Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2021-06-24Depsgraph: support flushing parameters without a full COW updateCampbell Barton
Avoid computationally expensive copying operations when only some settings have been modified. This is done by adding support for updating parameters without tagging for copy-on-write. Currently only mesh data blocks are supported, other data-blocks can be added individually. This prepares for changing values such as edit-mesh auto-smooth angle in edit-mode without duplicating all mesh-data. The benefit will only be seen when the user interface no longer tags all ID's for copy on write updates. ID_RECALC_GEOMETRY_ALL_MODES has been added to support situations where non edit-mode geometry is modified in edit-mode. While this isn't something user are likely to do, Python scripts may change the underlying mesh. Reviewed By: sergey Ref D11377
2021-06-01ID Management: Allow unique name check for linked IDs too.Bastien Montagne
This is mandatory for liboverride resync, since this feature may imply we have to create linked overrides in libraries, and there may be several copies of those. This is also a first step to a more general support of IDmanagement-editing library data. Note that this commit should have absolutely no effect on current code, as the only function allowed to check unique names for linked IDs currently is `BKE_libblock_management_main_add`, which is unused. This commit also adds some basic testing for `BKE_id_new_name_validate`.
2021-05-27Cleanup: rename BKE_main_id_{clear_newpoins => newptr_and_tag_clear}Campbell Barton
It wasn't obvious this function cleared the tag as well.
2021-05-18Fix T88026: Repeated switch to rendered viewport crashesCampbell Barton
Resolve ownership ambiguity with shared physics pointers. Previously, LIB_ID_CREATE_NO_MAIN allowed pointer sharing with the source ID so physics caches can be shared between original and evaluated data: (Object.soft.shared & Object.rigidbody_object.shared). This only worked properly for LIB_TAG_COPIED_ON_WRITE ID's, as LIB_TAG_NO_MAIN can be used in situations where the original ID's lifetime limited by it's original data. This commit adds `LIB_ID_COPY_SET_COPIED_ON_WRITE` so ID's only share memory with original data for ID's evaluated in the depsgraph. For all other uses, a full copy of physics data is made. Ref D11228#287094
2021-04-10LibOverride: Add own flag to copy or not overrides to ID copy code.Bastien Montagne
Relying on only no-main for that was weak, and inn the end it turns out we sometimes also need to ifnore override data during copy of Main data-blocks. NOTE: The new `LIB_ID_COPY_NO_LIB_OVERRIDE` is also added to the `LIB_ID_COPY_LOCALIZE` set of flags. NOTE: The fact that we may now copy liboverrides in some non-main cases may cause issues in some cases, pretty impossible to track all possible ones from reading the code... Would not expect too many problem though, usages of `LIB_ID_CREATE_NO_MAIN` by itself are not so common.
2021-02-05Cleanup: correct spelling in commentsCampbell Barton
2020-12-22RNA: make `bpy.data.orphans_purge()` return number of deleted datablocksSybren A. Stüvel
Sometimes multiple calls to `bpy.data.orphans_purge()` are needed to delete all orphans, because a call can turn previously-used datablocks into orphans. Returning the number of deleted datablocks makes it possible to keep looping until nothing can be deleted any more. This patch keeps track of deletions in `id_delete()` so that it can be returned up the call stack. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D9918
2020-12-16Cleanup: remove redundant struct declarationsCampbell Barton
2020-12-15Asset System: "Mark Asset" & "Clear Asset" operators and UI integrationJulian Eisel
This makes it possible to turn data-blocks into assets and back into normal data-blocks. A core design decision made for the asset system is that not every data-block should be an asset, because not every data-block is made for reuse. Users have to explicitly mark data-blocks as assets. Exposes "Mark Asset" and "Clear Asset" in Outliner context menus (currently ID Data submenu) and button context menus. We are still not too happy with the names, they may change. This uses the new context members to pass data-blocks to operators, added in af008f553293 and 0c1d4769235c. Part of the first Asset Browser milestone. Check the #asset_browser_milestone_1 project milestone on developer.blender.org. Differential Revision: https://developer.blender.org/D9717 Reviewed by: Brecht Van Lommel
2020-10-07Refactor `BKE_id_copy` to return the new ID pointer.Bastien Montagne
No reasons to keep the new ID pointer as parameter here. Part of T71219.
