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2016-07-14Add option to id_make_local to force localization of datablock, even if not ↵Bastien Montagne
used locally. Will be used by link/append code.
2016-07-11Remove usercount handling from BKE_id_expand_local.Bastien Montagne
Idea looked good, but we have too much custom situations here (some half-fake-sub-ID being copied with their 'owner', animdata, etc.), let's let datablock copy functions handle that themselves. Also allows to safely call BKE_id_expand_local from all copy functions now (only when copying linked data).
2016-07-11Add generic 'BKE_id_expand_local' to BKE_library,Bastien Montagne
will be used by both make_local() and copy() datablock functions. Note that this new func make 'extern' all IDs used by localized datablock, not only refcounted ones as it used to be in each type's functions (with a few exceptions).
2016-07-10Cleanup/Refactor: pass Main pointer to all ID copy functions.Bastien Montagne
Also allows us to get rid of a few _copy_ex() versions...
2016-07-08Refactor: pass Main to id_make_local.Bastien Montagne
Totally stupid to not pass it, and then let (some) BKE_foo_make_local() use G.main! Note: unused for now, much more refactoring still to come in make_local area!
2016-06-22ID-Remap - Step one: core work (cleanup and rework of generic ID datablock ↵Bastien Montagne
handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-05-13Fix T48416: Impossible to append from another file without localizing also ↵Bastien Montagne
all indirectly linked data. Previous to 2.77, this used to be default behavior, was changed in rB591f4549c958b. However, in most append cases, you do want a full localization of your data, so this new behavior is kept by default, but there is now an option in append operator to only localize the 'first level' of data (i.e. datablocks from linked library itself, and not those from other 'sub-libraries').
2016-03-14Better fix for T47787 - remove extra user due to 'user_one' as soon as we ↵Bastien Montagne
increase 'real' user count. This has several benefits: * User count remains coherent, regardless of the order in which you use 'user_one' & real refcounting users (i.e. if you add to group, and then link in scene, or the reverse, you now always get same final user count). * Avoids the need to check for potential 'user_one' extra user in count in several places in code (e.g. when making IDs single users...). * Users won't wonder why they cannot make 'single user' and ID even though its user count shows '2'! * readfile.c now always uses code from BKE's library.c when modifying id->us. Which means we can consider (asside from assignment during initialization) that id->us is read-only outside of library.c context. Note that this commit reverts previous one (rB6b1d77a8052b) - please **do not** backport this one in 2.77.
2016-03-03Refactor BKE_copybuffer for general partial savingCampbell Barton
Move to re-usable BKE_blendfile_write_partial API
2016-02-22Fix T47482: take II, restore 2.76 behavior regarding groups when deleting an ↵Bastien Montagne
object. Also re-reported through IRC by Thomas Beck (@plasmasolutions), thanks. Though it's not ideal in theory, we have quite poor handling of object datablock currently from user PoV - before this commit, it was not easily possible to get fully rid of an object anymore if you did not removed it from all its groups before deleting it. So for now, restore 2.76 behavior (namely, unlink an object from avaerything in Blender once it is no more used by any scene). Better handling of all this is TODO for later (also related to much more heavy changes done in id-remap branch regarding sanitizing our ID deletion process).
2016-02-15Cleanup: reorganize BKE ID tagging functions.Bastien Montagne
BKE_main_id_tag_/BKE_main_id_flag_ were horrible naming now that we split those into flags (for presistent one) and tags (for runtime ones). Got rid of previous 'tag_' functions behavior (those who were dedicated shortcuts to set/clear LIB_TAG_DOIT), so now '_tag_' functions affect tags, and '_flag_' functions affect flags.
2016-02-12Fix T47379: crash appending materials with node trees.Brecht Van Lommel
2016-01-04added new "Fake User" option for appending objects, this sets a fake user on ↵Martin Felke
each newly appended item except Groups and Objects.
