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2013-03-23A major code update for making the DNA file specification of Freestyle settingsTamito Kajiyama
and RNA for it independent of the build flag for enabling Freestyle. Suggested by Sergey Sharybin through a code review of the branch. * Many #ifdef WITH_FREESTYLE blocks were removed to always have Freestyle-specific DNA file specification and RNA for it built in Blender. This will allow Freestyle setting survive even when a non-Freestyle build is used for loading and saving files. It is noted that operations are still conditionally built through #ifdef WITH_FREESTYLE blocks. * To this end, new blenkernel files BKE_freestyle.h and intern/freestyle.c have been added. All API functions in FRS_freestyle_config.h as well as some of those in FRS_freestyle.h were moved to the new files. Now the relocated API functions have BKE_ prefix instead of FRS_.
2013-03-18Merged changes in the trunk up to revision 55357.Tamito Kajiyama
Resolved conflicts: release/datafiles/startup.blend source/blender/editors/space_nla/nla_buttons.c Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of recent changes for the use of bool.
2013-03-17New feature:Ton Roosendaal
Automatic switching for drawing pixel buffers via glDrawPixels or using GPU textures It works with a User Preference limit, in megapixels, to define whether to use GPU or direct pixel drawing. Default is now initialized to 10 MP (4k buffers). Especially for zooming out (draw smaller) texture drawing is much smaller. Also Nvidia cards typically draw much faster with textures in general. Added to node backdrop first now, the other editors follow in a next commit. For coders: added new DNA function to initialize new struct variables, so you don't have to sub-version files anymore. DNA_struct_elem_find(fd->filesdna, "structname", "typename", "varname") "filesdna" is the sdna description of the current file being versioned.
2013-01-27Merged changes in the trunk up to revision 54110.Tamito Kajiyama
Conflicts resolved: source/blender/blenfont/SConscript source/blender/blenkernel/intern/subsurf_ccg.c source/blender/makesdna/intern/makesdna.c source/blender/makesrna/intern/rna_scene.c
2013-01-25header cleanup, include BLI before BKE, also use bool for ntreeShaderExecTreeCampbell Barton
2013-01-12Merged changes in the trunk up to revision 53729.Tamito Kajiyama
Conflicts resolved: release/datafiles/startup.blend source/blender/blenloader/intern/readfile.c
2013-01-07Make options for background gradient more organized.Antony Riakiotakis
This was difficult to do because we group theme colours and display them together in user preferences. To make the background options more presentable and keep them grouped and separate, I needed to group the two gradient colours somehow. I added a separate ThemeSpaceGradient RNA struct as opposed to ThemeSpaceGeneric. This struct is the same as ThemeSpaceGeneric but it lacks the window background option (which does nothing now) and includes the UiGradient struct which now has both gradient colours. I modified the clear functions to use a new high colour from the gradient. Now all options appear grouped and any other editor that may use a gradient for the window background may do so. Also corrected incorrect MAIN_VERSION_ATLEAST macro, it would not detect versions correctly
2012-12-20Another big patch set by Bastien Montagne, thanks a lot!Tamito Kajiyama
* Made Freestyle optional (turned on by default). * Fix for missing bpath.c updates in the previous merge of trunk changes.
