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2019-02-25Merge branch 'blender2.7'Brecht Van Lommel
2019-02-25Fix T61946: Cycles border render missing samples and crypto metadata.Brecht Van Lommel
2019-02-18Fix T57457: animated image sequences not working in Eevee.Brecht Van Lommel
The dependency graph now handles updating image users to point to the current frame, and tags images to be refreshed on the GPU. The image editor user is still updated outside of the dependency graph. We still do not support multiple image users using a different current frame in the same image, same as 2.7. This may require adding a GPU image texture cache to keep memory usage under control. Things like rendering an animation while the viewport stays fixed at the current frame works though.
2019-02-18Fix BKE_image_walk_all_users not including all image users.Brecht Van Lommel
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-07Show all useful metadata fields in editorsSergey Sharybin
Is available when doing "View -> Show Metadata". Will draw all the fields which are not part of the stamp at the bottom of the image. Couple of hand-picked fields are ignored, since those are not very useful to be seen. Aimed to ease review of rendered shots. Reviewers: brecht Reviewed By: brecht Subscribers: fsiddi Differential Revision: https://developer.blender.org/D4316
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-02Cleanup: remove author/date info from doxy headersCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-15Cleanup: commas at the end of enumsCampbell Barton
Without this clang-format may wrap them onto a single line.
2019-01-15Cleanup: commas at the end of enumsCampbell Barton
Without this clang-format may wrap them onto a single line.
2018-09-10Cleanup: remove unused field argsCampbell Barton
2018-07-10Cleanup: remove unused interlace code after removal of fields.Brecht Van Lommel
2018-06-29Merge branch 'master' into blender2.8Campbell Barton
2018-06-29Cleanup: trailing newlinesCampbell Barton
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for blenkernelCampbell Barton
2018-06-14Image: Refactor render slots to a dynamic listLukas Stockner
Previously, render slots were hardcoded to a fixed amount. With this change, render slots now are stored in a list. Therefore, users can add and/or remove as many slots as they want. Credit to brecht for the UI part. Reviewers: brecht, sergey Differential Revision: https://developer.blender.org/D3474
2018-06-12Cleanup: remove image->bindcode, always wrap in GPUTexture.Brecht Van Lommel
This simplifies code, and will hopefully make UDIM usage of GPUTexture a little easier.
2018-06-11Revert "Cleanup: remove image->bindcode, always wrap in GPUTexture."Brecht Van Lommel
This reverts commit 8242a5bc853a74da1273fc7ad4b959ac716c563c. This isn't quite ready to use yet.
2018-06-11Cleanup: remove image->bindcode, always wrap in GPUTexture.Brecht Van Lommel
2018-06-11Cleanup: remove moar ugly G.main usages...Bastien Montagne
BKE_image was an ugly nest, could fix all but the ones from compositor, so moved ugly G.main there, at least we know where the Evil is that way ;)
2018-04-05Write StampData metadata to video filesSybren A. Stüvel
This is currently only supported by FFmpeg (so not frameserver, AVI RAW, or AVI JPEG), and only seems to work when using Matroska or Ogg Theora containers. Only metadata that doesn't change from frame to frame is written to video files. This distinction is visible in the UI by looking at the stamp checkbox tooltips (they either mention "image" or "image/video"). Part of: https://developer.blender.org/D2273 Reviewed by: @campbellbarton
2017-10-31Add ability to specify custom fields to be saved from render resultSergey Sharybin
2017-10-31Stamp info: Use dedicated function to free up memorySergey Sharybin
This way it's more flexible to extend StampData structure with additional stuff which might require memory free.
2017-08-22Fix threading conflict when doing Cycles background renderSergey Sharybin
It is possible to have same image used multiple times at different frames, which means we can not free it's buffers without any guard. From quick tests this seems to be doing what it is supposed to. Need more testing and port this to 2.79.
2017-08-07Refactor ID copying (and to some extent, ID freeing).Bastien Montagne
This will allow much finer controll over how we copy data-blocks, from full copy in Main database, to "lighter" ones (out of Main, inside an already allocated datablock, etc.). This commit also transfers a llot of what was previously handled by per-ID-type custom code to generic ID handling code in BKE_library. Hopefully will avoid in future inconsistencies and missing bits we had all over the codebase in the past. It also adds missing copying handling for a few types, most notably Scene (which where using a fully customized handling previously). Note that the type of allocation used during copying (regular in Main, allocated but outside of Main, or not allocated by ID handling code at all) is stored in ID's, which allows to handle them correctly when freeing. This needs to be taken care of with caution when doing 'weird' unusual things with ID copying and/or allocation! As a final note, while rather noisy, this commit will hopefully not break too much existing branches, old 'API' has been kept for the main part, as a wrapper around new code. Cleaning it up will happen later. Design task : T51804 Phab Diff: D2714
2017-06-14Make whole ID copying code use const source pointer.Bastien Montagne
Noisy change, but safe, and better do it sooner than later if we are to rework copying code. Also, previous commit shows this *is* useful to catch some mistakes.
