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2020-03-09Cleanup: ParticleSettings: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-09Cleanup: PaintCurve: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-09Cleanup: CacheFile: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-09Cleanup: WorkSpace: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-09Cleanup: WindowManager: Move to IDTypeInfo and remove unused WM API.Bastien Montagne
Getting rid of one static 'registered' callback in BKE, yeah!
2020-03-08Cleanup: Sound: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-08Cleanup: Speaker: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: VFont: Move to IDTypeInfo and remove unused BKE APIDalai Felinto
This was particularly strange because we had a _free_data() function. But still the one I replaced was of course the _free() one. And we should rename the _free_data_ function later to avoid confusions.
2020-03-06Cleanup: Text: Move to IDTypeInfo and remove unused BKE API.Dalai Felinto
2020-03-06Cleanup: Image: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: Texture: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: Material: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: Action: Move to IDTypeInfo, and remove unused BKE API.Dalai Felinto
2020-03-06Cleanup: Armature: Move to IDTypeInfo, and remove unused BKE API.Dalai Felinto
2020-03-06Cleanup: Lattice: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: MetaBall: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: Curve: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: Mesh: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: Collection: Move to IDTypeInfo, and remove unused BKE API.Dalai Felinto
Note: we still need BKE_collection_free since we call it from scene.c.
2020-03-06Cleanup: bScreen: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: bNodeTree: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: Brush: Move to IDTypeInfo, and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: ShapeKey: Move to IDTypeInfo and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: move camera, lights, world to IDTypeInfoBrecht Van Lommel
2020-03-06Cleanup: Library: Move to IDTypeInfo, and remove unused BKE API.Bastien Montagne
2020-03-06Cleanup: Scene: New IDTypeInfo, and remove unused API from BKE.Bastien Montagne
2020-03-05Initial step for IDTypeInfo refactor 'cleanup' project.Bastien Montagne
Introduce new IDTypeInfo structure. Each ID type will have its own, with some minimal basic common info, and ID management callbacks. This patch only does it for Object type, for demo/testing purpose. Moving all existing IDs is a goal of next "cleanup Friday". Note that BKE_idcode features should then be merged back into BKE_idtype - but this will have to be done later, once all ID types have been properly converted to the new system. Another later TODO might be to try and add callbacks for file read/write, and lib_query ID usages looper. This is part of T73719. Thanks to @brecht for initial idea, and reviewing the patch. Differential Revision: https://developer.blender.org/D6966