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2009-01-042.5Ton Roosendaal
Think global, act local! The old favorite G.scene gone! Man... that took almost 2 days. Also removed G.curscreen and G.edbo. Not everything could get solved; here's some notes. - modifiers now store current scene in ModifierData. This is not meant for permanent, but it can probably stick there until we cleaned the anim system and depsgraph to cope better with timing issues. - Game engine G.scene should become an argument for staring it. Didn't solve this yet. - Texture nodes should get scene cfra, but the current implementation is too tightly wrapped to do it easily.
2008-10-30Bugfix for [#17879] Speed vectors/velocity data not working on ALL fluids.Daniel Genrich
2008-07-28Phase1: fluidsim obstacles/control objects are grabbed from the specific ↵Daniel Genrich
position in modifier stack now (introducing new funciton in DerivedMesh.c), fixed some UI glitches.
2008-07-27Almost done with 'Phase 1': Fixed depsgraph update of modifier, fixed ↵Daniel Genrich
material index deletion, fixed face flag deletion (using face0 now as old fluid code)
2008-07-25Fluid control: WIP commit before weekend, not working is crashing on the ↵Daniel Genrich
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