2012-12-19Merged changes in the trunk up to revision 53146.Tamito Kajiyama
Conflicts resolved: release/datafiles/startup.blend source/blender/blenkernel/CMakeLists.txt source/blender/blenlib/intern/bpath.c source/blender/blenloader/intern/readfile.c
2012-12-17code cleanup: use 'const float *' when getting the 3d cursor and not editing it.Campbell Barton
2012-12-12Holiday coding log :)Ton Roosendaal
Nice formatted version (pictures soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability Short list of main changes: - Transparent region option (over main region), added code to blend in/out such panels. - Min size window now 640 x 480 - Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake. - Macbook retina support, use command line --no-native-pixels to disable it - Timeline Marker label was drawing wrong - Trackpad and magic mouse: supports zoom (hold ctrl) - Fix for splash position: removed ghost function and made window size update after creation immediate - Fast undo buffer save now adds UI as well. Could be checked for regular file save even... Quit.blend and temp file saving use this now. - Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)" - New Userpref option "Keep Session" - this always saves quit.blend, and loads on start. This allows keeping UI and data without actual saves, until you actually save. When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header) - Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. - User preferences (themes, keymaps, user settings) now can be saved as a separate file. Old option is called "Save Startup File" the new one "Save User Settings". To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still. - OSX: fixed bug that stopped giving mouse events outside window. This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-09-30Merged changes in the trunk up to revision 50956.Tamito Kajiyama
Conflicts resolved: source/blender/editors/interface/resources.c
2012-09-27incorrect spelling in commentsCampbell Barton
2012-06-11Merged changes in the trunk up to revision 47700.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/BKE_main.h source/blender/blenkernel/CMakeLists.txt source/blender/blenkernel/intern/library.c source/blender/blenloader/intern/readfile.c source/blender/blenloader/intern/writefile.c source/blender/editors/interface/resources.c source/blender/makesdna/DNA_ID.h source/blender/makesdna/DNA_action_types.h source/blender/makesdna/intern/makesdna.c source/blender/makesrna/SConscript source/blender/makesrna/intern/rna_internal.h source/blender/makesrna/intern/rna_main.c source/blender/makesrna/intern/rna_main_api.c source/blender/windowmanager/WM_types.h
2012-06-04mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and ↵Campbell Barton
myself. see: http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor note - mask editing tools need continued development, feather option is not working 100%
2012-05-19Merged changes in the trunk up to revision 46787.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/intern/idcode.c source/blender/blenloader/intern/readfile.c source/blender/editors/include/ED_anim_api.h source/blender/editors/include/UI_resources.h source/blender/makesrna/intern/rna_main.c
2012-05-13code cleanup: header cleanup and remove some duplicate defines.Campbell Barton
2012-02-18Merged changes in the trunk up to revision 44221.Tamito Kajiyama
Conflicts resolved: release/datafiles/blender_icons.png source/blender/blenkernel/intern/anim_sys.c source/blender/blenloader/intern/readfile.c
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-01-22Merged changes in the trunk up to revision 43585.Tamito Kajiyama
Conflicts resolved: source/blender/editors/include/UI_resources.h source/blender/editors/interface/resources.c source/blender/makesrna/intern/rna_scene.c
2012-01-21change filepath limit from 240 to 1024Campbell Barton
2012-01-16use FILE_MAX instead of 240 or comment where define cant be used.Campbell Barton
2011-11-08Merged changes in the trunk up to revision 41638.Tamito Kajiyama
Conflicts resolved: doc/python_api/sphinx_doc_gen.py source/blender/blenkernel/BKE_main.h source/blender/blenkernel/intern/library.c source/blender/blenloader/intern/readfile.c source/blender/blenloader/intern/writefile.c source/blender/editors/include/UI_resources.h source/blender/editors/interface/resources.c source/blender/makesdna/DNA_ID.h source/blender/makesdna/intern/makesdna.c source/blender/makesrna/intern/rna_internal.h source/blender/makesrna/intern/rna_main.c source/blender/makesrna/intern/rna_main_api.c source/blender/makesrna/intern/rna_scene.c
2011-11-07Camera tracking integrationSergey Sharybin
=========================== Commiting camera tracking integration gsoc project into trunk. This commit includes: - Bundled version of libmv library (with some changes against official repo, re-sync with libmv repo a bit later) - New datatype ID called MovieClip which is optimized to work with movie clips (both of movie files and image sequences) and doing camera/motion tracking operations. - New editor called Clip Editor which is currently used for motion/tracking stuff only, but which can be easily extended to work with masks too. This editor supports: * Loading movie files/image sequences * Build proxies with different size for loaded movie clip, also supports building undistorted proxies to increase speed of playback in undistorted mode. * Manual lens distortion mode calibration using grid and grease pencil * Supervised 2D tracking using two different algorithms KLT and SAD. * Basic algorithm for feature detection * Camera motion solving. scene orientation - New constraints to "link" scene objects with solved motions from clip: * Follow Track (make object follow 2D motion of track with given name or parent object to reconstructed 3D position of track) * Camera Solver to make camera moving in the same way as reconstructed camera This commit NOT includes changes from tomato branch: - New nodes (they'll be commited as separated patch) - Automatic image offset guessing for image input node and image editor (need to do more tests and gather more feedback) - Code cleanup in libmv-capi. It's not so critical cleanup, just increasing readability and understanadability of code. Better to make this chaneg when Keir will finish his current patch. More details about this project can be found on this page: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2011 Further development of small features would be done in trunk, bigger/experimental features would first be implemented in tomato branch.