2015-12-28Cleanup: use BLI_libblock prefix for id functionsCampbell Barton
- test_idbutton -> BLI_libblock_ensure_unique_name (not only used from UI) - BKE_rename_id -> BKE_libblock_rename (always pass valid main) also rename: - name_uiprefix_id -> BKE_id_uiprefix
2015-12-28Changes to rename_id function:Antony Riakiotakis
* Don't copy name before entering new_id function. new_id does that for us already. * Take a main argument to make the function possible to use with different databases * Append BKE_ to rename_id
2015-12-27Split id->flag in two, persistent flags and runtime tags.Bastien Montagne
This is purely internal sanitizing/cleanup, no change in behavior is expected at all. This change was also needed because we were getting short on ID flags, and future enhancement of 'user_one' ID behavior requires two new ones. id->flag remains for persistent data (fakeuser only, so far!), this also allows us 100% backward & forward compatibility. New id->tag is used for most flags. Though written in .blend files, its content is cleared at read time. Note that .blend file version was bumped, so that we can clear runtimeflags from old .blends, important in case we add new persistent flags in future. Also, behavior of tags (either status ones, or whether they need to be cleared before/after use) has been added as comments to their declaration. Reviewers: sergey, campbellbarton Differential Revision: https://developer.blender.org/D1683
2015-11-10Cleanup: use func definitions for wm/notifiers/editors ID callbacks.Bastien Montagne
2015-11-09Fake user: add BKE_library helpers to set/clear that flag.Bastien Montagne
Since it also involves usercount manipulation, safer and cleaner to do it in BKE_library...
2015-10-22Cleanup: remove script ID-typesCampbell Barton
Unused since 2.4x and unlikely to be reintroduced as ID-types.
2015-10-20First step to handle missing libs/datablocks when reading a file.Bastien Montagne
Idea is, instead of ignoring completely missing linked datablocks, to create void placeholders for them. That way, you can work on your file, save it, and find again your missing data once lib becomes available again. Or you can edit missing lib's path (in Outliner), save and reload the file, and you are done. Also, Outliner now shows broken libraries (and placeholders) with a 'broken lib' icon. Future plans are also to be able to relocate missing libs and reload them at runtime. Code notes: - Placeholder ID is just a regular datablock of same type as expected linked one, with 'default' data, and a LIB_MISSING bitflag set. - To allow creation of such datablocks, creation of datablocks in BKE was split in two step: + Allocation of memory itself. + Setting of all internal data to default values. See also the design task (T43351). Reviewed by @campbellbarton, thanks a bunch! Differential Revision: https://developer.blender.org/D1394
2015-10-08Fix T46386: Duplicate fails updating driver linksCampbell Barton
Duplicate wasn't updating links, so duplicatinvg a objects would still point to the originals for curve-taper, texmesh, drivers. Use generic id-looper to handle replacing data.
2015-08-27Make .blend file thumbnail reading simpler and more coherent, read/store ↵Bastien Montagne
them when reading in background mode. Primary goal of this commit is to fix an annoying issue - when processing and saving .blend files in background mode you lose their thumbnails, since it can only be generated with an OpenGL context. Solution to that is to read .blend thumbnail while reading .blend file (only done in background mode currently), and store it in Main struct. Also, this lead to removing .blend file reading code from thumb_blend (no need to have doublons). We now have a small interface in regular reading code area, which keeps it reasonbaly light by only reading/parsing header info, and first few BHead blocks. This makes code reading .blend thumbnail about 3 to 4 times slower than previous highly specialized one in blend_thumb.c, but overall thumbnail generation of a big .blend files folder only grows of about 1%, think we can bare with it. Finally, since thumbnail is now optionally stored in Main struct, it makes it easy to allow user to define their own custom one (instead of auto-generated one). RNA API for this was not added though, accessing that kind of .blend meta-data has to be rethought a bit on a bigger level first. Reviewers: sergey, campbellbarton Subscribers: Severin, psy-fi Differential Revision: https://developer.blender.org/D1469
2015-05-04Cleanup: WM_main_remove_notifier_referenceCampbell Barton
Assumed the `reference` pointer is an ID, currently true, but may not always be. Add a callback specifically for this purpose since cleaning up notifiers and space-types are different operations.
2015-05-04Cleanup: naming for callback wrappersCampbell Barton
2015-02-06cleanup: styleCampbell Barton
2014-09-22Corrent recent commit: off by one errorCampbell Barton
2014-09-22Correct MAX_LIBARRAY define, assert when its wrongCampbell Barton
2014-07-23Fix for mixup in startup.blend data init when userprefs.blend was missingCampbell Barton
Rename UI_init_userdef_factory to BLO_update_defaults_userpref_blend This closely matches BLO_update_defaults_startup_blend so makes sense for them to be together.
