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2018-11-28WM: avoid re-initializing tools while resizing areasCampbell Barton
Every update caused the gizmo to be recreated.
2018-10-17Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_global.h source/blender/editors/undo/ed_undo.c
2018-10-17Minor style cleanup.Bastien Montagne
2018-07-12Merge branch 'master' into blender2.8Campbell Barton
2018-07-12Cleanup: remove legacy mesh save supportCampbell Barton
This was used for saving files for Blender 2.6x.
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for blenkernelCampbell Barton
2018-06-11Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: intern/cycles/blender/blender_object.cpp source/blender/alembic/intern/abc_exporter.cc source/blender/alembic/intern/abc_mball.cc source/blender/alembic/intern/abc_mball.h source/blender/blenkernel/BKE_anim.h source/blender/blenkernel/BKE_displist.h source/blender/blenkernel/BKE_dynamicpaint.h source/blender/blenkernel/BKE_group.h source/blender/blenkernel/BKE_mball.h source/blender/blenkernel/BKE_mball_tessellate.h source/blender/blenkernel/BKE_object.h source/blender/blenkernel/BKE_scene.h source/blender/blenkernel/intern/anim.c source/blender/blenkernel/intern/depsgraph.c source/blender/blenkernel/intern/displist.c source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/group.c source/blender/blenkernel/intern/mball.c source/blender/blenkernel/intern/mball_tessellate.c source/blender/blenkernel/intern/mesh_convert.c source/blender/blenkernel/intern/object.c source/blender/blenkernel/intern/object_dupli.c source/blender/blenkernel/intern/object_update.c source/blender/blenkernel/intern/pointcache.c source/blender/blenkernel/intern/scene.c source/blender/blenkernel/intern/smoke.c source/blender/depsgraph/intern/builder/deg_builder_nodes.cc source/blender/depsgraph/intern/builder/deg_builder_relations.cc source/blender/editors/include/ED_object.h source/blender/editors/object/object_add.c source/blender/editors/object/object_edit.c source/blender/editors/object/object_modifier.c source/blender/editors/physics/dynamicpaint_ops.c source/blender/editors/sculpt_paint/paint_vertex.c source/blender/editors/sculpt_paint/sculpt_uv.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/transform/transform_conversions.c source/blender/editors/transform/transform_snap_object.c source/blender/editors/util/ed_util.c source/blender/gpu/intern/gpu_material.c source/blender/makesrna/intern/rna_meta.c source/blender/makesrna/intern/rna_object_api.c source/blender/modifiers/intern/MOD_dynamicpaint.c source/blenderplayer/bad_level_call_stubs/stubs.c
2018-06-11Cleanup: Moar G.main removal of Hell.Bastien Montagne
This commit actually adds some G.main... but at much, much higher level than the ones it removes, so should still be better ;)
2018-06-02--debug-gpu-shader: Dump GLSL shaders to diskDalai Felinto
This is really convenient for development. Either for profiling the generated shaders or to check if the generated code is correct. It writes the shaders to the temporary blender session folder. (ported over from blender2.8)
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
2018-04-01Merge branch 'master' into blender2.8Campbell Barton
- Undo that changes modes currently asserts, since undo is now screen data. Most likely we will change how object mode and workspaces work since it's not practical/maintainable at the moment. - Removed view_layer from particle settings (wasn't needed and complicated undo).
2018-03-30C Logging: use instead of printf for messagesCampbell Barton
- See `--log` help message for usage. - Supports enabling categories. - Color severity. - Optionally logs to a file. - Currently use to replace printf calls in wm module. See D3120 for details.
2018-03-16Merge branch 'master' into blender2.8Sergey Sharybin
2018-03-16Depsgraph: Support colored addresses in debug printsSergey Sharybin
Enabled with --debug-depsgraph-pretty, only works with ANSI terminals. Thanks Bastien for review!
2018-03-12Merge branch 'master' into blender2.8Sergey Sharybin
2018-03-12Fix type in commentSergey Sharybin
2018-03-12Depsgraph: Make timing profile a command line optionSergey Sharybin
This way we can add even more statistics, even one which will be print to the console. Would be nice if we also have verbosity level control.
