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2021-09-03GPencil: Smooth thickness when joining strokesAntonio Vazquez
When joining two strokes in paint mode using the auto merge option, the join was very hard if the thickness was too different. This patch adds a smooth to the join in order to get better transition. Also fixed the problem to join existing strokes very far from actual stroke. Some cleanup and rename of old code is included in order to make code more readable. Reviewed By: pepeland Differential Revision: https://developer.blender.org/D12362
2021-08-17GPencil: Convert from Mesh copying Vertex GroupsHenrik Dick
This patch adds the missing ability to keep the vertex groups when converting to a grease pencil object. This is increadible useful to create rigged grease pencil objects which move together with rigged meshes. Differential Revision: https://developer.blender.org/D12249
2021-06-30Cleanup: use const arguments for accessor functionsCampbell Barton
2021-05-20GPencil: Adding length modifier.YimingWu
Reviewed By: Antonio Vazquez (antoniov) Differential Revision: https://developer.blender.org/D8264
2021-03-24GPencil: New modules for Import and ExportAntonio Vazquez
This patch adds support to export and import grease pencil in several formats. Inlude: * Export SVG * Export PDF (always from camera view) * Import SVG The import and export only support solid colors and not gradients or textures. Requires libharu and pugixml. For importing SVG, the NanoSVG lib is used, but this does not require installation (just a .h file embedded in the project folder) Example of PDF export: https://youtu.be/BMm0KeMJsI4 Reviewed By: #grease_pencil, HooglyBoogly Maniphest Tasks: T83190, T79875, T83191, T83192 Differential Revision: https://developer.blender.org/D10482
2021-02-09GPencil: Fill tool refactor and Multiframe in Draw modeAntonio Vazquez
This commit is a refactor of the fill tool to solve several problems we had since the first version of the tool. Changes: * The filling speed has been improved for each step of the process with the optimization of each algorithm/function. * New `AutoFit` option to fill areas outside of the viewport. When enable, the total size of the frame is calculated to fit the filling area. * New support multiframe filling. Now it is possible to fill multiple similar frames in one go. * New `Stroke Extension` option to create temporary closing strokes. These strokes can be displayed and adjusted dynamically using wheel mouse or PageUp/Down keys. * Parameter `Resolution` now is named `Precision` and has been moved to topbar. * `Resolution` now has decimals and can be lower than 1 to allow quick filling in storyboarding workflows. Maximum value has been set as 5. * Parameter `Simplify` has been moved to Advanced panel. * Improved fill outline detection. In some cases, the outline penetrated the area to be filled with unexpected results. * Fixes some corner case bugs with infinite loops. As a result of this refactor, also these new functionalities has been added. * New support for multiframe in `Draw` mode. Any drawing in active frame is duplicated to all selected frame. * New multiframe display mode. Keyframes before or after of the active frame are displayed using onion colors. This can be disable using Onion overlay options.
2020-12-16Cleanup: sort struct blocksCampbell Barton
2020-12-16Cleanup: remove redundant struct declarationsCampbell Barton
2020-12-12GPencil: Add uniform subdivide BKE to improve interpolationFalk David
This patch introduces a new BKE function that performs a uniform subdivide. The goal of this function is to subdivide the stroke to reach a target number of points while maintaining its shape, color, and weights. This is done by repeatedly subdividing the longest edge in the stroke. Every subdivision adds a new point at the exact middle point of an edge. The function is intended to be used in the interpolation operators to give better results when interpolating between different sized strokes. Reviewed By: antoniov Differential Revision: https://developer.blender.org/D9835
2020-11-18GPencil: Automerge last drawn stroke with previous strokesAntonio Vazquez
This option joins any stroke with an end near the actual stroke. Now it is not limited to the last stroke, any stroke in the same layer for the actual frame can be joined. The join can join two strokes drawing a third stroke. If the end and the start of the result stroke are very small, the stroke is changed to be cyclic automatically. There is a limit distance to join the stroke, if the distance is greater than this value, the strokes are not joined. Actually, a constant, threshold distance is used, but we could expose as a parameter in the UI in the future. The tool can be used with freehand drawing or with primitives. Note: Great part of the patch is just a refactor of the old code to make it accessible and to keep code organized. Reviewed By: mendio Maniphest Tasks: T82377 Differential Revision: https://developer.blender.org/D9440
2020-11-13GPencil: Merge GSoC curve edit modeFalk David
Differential Revision: https://developer.blender.org/D8660 This patch is the result of the GSoC 2020 "Editing Grease Pencil Strokes Using Curves" project. It adds a submode to greasepencil edit mode that allows for the transformation of greasepencil strokes using bezier curves. More information about the project can be found here: https://wiki.blender.org/wiki/User:Filedescriptor/GSoC_2020.
2020-09-10Fix T80191: GPencil - Improve Mesh conversionAntonio Vazquez
There were some problems when converted several objects at the same time, especially with the material conversion. The problems were more visible when bake an animation with several objects at the same time. * Now the layer name include the object name. * Reorganize how the materials are generated including object name. * Fix color not converted to sRGB. * Avoid triangles when generate the stroke. This fix a draw manager issue and also add more geometry to use later. * Code cleanup.
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
No functional changes
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-08-02Cleanup: pass const matricesCampbell Barton
Also order return matrices last.
2020-07-22GPencil: New BKE function for setting random vertex colorAntonio Vazquez
This function is very handy for debug purposes.
2020-07-21Fix T72621: Transform object origin support for grease-pencilSebastian Parborg
Added support for transforming only origins with greasepencil objects. The new functions is based on BKE_gpencil_transform. That is why there is FIXME statements in there. Reviewed By: Campbell, Antonio Differential Revision: http://developer.blender.org/D8303
2020-07-15GPencil: Fix unreported error baking mesh animationAntonio Vazquez
When the mesh is linked, the materials can not be available or be the same assigned to mesh. Now, if the mesh is linked, a simple two materials conversion is used. To get the full list of materials, the mesh must not be linked. Also checked some indexes to be sure never get a wrong value and that materials are not created again and again.
2020-06-16GPencil: Convert and Bake mesh animation to grease pencil strokesAntonio Vazquez
This patch adds two options: - Convert a mesh to grease pencil strokes. - Bake the mesh animation into grease pencil strokes. Both are related and must be included in the same patch. Related to tasks: T77629 and T77630 Notice: The conversion is done for mesh edges and it's not considering any visibility clipping. All edges are exported, no matters if it's visible or not. Example of Convert a Mesh to Grease Pencil strokes: {F8606028} This conversion was inspired by the technique used by @luamono in this tweet: https://twitter.com/luamono/status/1239983662176841730 Example of Bake Animation (the video is a little outdate, but the basic functionality is the same, only small changes in UI): {F8606032} Reviewed By: mendio, pepeland Maniphest Tasks: T77629, T77630 Differential Revision: https://developer.blender.org/D7983
2020-05-06GPencil: Split Curve geometry functions to new fileAntonio Vazquez
This prepare the code for future curve editors
2020-03-19GPencil: Cleanup - Split BKE_gpencil.h geometry functions into ↵Antonio Vazquez
BKE_gpencil_geom.h This split prepare the code for future geometry functions.