2014-07-21GSOC 2013 paintAntony Riakiotakis
Yep, at last it's here! There are a few minor issues remaining but development can go on in master after discussion at blender institute. For full list of features see: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting Thanks to Sergey and Campbell for the extensive review and to the countless artists that have given their input and reported issues during development.
2014-06-26Replace Main->lock with an anoynous structure pointerSergey Sharybin
This way it's not needed to include BLI_threads.h from the BKE_main.h which helps avoiding adding PThreads includes to each library which uses Main on Windows. From the API point of view it's now MainLock* and to lock or unlock the main you're to use BKE_main_(un)lock(). This solves compilation error on Windows with SCons.
2014-06-24Make main library safe(er) for the threaded usageSergey Sharybin
Added a lock to the Main which is getting acquired and released when modifying it's lists. Should not be any functional changes now, it just means Main is now considered safe without worrying about locks in the callee.
2014-05-09Fix T40108: Copying materials leaves a shared Action datablock in nestedLukas Tönne
bNodeTree blocks. This was broken by rB6e99fb0 (own commit). I expected the `do_action` argument to be of no importance in this case due to node trees using material animation, but this is not the case. Anyway, this patch adds back a do_action to the BKE_libblock_copy_nolib function as well to restore the previous behavior.
2014-03-21Fix T39209: Localizing materials could cause heisenbug with concurrentSergey Sharybin
depsgraph updates. Material datablocks were localized by first making a regular datablock copy, which always gets inserted into the bmain list, and then removing it again from bmain. Problem is that this localization happens in preview threads, which can run while the depsgraph is also updating GPU materials. In case the copying of materials takes any amount of time, this can cause the depsgraph call to material_changed to use an invalid, localized material and access invalid GPUMaterial lists which have already been freed for the actual material. Solution is to not add localized datablocks to the bmain lists in the first place. bmain should be totally immutable during preview or render threads.
2014-02-15Code cleanup: remove more string encoded menu functionsCampbell Barton
2014-01-15Python/Depsgraph: bpy.data.*.is_updated now detects add/remove of any datablock.Tom Edwards
Previously this only worked for some datablocks relevant to rendering, now it can be used to detect if any type of datablock was added or removed (but not yet to detect if it was modified, we need many more depsgraph tags for that). Most of the changes are some function parameter changes, the important parts are the DAG_id_type_tag calls. Reviewed By: sergey, brecht Differential Revision: https://developer.blender.org/D195
2013-12-30Main API: refactor naming, use BKE_main_ prefix and add main arg.Campbell Barton
2013-12-26Threaded object update and EvaluationContextSergey Sharybin
Summary: Made objects update happening from multiple threads. It is a task-based scheduling system which uses current dependency graph for spawning new tasks. This means threading happens on object level, but the system is flexible enough for higher granularity. Technical details: - Uses task scheduler which was recently committed to trunk (that one which Brecht ported from Cycles). - Added two utility functions to dependency graph: * DAG_threaded_update_begin, which is called to initialize threaded objects update. It will also schedule root DAG node to the queue, hence starting evaluation process. Initialization will calculate how much parents are to be evaluation before current DAG node can be scheduled. This value is used by task threads for faster detecting which nodes might be scheduled. * DAG_threaded_update_handle_node_updated which is called from task thread function when node was fully handled. This function decreases num_pending_parents of node children and schedules children with zero valency. As it might have become clear, task thread receives DAG nodes and decides which callback to call for it. Currently only BKE_object_handle_update is called for object nodes. In the future it'll call node->callback() from Ali's new DAG. - This required adding some workarounds to the render pipeline. Mainly to stop using get_object_dm() from modifiers' apply callback. Such a call was only a workaround for dependency graph glitch when rendering scene with, say, boolean modifiers before displaying this scene. Such change moves workaround from one place to another, so overall hackentropy remains the same. - Added paradigm of EvaluaitonContext. Currently it's more like just a more reliable replacement for G.is_rendering which fails in some circumstances. Future idea of this context is to also store all the local data needed for objects evaluation such as local time, Copy-on-Write data and so. There're two types of EvaluationContext: * Context used for viewport updated and owned by Main. In the future this context might be easily moved to Window or Screen to allo per-window/per-screen local time. * Context used by render engines to evaluate objects for render purposes. Render engine is an owner of this context. This context is passed to all object update routines. Reviewers: brecht, campbellbarton Reviewed By: brecht CC: lukastoenne Differential Revision: https://developer.blender.org/D94
2013-12-25Fix T37709: Memory corruption when freeing custom bone shape objectsSergey Sharybin
Summary: Issue was caused by access to pchan->custom object from channel free function when freeing all objects from main. Order of objects free is not defined and such an access might easily end up with access to freed memory. We don't need to do user counter stuff when freeing main, so added an _ex functions with do_id_user flag which is used when freeing main. We had the same issue with other datablocks, so now it should be easier to support relevant user counter. This issue was caused by the fix for T36391, so perhaps that's indeed high time to do real user counter. Reviewers: brecht, campbellbarton Reviewed By: campbellbarton Maniphest Tasks: T37709 Differential Revision: https://developer.blender.org/D137
2013-09-01Move GCC attributes into a centraized definesSergey Sharybin
Instead of having ifdef __GNUC__ all over the headers to use special compiler's hints use a special file where all things like this are concentrated. Makes code easier to follow and allows to manage special attributes in more efficient way. Thanks Campbell for review!
