Age | Commit message (Collapse) | Author |
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Added two options to a header of FCurve editor:
- Normalize which makes it so every individual
curve is fit into -1..1 space.
- Auto-normalize, which probably is to be called
"Lock" which "locks" curve normalization scale.
This is useful to prevent curves from jumping
around when tweaking it.
It's debatable whether it need to be a button to
normalize curves n purpose only, and it's fully
depends on animator's workflow.
Here during Project Pampa we've got Francesco
who get used to auto-renormalization and Hjalti
who prefers locked behavior.
Docs are to be ready soon by Francesco.
Thanks Brecht for the review!
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of the active object in the 3D view. This was due to sharing a global G.moving
flag to indicate that transform is active, now it's only set per transform data
type so different editors don't influence each other.
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- script execution is off by default
- if a blend file attempts to execute a script
this shows a message in the header with the action
that was suppressed (script/driver/game-autostart) and 2 buttons to either reload the file trusted, or to ignore the message.
- the file selector will always default to use the trust setting in the user preferences,
but reloading an open file will keep using the current setting (whatever was set before or set on the command-line).
- added SCons setting WITH_BF_PYTHON_SECURITY, this sets the default state for the user prefereces not to trust blend files on load.
... this option was in CMake before, but always off, now its enabled by default for SCons and CMake, and forced on in CMake for now.
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sourcefiles where needed and reorder (must be before BKE_global.h)
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character list UI widget and the members these used in 'G' global.
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on the console during Freestyle rendering. The debug prints are turned off
by default now. Errors are still printed on the console.
A patch set implementing this functionality was provided by Bastien Montagne.
Many thanks! :)
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make vertex/weight flag names consistent
ME_EDIT_VERT_SEL --> ME_EDIT_PAINT_VERT_SEL
ME_EDIT_PAINT_MASK --> ME_EDIT_PAINT_FACE_SEL
also remove unused header BLO_soundfile.h
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Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability
Short list of main changes:
- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
This allows keeping UI and data without actual saves, until you actually save.
When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v).
Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards.
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
Old option is called "Save Startup File" the new one "Save User Settings".
To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
This also fixes "Continuous Grab" for OSX. (error since 2009)
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save-as with path remapping left the paths relate to the file written.
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This option enables time profiling of background jobs, namely it's
measuring run time of the job and prints it to the console.
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--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
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be able to see debug prints coming from FFmpeg or libmv independently
of general blender debug messages.
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without the underscores these clogged up the namespace for autocompleation which was annoying.
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http://markmail.org/message/fp7ozcywxum3ar7n
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- define __BIG_ENDIAN__ or __LITTLE_ENDIAN__ with cmake & scons.
- ENDIAN_ORDER is now a define rather than a global short.
- replace checks like this with single ifdef: #if defined(__sgi) || defined (__sparc) || defined (__sparc__) || defined (__PPC__) || defined (__ppc__) || defined (__hppa__) || defined (__BIG_ENDIAN__)
- remove BKE_endian.h which isn't used
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- Implement own undo stack for grease pencil, so now there'll be no keymaps conflicts.
- Supported redo's during sketch session.
- Get rid of flag stored in Globals -- use undo stack to check if grease pencil session is active.
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Python one works)
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- moved do_history into WM_write_file after successful write of .blend@ temporary file
- Added new file flag, to avoid writing history on writing the startup.blend, autosave files and undo.
Thanks Campbell, Brecht for review!
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- opening a file with blender by passing it as an argument would and loading it once in blender left script auto execute flag in a different state.
- command line args --enable/disable-autoexec were being overridden by the user prefs.
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- remove G.flag, its not used anywhere (and confusing with G.f).
- also remove strcpy where memory locations may overlap.
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useful for testing with a predictable environment.
also commented python benchmark prints on exit, can enable when profiling later.
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Both stored the filename of the blend file, but G.sce stored the last opened file.
This will make blender act differently in some cases since a relative path to the last opened file will no longer resolve (which is correct IMHO since that file isnt open and the path might not even be valid anymore).
Tested linking with durian files and rendering to relative paths when no files is loaded however we may need to have some operators give an error if they are used on the default startup.blend.