2011-10-30Merged changes in the trunk up to revision 41368.Tamito Kajiyama
Conflicts resolved: source/blender/blenkernel/intern/library.c source/blender/blenlib/intern/bpath.c source/blender/render/intern/source/convertblender.c
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-09-04Merged changes in the trunk up to revision 39826.Tamito Kajiyama
Made a major amount of conflict resolution for code adaptation to the animation system updates introduced in the Pepper branch recently merged to the trunk. Resolved conflicts: source/blender/blenkernel/intern/anim_sys.c source/blender/blenkernel/intern/library.c source/blender/editors/animation/anim_channels_defines.c source/blender/editors/animation/anim_channels_edit.c source/blender/editors/animation/anim_filter.c source/blender/editors/animation/keyframes_draw.c source/blender/editors/animation/keyframes_edit.c source/blender/editors/include/ED_anim_api.h source/blender/editors/space_nla/nla_buttons.c source/blender/editors/space_nla/nla_channels.c source/blender/makesdna/DNA_action_types.h source/blender/makesdna/intern/makesdna.c source/blender/makesrna/intern/rna_main_api.c
2011-08-013D Audio GSoC:Joerg Mueller
Adds new speaker object type. Notes: * Needs some nice icons * Quickily review by Joshua Leung (5 mins) * Properties UI updated (with help of Thomans Dinges) * Speakers have their own theme color * No real audio functionality yet. * Minor bug regarding lamps/lattices fixed in interface_templates.c I personality tested: * Creation, Deletion, Duplication * Saving, Loading * Library linking (incl. make local) * Tracking * Dope Sheet, Outliner * Animation * Drawing (incl. Theme)
2011-02-20Merged changes in the trunk up to revision 34996.Tamito Kajiyama
Conflicts resolved: C:\bf-blender\soc-2008-mxcurioni\doc\python_api\sphinx_doc_gen.py C:\bf-blender\soc-2008-mxcurioni\source\blender\makesrna\RNA_types.h C:\bf-blender\soc-2008-mxcurioni\source\blender\render\SConscript
2011-02-18doxygen: blenkernel under core as module.Nathan Letwory
2011-01-02Merged changes in the trunk up to revision 34010.Tamito Kajiyama
2011-01-02Small feature for debugging pleasure:Ton Roosendaal
The svn revision nr is saved in Blender file header now. Can only be retrieved with running blender -d now.
2010-12-06* Merged changes in the trunk up to revision 33492.Tamito Kajiyama
* Fixed a bug in listing all style modules in source/blender/blenlib/intern/bpath.c.
2010-12-05Dependency graph: changed DAG_id_flush_update to DAG_id_tag_update. Now itBrecht Van Lommel
only tags the ID and does the actual flush/update delayed, before the next redraw. For objects the update was already delayed, just flushing wasn't yet. This should help performance in python and animation editors, by making calls to RNA property update quicker. Still need to add calls in a few places where this was previously avoided due to bad performance.
2010-10-10Merged changes in the trunk up to revision 32390.Tamito Kajiyama
2010-10-05Reorganisation of COLLADA import code. Classes have been split into their ↵Nathan Letwory
own files. No functional changes. Where necessary extern "C" {} blocks have been added.
2010-08-09Merged changes in the trunk up to revision 31190.Tamito Kajiyama
2010-08-04include cleanup, no functional changesCampbell Barton
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases) - removed DNA_wave_types.h (never used) - removed Main.wave
2010-06-26A step toward a new user-friendly GUI for manipulating line style parameters.Tamito Kajiyama
This commit is just meant to give the new GUI framework a concrete shape. There is no usefulness in newly introduced elements at the moment. Freestyle options in render layers now include a pull-down menu named Control Mode that allows you to choose either the Python Scripting or Parameter Editor mode. The Python Scripting mode is the conventional way of controlling Freestyle by directly using style modules written in Python. The Parameter Editor is a new control mode that is intended to be used by everyone without relying on Python programming. In the Parameter Editor mode, you can specify multiple line sets for each render layer. A line set defines feature edge selection criteria, as well as a line style for drawing the selected feature edges using specific line stylization parameters. Line style is a new datablock type, meaning that a line style can be shared by multiple line sets (possibly those in different render layers in different scenes). Much more additions are anticipated in subsequent commits to implement UI controls for specifying feature edge selection criteria and line stylization parameters.
