen
* Canvas and brush can be now enabled simultaneously. This way it's possible for two canvases to interact. * Added basic anti-aliasing support for vertex surfaces. * 3D-view color preview now works even when there's subsurf modifier after Dynamic Paint in modifier stack. * Added a new brush option to use proximity from object center. * Default surface frame range now use scene's start and end values. * Improved ray checks for volume brushes. * Added new "non-closed" option for volume brushes. This way it's possible to use planar meshes as "volume" brushes with predefined ray direction. * New carrot branch splash image by CGEffex. * Improved brush affection code. * Lots of smaller improvements. * Fixed: Weight paint didn't work with particles. * Fixed: Point cache didn't work for non-wave surfaces anymore since last commit.
2011-07-03Dynamic Paint:Miika Hamalainen
* Some ui and rna tweaking. * Effects ui panel is no longer visible for non-paint surfaces.
2011-07-02* Added a new surface type "Waves" that simulates simple 2D wave motion.Miika Hamalainen
* Optimized adjacency point searching for vertex surfaces. * Separated adjacency code from effect system. * Overall code cleaning and tweaking.
2011-06-27Dynamic Paint:Miika Hamalainen
* Fixed memory leak when baking image sequences. * Fixed sub-steps when brush was controlled by a parent object. * Added option to select active outputs for paint surfaces. * Improved color mixing algorithm. * Improved memory allocation behavior. * Memory is now freed even in case of errors. * Removed "initial color" setting, as it's better to adjust color from material. * "Paint effects" system: ** Converted to use new data structures. ** Works now with any number of surrounding points. ** Re-implemented support for UV-image surfaces. ** Added support for vertex surfaces too. ** Improved color handling. ** Improved movement stability. ** "Drip" effect uses now Blender's force fields instead of just z-directional gravity like before. Now each surface point can have different force influence.
2011-06-16Dynamic Paint:Miika Hamalainen
Committed changes from previous weeks, biggest changes are: * Canvas can now have multiple "surfaces" that each can have specific format, type and settings. * Renewed UI to support this new system. * Aside from old "image sequence" output format, Dynamic Paint can now work on vertex level as well. Currently vertex paint and displace are supported. * Integrated vertex level painting with Point Cache. * Added viewport preview for Point Cache surfaces. Due to massive amount of changes, old Dynamic Paint saves are no longer supported. Also some features are temporarily missing or may not work properly.
2011-05-24Applied Dynamic Paint 1.18f patch as a codebase for GSoC.Miika Hamalainen