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2020-08-28IDTypeInfo: add .blend file io callbacksJacques Lucke
This is part of T76372. It adds the `blend_write`, `blend_read_data`, `blend_read_lib` and `blend_read_expand` which correspond to the various steps when reading and writing .blend files. Having these callbacks allows us to decentralize the blenloader code a lot more. This has the affect that code related to any specific ID type is less scattered. Reviewers: mont29 Differential Revision: https://developer.blender.org/D8670
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-07-07Cleanup: spellingCampbell Barton
2020-07-06Runtime cache preservation during undo: add support for nodes and embedded IDs.Bastien Montagne
2020-07-06Fix T78608: Memory leak in Material properties: "Data from SCE".Bastien Montagne
Caused by recent own refactor of cache presevation handling in readfile, EEVEE's lightcache are weird birds that can also be saved in .blend files, need a special handling for those 'persistent' caches...
2020-07-06Cleanup: warnings, spellingCampbell Barton
2020-07-03IDTypeInfo: add new callback to loop over all cache pointers of an ID.Bastien Montagne
Part of D8183, refactoring how we preserve caches across undo steps in readfile code.
2020-07-03Add key structure and hashing utils for ID caches.Bastien Montagne
Part of D8183, refactoring how we preserve caches across undo steps in readfile code.
2020-05-07Initial step to move libquery to IDTypeInfo.Bastien Montagne
Part of T74960 (and hence T75724). This commit only adds the basics helper code, and alter some internal libquery code to use it. Porting each IDType to the new system will be done gradually from there, to allow better detection and handling of potential issues. Differential Revision: https://developer.blender.org/D7598
2020-04-20Simulations: Add new simulation data blockJacques Lucke
This data block will be the container for simulation node trees. It will be used for the new particle node system (T73324). The new data block has the type `ID_SIM`. It is not visible to users and other developers by default yet. To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`. New simulation data blocks can be created by running `bpy.data.simulations.new("name")`. Reviewers: brecht Differential Revision: https://developer.blender.org/D7225
2020-04-03Cleanup: clarification of 'name' in BKE_idtype functionsSybren A. Stüvel
The 'name' parameter of `BKE_idtype_idcode_from_name()`, and the `str` parameter of `idtype_get_info_from_name()`, are expected to be the 'user visible name' of an `IDTypeInfo` struct. This is made clearer in the code by renaming those parameters to `idtype_name` and mentioning it in the documentation of the `BKE_idtype_idcode_from_name()` function. Differential Revision: https://developer.blender.org/D7317
2020-03-19Cleanup/refactor: remove BKE_idcode, in favour of BKE_idtype.Bastien Montagne
Mpving utils from idcode to idtype proved to be somewhat painful for some reasons, but now all looks good. Had to add a fake/empty shell for the special snowflake too, `ID_LINK_PLACEHOLDER/INDEX_ID_NULL`...
2020-03-18Objects: add Volume object type, and prototypes for Hair and PointCloudBrecht Van Lommel
Only the volume object is exposed in the user interface. It is based on OpenVDB internally. Drawing and rendering code will follow in another commit. https://wiki.blender.org/wiki/Source/Objects/Volume https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Volumes Hair and PointCloud object types are hidden behind a WITH_NEW_OBJECT_TYPES build option. These are unfinished, and included only to make it easier to cooperate on development in the future and avoid tricky merges. https://wiki.blender.org/wiki/Source/Objects/New_Object_Types Ref T73201, T68981 Differential Revision: https://developer.blender.org/D6945
2020-03-13Fix IDTypeInfo not having enough bits for ID filter flagBrecht Van Lommel
2020-03-09Cleanup: palette: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-09Cleanup: GreasePencil: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-09Cleanup: Ipo: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-09Cleanup: FreestyleLineStyle: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-09Cleanup: Mask: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-09Cleanup: MovieClip: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-09Cleanup: ParticleSettings: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-09Cleanup: PaintCurve: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-09Cleanup: CacheFile: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-09Cleanup: WorkSpace: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-09Cleanup: WindowManager: Move to IDTypeInfo and remove unused WM API.Bastien Montagne
Getting rid of one static 'registered' callback in BKE, yeah!
2020-03-08Cleanup: Sound: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-08Cleanup: Speaker: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: VFont: Move to IDTypeInfo and remove unused BKE APIDalai Felinto
This was particularly strange because we had a _free_data() function. But still the one I replaced was of course the _free() one. And we should rename the _free_data_ function later to avoid confusions.
2020-03-06Cleanup: Text: Move to IDTypeInfo and remove unused BKE API.Dalai Felinto
2020-03-06Cleanup: Image: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: Texture: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: Material: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: Action: Move to IDTypeInfo, and remove unused BKE API.Dalai Felinto
2020-03-06Cleanup: Armature: Move to IDTypeInfo, and remove unused BKE API.Dalai Felinto
2020-03-06Cleanup: Lattice: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: MetaBall: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: Curve: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: Mesh: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: Collection: Move to IDTypeInfo, and remove unused BKE API.Dalai Felinto
Note: we still need BKE_collection_free since we call it from scene.c.
2020-03-06Cleanup: bScreen: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: bNodeTree: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: Brush: Move to IDTypeInfo, and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: ShapeKey: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: move camera, lights, world to IDTypeInfoBrecht Van Lommel
2020-03-06Cleanup: Library: Move to IDTypeInfo, and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: Scene: New IDTypeInfo, and remove unused API from BKE.Bastien Montagne
2020-03-05Initial step for IDTypeInfo refactor 'cleanup' project.Bastien Montagne
Introduce new IDTypeInfo structure. Each ID type will have its own, with some minimal basic common info, and ID management callbacks. This patch only does it for Object type, for demo/testing purpose. Moving all existing IDs is a goal of next "cleanup Friday". Note that BKE_idcode features should then be merged back into BKE_idtype - but this will have to be done later, once all ID types have been properly converted to the new system. Another later TODO might be to try and add callbacks for file read/write, and lib_query ID usages looper. This is part of T73719. Thanks to @brecht for initial idea, and reviewing the patch. Differential Revision: https://developer.blender.org/D6966