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First step towards a better handling of relationships between IDs in
override context, especially when a resync is needed.
First, introduce a new flag to override operations,
`IDOVERRIDE_LIBRARY_FLAG_IDPOINTER_MATCH_REFERENCE`, for ID pointers.
It keeps track of whether an RNA ID pointer has been kept to its
'natural overriden ID' (in override hierarchy context), or has actually
been re-assigned to some other data-block.
Second, refactor how we deal with relationships between IDs in override
hierarchy code, especially in resync case. This will fixe several cases
listed in T83811, especially the case where an ID pointer to an existing
override needs to be updated to a new one due to a matching change in
linked data.
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Having a centeral place to find a list of all library overrides should be
useful for managing production scenes where library overrides are used a lot.
This change adds the individually overridden properties of a data-block under
the data-block itself. Just how we show modifiers, constraints or pose channels
there. This way we can also expose library override operations/options better
in future.
There's also a filter option for the library overrides now, so they can be
hidden. It is only available in the View Layer display mode though, like the
other filter options.
One internal change this has to do is adding more informative return values to
undo pushes and the library override functions called by it. That way we can
send a notifier when library overrides change for the Outliner to know when to
rebuild the tree.
Differential Revision: https://developer.blender.org/D7631
Reviewed by: Andy Goralczyk, Bastien Montagne, William Reynish
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We do not generate overrides for missing data-blocks (aka placeholder
ones) anymore, and properly delete the remaining old overrides of those
during the resync process.
This should prevent constant 'missing data-blocks' messages when opening
blend files with overrides whose libraries have beed edited.
Issue reported by @andy from Blender studio, thanks.
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In the end the process is surpringly simple, we only need to manually
convert the proxy itself into an override (which is trivial), and then
run common code with the default 'make override' operation.
Fix T81059: Add operator to convert proxies to library overrides.
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This will re-link all usages of a library override data-block
(including all of its override dependencies) to its reference linked
IDs, and delete those liboverrides.
As usual, it is available in the ID sub-menu of the outliner context
right-click menu.
Part of T76555.
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Available from the usual ID submenu in the Outliner context menu.
The goal of this operator is to re-create the override from the linked
data, while preserving existing defined overrides.
This allows to update local opverrides when relations between datablocks
are changed in source library linked data.
Part of T76555.
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This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.
This patch has been generated by P1561 followed by `make format`.
Differential Revision: https://developer.blender.org/D8466
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This means that we delete all override properties except for those over
ID pointers *if* the assigned pointer matches the linked data hierarchy.
Then we reload affected datablocks.
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BKE_lib_override.
This code is fairly complex and can be used in more places, better not
duplicate that logic and just have it in BKE area.
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This is fairly generic code that can be re-used in other places.
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Code is mature enough now to not need this anymore, people who do not
want to use liboverrides can just not create them.
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This commit enables basic copy of overrides on generic ID level, as well
as from (deep) copy operators for objects and collections.
So e.g. if your linked overridden caracter is in a collection, you can
now (from the outliner) Duplicate that override collection to get a new
overriding copy of the character.
We still need operators (new or modifying existing ones) to handle that
from 3DView e.g.
Note that deep copy code for objects/collections (and incidently
animdata) had to be modified to avoid duplicating/making local IDs that
remain linked ones being used by overrides ones.
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While code is supposed to handle gracefully invalid override operations,
it is much cleaner to avoid those completely.
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operation.
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pqrt of T72604.
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Forgot to update those in recent `BKE_lib_` files renames.
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Including expected prefixes for functions in those files.
Part of T72604.
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Note that `BKE_library.h`/`library.c` were renamed to
`BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here.
Part of T72604.
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