2016-07-21Refactor/deduplicate even more make_local code (and fix part of T48907).Bastien Montagne
Turns out most BKE_foo_make_local datablock-specific functions are actually doing exactly the same thing, only two currently need special additional operations (object and brush ones). So added a BKE_id_make_local_generic instead of copying same code over and over. Also, changed a bit how make_local works in case we are localizing a whole library. We need to do the 'remap' step (from old linked ID to new local one) in the second loop, otherwise we miss some dependencies. This fixes main part of T48907.
2016-07-14Add option to id_make_local to force localization of datablock, even if not ↵Bastien Montagne
used locally. Will be used by link/append code.
2016-07-10Refactor/enhance BKE_image_make_local().Bastien Montagne
Now using modern features from libquery/libremap areas. Provides same kind of fixes/improvements as for BKE_object_make_local() (see rBd1a4ae3f395a6).
2016-04-29Fix (unreported) bad 'NULL freeing' with placeholder images.Bastien Montagne
Looks like code expects some initialized Image data after all, so do it for placeholders as well (using default generated UV grid).
2016-02-01Fix wrong information used for stamp when "Strip Metadata" is usedSergey Sharybin
Such configuration used to cause quite confusing situation when stamp will use actual scene's statistics but metadata from strip will be used for the saved file (basically, causing different information stamped and saved as metadata). Don't think it was desired behavior and it's something what artists here in the studio wants to be fixed.
2016-01-27World textures displaying for viewport in BI.Alexander Romanov
This patch supports "Image or Movie" and "Environment map" types of world texture for the viewport. It supports: - "View", "AngMap" and "Equirectangular" types of mapping. - Different types of texture blending (according to BI world render). - Same color blending as when it lacked textures (but render via glsl). {F207734} {F207735} Example: {F275180} Original author: @valentin_b4w Regards, Alexander (Blend4Web Team). Reviewers: sergey, valentin_b4w, brecht, merwin Reviewed By: merwin Subscribers: campbellbarton, merwin, blueprintrandom, youle, a.romanov, yurikovelenov, AlexKowel, Evgeny_Rodygin Projects: #rendering, #opengl_gfx, #bf_blender:_next Differential Revision: https://developer.blender.org/D1414
2016-01-11Cleanup: use const image-format argCampbell Barton
2015-11-30Fix T38245: render slot getting lost when switching slots while compositing.Brecht Van Lommel
2015-10-15Fix T46223: multiview image sequences crashing.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D1549
2015-07-13 Imbuf types refactor.Antony Riakiotakis
ImBuf types were getting stored as bitflags in a 32bit integer which had already run out of space. Solved the problem by separating file type to an ftype enum, and file specific options to foptions. Reviewed by Campbell, thanks a lot!
2015-07-01Sequencer metadata:Antony Riakiotakis
Add option to render strip metadata to final result, bypassing current scene metadata.
2015-05-26Building without OpenEXR works againCampbell Barton
2015-05-26Fix multilayer OpenEXR not supporting metadata.Antony Riakiotakis
This will fix exporting of metadata and importing for imbufs, but image editor will not display these metadata since multilayer gets converted to renderresult, which does not support metadata display yet. This commit is more meant for external image editors/viewers.
2015-05-23Fix (unreported) broken RNA Image pack handling since multiview merge.Bastien Montagne
Was breaking loading of embedded FBX images (among other things, most likely).
2015-05-08Cleanup: use r_* prefix for return argsCampbell Barton
2015-05-04Add name argument to data creation API callsCampbell Barton
Was adding then renaming, unnecessarily.
2015-04-21Stamp refactoring:Antony Riakiotakis
Write those on render result during rendering, so we can cleanly write a render result image after rendering.
2015-04-06Multi-View and Stereo 3DDalai Felinto
Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
2015-03-28Cleanup: redundant struct declarationsCampbell Barton