2020-10-07Refactor `BKE_id_copy_ex` to return the new ID pointer.Bastien Montagne
Note that possibility to pass the new ID pointer as parameter was kept, as this is needed for some rather specific cases (like in depsgraph/COW, when copying into already allocated memory). Part of T71219.
2020-10-07Refactor: Remove `BKE_XXX_localize()`, in favor of using regular ID copying ↵Bastien Montagne
code. Besides the NodeTree case (which remains unchanged), the localize code is only used in one place (to generate previews of shading data-blocks). This commit introduces a new `LIB_ID_CREATE_LOCAL` option for ID creation/copying, which essentially implements the behavior of the removed `BKE_XXX_localize()` functions into regular mainstream ID copy code. When this option is set: - new ID is tagged with `LIB_TAG_LOCALIZED`; - Some ID copying callbacks have specific behaviors, mainly the root nodetree of shading IDs gets duplicated with specialized `ntreeLocalize()` function. Note that I would not consider getting rid of `ntreeLocalize` for now, this function is recursive, which should ideally never happen within ID management copying code (this introduces all kind of complications). No behavioral change expected from this commit.
2020-10-07Cleanup: IDManagement: Localize: tweak to flags.Bastien Montagne
Add a specific flag for nodetree deep-copy special localization code. And add a new `LIB_ID_CREATE_LOCALIZE` flag, similar to `LIB_ID_COPY_LOCALIZE`, for creation purposes. No behavioral changes expected here.
2020-09-30Cleanup: sort struct declarationsCampbell Barton
2020-09-04Cleanup: Clang-Tidy readability-inconsistent-declaration-parameter-name fixSebastian Parborg
No functional changes
2020-08-28Refactor: move Mesh .blend I/O to IDTypeInfo callbacksJacques Lucke
I'm also adding `BKE_id_blend_write`, so that it can be accessed outside of `readfile.c`.
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-07-23Fix T79162: 'prop_search' includes ID prefix in string propertiesCampbell Barton
Regression from d6cefef98f87a This also fixes an unreported issue where finding an exact match wasn't being detected for items that contained an ID prefix.
2020-07-09Implement T77959: Never duplicate linked data during deep-copy.Bastien Montagne
Note that this behavior is enforced on user level for now, but on code side it is controlled with a flag, which should make it easy to refine that behavior if needed. Only exception is when we duplicate a linked ID directly (then we assume user wants a local deep-copy of that linked data, and we always also duplicate linked sub-data-blocks). Note that this commit also slightly refactor the handling of actions of animdata, by simplifying `BKE_animdata_copy_id_action()` and adding an explicit new `BKE_animdata_duplicate_id_action()` to be used during ID duplication (deep copy). This also allows us to get rid of the special case for liboverrides.
2020-06-29UI: Show library status icons in search menus, rather than letter prefixJulian Eisel
Rather than a `L` (linked), `O` (overridden) or `M` (missing) prefix for the name, show the existing library status icons. See D7999 for screenshots. Note that when using preview icons, or if the search menu contains items with own icons (e.g. brush icons), we still fallback to the prefix solution. Zero or fake user is still indicated with a prefix. Differential Revision: https://developer.blender.org/D7999 Reviewed by: Bastien Montagne, William Reynish
2020-06-17ID Duplicate: Factorize a lot the code.Bastien Montagne
Now that we have a uniform consistent behavior in all our ID duplicate funtions, we can easily factorize it greatly. Code gets cleaner, smaller, and less error-prone. Note that ultimately, this duplicate/deep copy behavior could be added as a callback of IDTypeInfo. We could also rethink the duplicate flags (some data, even some obdata, like Lattice, are not coverred currently). And so on. But at least code should now be much more easily maintainable and extendable.