2018-02-21Merge branch 'master' into blender2.8Sergey Sharybin
2018-02-21Depsgraph: Split debug flagsSergey Sharybin
Now it's possible to have debug messages for following things: - Graph construction - Graph evaluation - Graph tagging
2017-09-27--debug-gpu-shader: Dump GLSL shaders to diskDalai Felinto
This is really convenient for development. Either for profiling the generated shaders or to check if the generated code is correct. It writes the shaders to the temporary blender session folder.
2017-09-22Remove quicktime supportAaron Carlisle
It has been deprecated since at least macOS 10.9 and fully removed in 10.12. I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens. Reviewers: mont29, dfelinto, juicyfruit, brecht Reviewed By: mont29, brecht Subscribers: Blendify, brecht Maniphest Tasks: T52807 Differential Revision: https://developer.blender.org/D2333
2017-05-27Remove MinGW supportAaron Carlisle
The Issue ======= For a long time now MinGW has been unsupported and unmaintained and at this point, it looks like something that we should just leave behind and move on. Why Remove ========== One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based. However, now that this is no longer true we have basically stopped updating the need CMake files. Along with the CMake files, there are several patches to the extern libs needed to make this work. For example, see: https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch If we wanted to keep MinGW then we would need to make more custom patches to the external libs and this is not something our platform maintainers are willing to do. For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3 Fixes T51301 Differential Revision: https://developer.blender.org/D2648
2016-12-09Added --debug-io flag to command lineGaia Clary
2016-07-04Environment lighting for the GLSL modeAlexander Romanov
Environment lighting (aka ambient) is a key component of any renderer. It's implemented like the Environment lighting of BI render for Approximate Gather mode. It support "Sky Color" and "White" Environment lighting modes. It would be great if the user could see actual lighting conditions right in the Blender viewport instead of waiting for the renderer to complete the final image, exporting for external renderer or for a game engine. Before: {F113921} After: {F113922} Example file: {F319013} Original author: valentin_b4w Alexander (Blend4Web Team) Reviewers: valentin_b4w, campbellbarton, merwin, brecht Reviewed By: brecht Subscribers: panzergame, youle, duarteframos, AlexKowel, yurikovelenov, dingto, Evgeny_Rodygin Projects: #rendering, #opengl_gfx Differential Revision: https://developer.blender.org/D810
2016-01-04minor cleanup: typosMike Erwin
no functional change
2015-07-27Cleanup: deprecate some G.fileflags comment othersCampbell Barton
2015-07-02Make OpenGL debug contexts a flag --debug-gpu instead of a compile timeAntony Riakiotakis
option. This makes sense, since contexts get created at runtime, there is little reason to require recompilation for this. Only works on linux currently, will be doing more OSs later
2015-05-20Add dedicated command argument to switch depsgraph to a single-threaded ↵Sergey Sharybin
evaluation This way it is possible to have single threaded depsgraph but threaded other areas which is handy for torubleshooting. he argument is: --debug-depsgraph-no-threads
2015-04-24Add debug option --debug-gpumem to show GPU memory used in status bar.Antony Riakiotakis
Only used in ATIs and NVIDIAs. Used extensions are: https://www.opengl.org/registry/specs/ATI/meminfo.txt http://developer.download.nvidia.com/opengl/specs/ If you read the documentation, the numbers are not supposed to be exact and also depend on the time when the call is made. The numbers can also change quite quickly. It's only meant to give a rough measure of what is going on.
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-01-21Added new debug flag which can be used to lazy-init the SimDebug drawing.Lukas Tönne
A development addon can be used now to enable the debug drawing, without the need to add UI code for this in the release files. The SimDebug feature should also get an overall build flag and use function stubs unless enabled. That way any possibility of overhead in releases is eliminated.