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* Removed dynamic linking libTIFF code and change it to static linking
(built into the blender executable). Dynamic linking made things a
fair bit more complicated and wasn't working at all before on OS X -
the dylib didn't exist and wasn't being copied. Since TIFF is more heavily
depended upon now in Blender, it makes sense to make it less 'optional'
and more in line with other libraries.
I've updated both CMake and scons, and CMake on OS X/64bit works fine.
It's now up to other platform/build system maintainers to enable this for
their respective platforms (Campbell will check it for linux). For windows,
and non-64bit osx, we need static libtiff libraries in /lib.
I've added options WITH_TIFF for CMake and WITH_BF_TIFF for scons,
so if blender won't build because of this, you should be able to disable
these options until your build system has been updated.
* Bonus feature: while doing this, I added support for loading 16bit and 32bit
per channel TIFFs - they get converted to Blender's float buffers. Handy for
zbrush displacement maps!
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drawing by default. since we use preview renders a lot the empties & armatures can get in the way also.
(commit 27511 by Campbell from render25 branch)
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insensitive arguments, default handlers and other features that were hacked in the previous ugly switch system. Very simpler system for adding new arguments, easier to see conflicts and no more replication between BG and non BG mode arguments.
I've tested pretty much everything except GE options (-g options), but some small bugs could have sneaked in.
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If you have a blend file and want to save in a new directory enabling this will save with the paths corrected relative to the new directory.
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editing a lattice.
- proportional edit keybindings for particle and lattice
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Auto save is now working again in 2.5. It will also remember now what
the location of the original file was when recovering it, so that
library links still work and saving the restored file does not save to
the temp directory. There is also a new Recover Auto Save operator
which will open the filebrowser in the temp directory and show the
auto saved .blends.
Implemenation Notes:
* Timer storage was moved from window to windowmanager, so we can have
windowmanager level timers too now, doesn't make sense to have
autosave timer attached to a particular window.
* FileGlobal now has a filename field storing where the file was saved.
Note that this is only used when loading a file through the recover
operators, regular file read doesn't use it, so copying the quit.blend
manually over the original file will still work as expected.
* Jobs timer no longer uses operator now, this seems more like an
internal thing, changing keymaps should not make it possible to break
the jobs manager.
* Autosave is postponed by 10 seconds when a modal operator is running,
e.g. transform or file browsing.
* Moved setting G.sce in setup_app_data before depsgraph updates, these
can use the filename for pointcaches.
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- rename "Nurb" to "Spline" in RNA, eg. bpy.data.curves[0].splines[2].type == 'NURBS'
from a user perspective spline is a more generic term while Nurb is misleading when used for beziers and poly lines.
- added curve.active_spline property so the python UI can display the last selected curve.
- set the active spline when entering editmode (uses first selected spline)
- added back Hide Handles as a curve property (removed the global flag), access from the view panel in editmode.
- added hide normal option for curve, normal size access for curve and mesh display.
- changing orderU/V, endpoints, cyclic, bezierU/V now work in editmode and calls update functions.
- entering editmode was crashing with text objects
- curve.switch_direction() crashed (own fault from last commit)
- Tkey for tilt was overridden by Toolbar, made Tilt Ctrl+T.
- OBJECT_OT_mode_set check for compatible modes before running - so curves dont try go into paint mode with V key for eg.
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* Added Shading and Performance panels in the scene buttons,
containing the options previously in the 2.4x game menu.
* Added show framerate/debug/physics/warnings back in game menu.
* Moved these settings from G.fileflags to scene GameData.
* Enabled Display Lists by default.
* Some other small game scene button tweaks.
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* Made particle edit object-localized.
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* Made texture paint object-localized too.
Note for Brecht: gpu_draw.c had three uses of G_TEXTUREPAINT that I was not able to cleanly fix, so commented out for now. Can you take a look and see what should be done here?
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* Weightpaint is now object-local like sculpt and vertexpaint.
* Fixed a bug spotted by DingTo, going from editmode to sculptmode didn't fully leave editmode
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* Made vertex paint local to object, like sculpt mode.
* New test for vertex paint is (ob->mode & OB_MODE_VERTEX_PAINT)
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