2010-02-12correct fsf addressCampbell Barton
2009-04-202.5Ton Roosendaal
Patch from Joshua, converting Grease Pencil to 2.5. All GP data now is an ID block, allowing re-use, link and append. For better contextual control within 2.5, these GP ID's will get linked to actual data, like NodeTrees, Scenes, Images or Objects. That will ensure Undo works, and opens up exciting new use cases as well. :) Patch note: on reading files, GPencils linked from editors will get moved to the main library, using standard naming (indicating where it was used), and with "Fake User" set. That way the user can manually relink the pencils where appropriate. We can check on just linking GP to some default, like 3d window pencils to Scene? Nice to experiment with. Notes for Joshua: - for reading old GPencil, it has to use old code as well, meaning to tread data as "indirect data, within another ID". - Saving ID data means the chunk in file BHead needs the ID_GD code, and not "DATA", which indicates 'indirect data'. That's the file format spec. - I've added do_versions_gpencil_2_50(), feel free to further tweak things here, like linking things to scene or so. - Formerly GPencil saved 2.50 files won't convert gpencil
2009-01-182.5 - AnimSys Data management stuff...Joshua Leung
* Removed nAction struct. We'll be using good ol' bAction structs again, but putting new data in a different list. Apart from that, the data is similar enough to do so. * Rearranged code in DNA_action_types.h while renaming the structs to avoid confusion over what is currently in use... * Added freeing and AnimData execution loops for many other ID-types too. (NOTE: I've added AnimData in NodeTree struct too, but it's not clear to me where the relevant data-management calls should go in Nodes code). * File writing code should now only write the new data to files
2008-11-13Merge of trunk into blender 2.5:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-03-30== bugfix ==Andrea Weikert
fix for [#6950] Blender crashes when .blog file top line is 160 characters or more - made sure BLI_convertstringcode doesn't return more than 240 chars - went through all callers and fixed places where string passed to BLI_convertstringcode was too short - TODO: look into increasing sample->name and sound->name too, I prevented crashes, but filename might get shortened.
2008-01-07Patch to change license to GPL only, from GSR.Chris Want
2007-12-24Blenkernel for 2.5 project, changes mainly are because of disablingTon Roosendaal
bad level calls. (which is not finished at all)
2007-11-27ParticlesBrecht Van Lommel
========= Merge of the famous particle patch by Janne Karhu, a full rewrite of the Blender particle system. This includes: - Emitter, Hair and Reactor particle types. - Newtonian, Keyed and Boids physics. - Various particle visualisation and rendering types. - Vertex group and texture control for various properties. - Interpolated child particles from parents. - Hair editing with combing, growing, cutting, .. . - Explode modifier. - Harmonic, Magnetic fields, and multiple falloff types. .. and lots of other things, some more info is here: http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc The new particle system cannot be backwards compatible. Old particle systems are being converted to the new system, but will require tweaking to get them looking the same as before. Point Cache =========== The new system to replace manual baking, based on automatic caching on disk. This is currently used by softbodies and the particle system. See the Cache API section on: http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint Documentation ============= These new features still need good docs for the release logs, help for this is appreciated.
2006-11-27NEW! Subversion control and test for future Blender binaries.Ton Roosendaal
Next to the release code, a subversion number is written in the file now. This is in the chunk GLOB, which is now in beginning of file. Subversions can be used to have finer control over do_versions(), so you don't have to wait for a release to patch stuff nicely. We can also increase these subversions regularly to denote important changes. If a subversion is not 0, it's being printed in the header, so a user can also verify the state. (We might even tag cvs for it?). Next to this, a minimum version and subversion number are written too. From now on, if you change files in a way a past binary cannot read this nicely anymore, you should set these minima to the current version. This was especially added for the new mesh layers, which will not work for older binaries once we make 2.43.
2006-07-27Brush Datablock:Brecht Van Lommel
- Added a new Brush datablock, only used by image paint, but intended to be used in texture paint, vertex paint, weight paint and sculpt mode also. - Being a datablock, these brushes can be saved, appended and linked. They have a fake user by default, to make sure they are saved even if not selected. Image Painting: - Replaced the img module with C code in imagepaint.c - Airbrush is no longer a separate tool, but rather an option that can be used for soften, smear and clone also. - Blend modes mix, add, subtract, multiply, darken and lighten have been added, code taken directly from vertex paint. Note to project files maintainers: - The img module was removed from SCons and Makefiles, and this should be done in other build systems also. I'll wait to remove the module from cvs, to not break compilation.