2015-01-19Cleanup: unused Global flags.Campbell Barton
2014-05-11Code cleanup: comment typosCampbell Barton
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2014-01-29Move depsgraph debug print under --debug-depsgraph command line argumentSergey Sharybin
2013-10-29Project Pampa request: FCurves normalized displaySergey Sharybin
Added two options to a header of FCurve editor: - Normalize which makes it so every individual curve is fit into -1..1 space. - Auto-normalize, which probably is to be called "Lock" which "locks" curve normalization scale. This is useful to prevent curves from jumping around when tweaking it. It's debatable whether it need to be a button to normalize curves n purpose only, and it's fully depends on animator's workflow. Here during Project Pampa we've got Francesco who get used to auto-renormalization and Hjalti who prefers locked behavior. Docs are to be ready soon by Francesco. Thanks Brecht for the review!
2013-07-23code cleanup: remove deprecated bevel code (unused since 2.64)Campbell Barton
2013-06-25Fix #35767: transforming nodes in the node editor changed the wireframe colorBrecht Van Lommel
of the active object in the 3D view. This was due to sharing a global G.moving flag to indicate that transform is active, now it's only set per transform data type so different editors don't influence each other.
2013-06-10Python script auto-execution changes:Campbell Barton
- script execution is off by default - if a blend file attempts to execute a script this shows a message in the header with the action that was suppressed (script/driver/game-autostart) and 2 buttons to either reload the file trusted, or to ignore the message. - the file selector will always default to use the trust setting in the user preferences, but reloading an open file will keep using the current setting (whatever was set before or set on the command-line). - added SCons setting WITH_BF_PYTHON_SECURITY, this sets the default state for the user prefereces not to trust blend files on load. ... this option was in CMake before, but always off, now its enabled by default for SCons and CMake, and forced on in CMake for now.
2013-05-28QTKIT: as per Ideasman's suggestion, include BLI_utildefines.h in ↵Jens Verwiebe
sourcefiles where needed and reorder (must be before BKE_global.h)
2013-05-28Since have_quicktime is now a bool, need extra include for stdboolJens Verwiebe
2013-05-28code cleanup: remove old/unused bmesh bevel transform mode, remove commented ↵Campbell Barton
character list UI widget and the members these used in 'G' global.
2013-05-28code cleanup: comment/remove unused definesCampbell Barton
2013-01-04New command-line option --debug-freestyle to enable verbose debug messagesTamito Kajiyama
on the console during Freestyle rendering. The debug prints are turned off by default now. Errors are still printed on the console. A patch set implementing this functionality was provided by Bastien Montagne. Many thanks! :)
2012-12-22code cleanup:Campbell Barton
make vertex/weight flag names consistent ME_EDIT_VERT_SEL --> ME_EDIT_PAINT_VERT_SEL ME_EDIT_PAINT_MASK --> ME_EDIT_PAINT_FACE_SEL also remove unused header BLO_soundfile.h
2012-12-12Holiday coding log :)Ton Roosendaal
Nice formatted version (pictures soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability Short list of main changes: - Transparent region option (over main region), added code to blend in/out such panels. - Min size window now 640 x 480 - Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake. - Macbook retina support, use command line --no-native-pixels to disable it - Timeline Marker label was drawing wrong - Trackpad and magic mouse: supports zoom (hold ctrl) - Fix for splash position: removed ghost function and made window size update after creation immediate - Fast undo buffer save now adds UI as well. Could be checked for regular file save even... Quit.blend and temp file saving use this now. - Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)" - New Userpref option "Keep Session" - this always saves quit.blend, and loads on start. This allows keeping UI and data without actual saves, until you actually save. When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header) - Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. - User preferences (themes, keymaps, user settings) now can be saved as a separate file. Old option is called "Save Startup File" the new one "Save User Settings". To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still. - OSX: fixed bug that stopped giving mouse events outside window. This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-11-07fix [#33108] Running save_as_mainfile breaks relative texture pathsCampbell Barton
save-as with path remapping left the paths relate to the file written.
2012-10-27add --debug-handlers so --debug-events isnt so noisy.Campbell Barton
2012-08-08code cleanup: rename G.afbreek --> is_break, G.rendering --> is_renderingCampbell Barton