2020-06-17Refactor duplicate of data-blocks.Bastien Montagne
Main change from user side, besides that all pointers should now be properly remapped to new IDs, is that linked objects are no longer preserved when doing a full copy of scenes. Will open a task to check whether we actually still want that behavior (and re-code it in a more correct way then). This is the main part of work done here, it aims at uniformizing and sanitizing that 'deep copy' process for supported IDs (currently scenes, collections and objects). Note that there will be more follow up commits after that one, but this should be the most risky and changing one.
2020-06-10UI: Show library names grayed out and right-aligned in menusJulian Eisel
Should separate the data-block name better from the library name and improve readability.
2020-05-13Merge branch 'blender-v2.83-release'Bastien Montagne
2020-05-13Fix T76646: Crash when changing Size in Add Cube pop-up in some cases.Bastien Montagne
Remove resetting of ID uuid session counter, it is not really needed anymore, and not trivial to do this properly everytime. Thanks @brecht for investigating this.
2020-05-08Cleanup: take includes out of 'extern "C"' blocksJacques Lucke
Surrounding includes with an 'extern "C"' block is not necessary anymore. Also that made it harder to add any C++ code to some headers, or include headers that have "optional" C++ code like `MEM_guardedalloc.h`. I tested compilation on linux and windows (and got help from @LazyDodo). If this still breaks compilation due to some linker error, the header containing the symbol in question is probably missing an 'extern "C"' block. Differential Revision: https://developer.blender.org/D7653
2020-04-21Fix T75893: Undo causes crash with "Load UI" disabled.Bastien Montagne
We need to re-generate a new session uuid for the UI-related data-blocks that are kept across file reading, when load UI is disabled. Otherwise there will be several IDs with same uuid, which is an ensured way to crash in new undo code.
2020-03-18Cleanup: spellingCampbell Barton
2020-03-17BKE_lib_id: Add helper to swap full ID content and use proper naming.Bastien Montagne
Preliminary work for undo-speedup. Part of T60695/D6580.
2020-03-05Add an session-wise uuid integer to IDs.Bastien Montagne
"session-wise" here mean while editing a same .blend file. So creating or opening a new one will reset the uuid counter. This should avoid any overflow in practice. Only IDs added to Main database get an uuid, runtime-only ones are not affected. This is intended to provide undo with a way to find IDs across several 'memory realms' (undo speedup project). No behavior change is expected from this commit itself. Part of T60695. Differential Revision: https://developer.blender.org/D7007
2020-03-04Refactor ID make local to use a single flag parameter.Bastien Montagne
Instead of using anonymous booleans flags, also allows to keep the same behavior in all cases, without needing special handling from calling code for our beloved oddballs object proxies...
2020-03-04Cleanup: ID make local: remove `id_in_bmain` argument.Bastien Montagne
This info is now stored in ID tags themselves, so no need to pass an extra anonymous boolean parameter around, yay!
2020-03-04Cleanup: Rename 'make local' functions to new scheme.Bastien Montagne
Also removed some only used locally from the header, `BKE_lib_id.h` is already way too big, no need to overload it with unused things.
2020-02-20Cleanup: unused enumsCampbell Barton
2020-02-15Cleanup: spellingCampbell Barton
2020-02-10Refactor: move `Library`-specific functions into proper `BKE_library` file.Bastien Montagne
Even though we do not have much of those, this might change in the future, and in any case having specific functions for this ID type in generic `BKE_lib` area was really confusing.
2020-02-10Fix mismatch in BKE headers' multi-include safeguards naming.Bastien Montagne
Forgot to update those in recent `BKE_lib_` files renames.
2020-02-10Cleanup: Add basic doc about each `BKE_main` and `BKE_lib` files.Bastien Montagne
Including expected prefixes for functions in those files. Part of T72604.
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.