2013-04-08fix for bug where notifiers could hold pointers to freed data which ↵Campbell Barton
listeners would operate on.
2013-04-03code cleanup: unused functionsCampbell Barton
2013-03-25More new data names translation (most cases should be covered now).Bastien Montagne
Also done a few cleanup here and there...
2013-03-10code cleanup:Campbell Barton
- remove unused block from before blender was opensourced (BKE_library_make_local) noticed by Lawrence D'Oliveiro (ldo) - remove text_idbutton() unused function. - test_idbutton(name) was taking (name + 2), then checking 2 bytes before the pointer, this is error prone so better just take the name including the ID prefix.
2013-03-10patch [#34103] check_for_dupid.patchCampbell Barton
from Lawrence D'Oliveiro (ldo) - more comments - more uses of bool type - define symbol for length of in_use array in check_for_dupid
2013-02-05Fix #34040: Moving Normal Node with enabled Cycles Material Preview crashesSergey Sharybin
Issue was caused by couple of circumstances: - Normal Map node requires tesselated faces to compute tangent space - All temporary meshes needed for Cycles export were adding to G.main - Undo pushes would temporary set meshes tessfaces to NULL - Moving node will cause undo push and tree re-evaluate fr preview All this leads to threading conflict between preview render and undo system. Solved it in way that all temporary meshes are adding to that exact Main which was passed to Cycles via BlendData. This required couple of mechanic changes like adding extra parameter to *_add() functions and adding some *_ex() functions to make it possible RNA adds objects to Main passed to new() RNA function. This was tricky to pass Main to RNA function and IMO that's not so nice to pass main to function, so ended up with such decision: - Object.to_mesh() will add temp mesh to G.main - Added Main.meshes.new_from_object() which does the same as to_mesh, but adds temporary mesh to specified Main. So now all temporary meshes needed for preview render would be added to preview_main which does not conflict with undo pushes. Viewport render shall not be an issue because object sync happens from main thread in this case. It could be some issues with final render, but that's not so much likely to happen, so shall be fine. Thanks to Brecht for review!
2012-12-18fix [#33580] Masking keyframes disappear from dope sheet when using undo.Campbell Barton
2012-10-28Fix for freeing node trees that are part of other data blocks (material, ↵Lukas Toenne
world, lamp, texture, scene). These node trees were not properly freeing the IDProperty data, due to not being called from BKE_libblock_free. Now there is an extra function BKE_libblock_free_data, which is called explicitly in ntreeFreeTree if the tree is not part of the library data (ntreeCopyTree does a similar thing using BKE_libblock_copy_data).
2012-07-08use gcc attrubutes to warn on unused return values and arguments which ↵Campbell Barton
shouldnt be NULL. also remove IDP_AppendArray's return value which wasnt the new item in the array (which is odd/misleading), but wasnt used anywhere either.
2012-06-04mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and ↵Campbell Barton
myself. see: http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor note - mask editing tools need continued development, feather option is not working 100%
2012-05-13code cleanup: header cleanup and remove some duplicate defines.Campbell Barton