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2011-02-18doxygen: blenkernel under core as module.Nathan Letwory
2010-12-04Maintenance, Campbell Barton
- remove some redundant declarations - changed VertexTangent and Path structs to avoid compiler alignment padding.
2010-11-17use 'const char *' by default with RNA functions except when the value is ↵Campbell Barton
flagged as PROP_THICK_WRAP. Also use const char in many other parts of blenders code. Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-08-23rna: move metaball.active_element to metaball.elements.activeCampbell Barton
added rna funcs... elem = metaball.elements.new() metaball.elements.remove(elem)
2010-07-06Revert revision 29735:Brecht Van Lommel
Fix #22051: crash when scaling parent metaball. Keep the constant resolution for any motherball's scale. This avoids running out of memory when scaling the metaball down, but there's a reason it depends on this scaling, for example for instancing it's more useful to have this. It also doesn't really solve the problem but only moves it, it's still possible to run out of memory with different setups/scales.
2010-06-28Fix #20965: metaballs partticles and volume material crash renderingSergey Sharybin
Fix #21187: 2.5svn26947 - particles + meta sphere = crash in rendering Use separated displists for mballs in view3d and render stuff. Do not recalculate displist for view3d while rendering - mball.c uses several global variables which shouldn't be accepted from parallel threads.
2010-06-27Recalculate motherball when metaball is deletingSergey Sharybin
2010-06-27Fix #22051: crash when scaling parent metaballSergey Sharybin
Keep the constant resolution for any motherball's scale
2010-02-12correct fsf addressCampbell Barton
2009-08-032.5 MetaBalls and UIJiri Hnidek
* Added callback function for some metaball properties: When some properties (wiresize, threshold, update flags) of metaball are changed, then these properties are copied to all metaballs in the group (all metaballs with same base name). This is important to "share" some properties between metaballs, because polygonisation of metaball is influenced only by properties of base metaball and base metaball can be changed. * Improved drawing of selected Metaball objects
2009-01-042.5Ton Roosendaal
Think global, act local! The old favorite G.scene gone! Man... that took almost 2 days. Also removed G.curscreen and G.edbo. Not everything could get solved; here's some notes. - modifiers now store current scene in ModifierData. This is not meant for permanent, but it can probably stick there until we cleaned the anim system and depsgraph to cope better with timing issues. - Game engine G.scene should become an argument for staring it. Didn't solve this yet. - Texture nodes should get scene cfra, but the current implementation is too tightly wrapped to do it easily.
2008-05-15Last bug fix of #10999. This should finaly work (tested by jesterking).Jiri Hnidek
2008-05-12Bug fix of #10999. mbproc->start was useless.Jiri Hnidek
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-02-26Fix for bug #6854: meta object crash with preview render. Meta objectsBrecht Van Lommel
were using an ugly trick to store render orco's, but there's really no reason for it, now it works like other primitives.
2007-03-11made all data adding functions accept a name such as add_mesh or add_curve, ↵Campbell Barton
previously only some datatypes adding functions accepted a name. also updated the Bpy.py epydocs
2004-06-29- added octal tree node optimalization of MetaBall polygonisationJiri Hnidek
polygonization of 512 MetaBalls: - version 2.33a: 76 s - current cvs version 8 s - button "Never" is added in button window: Metaballs are polygonized only during render time (it is useful for particle animation) http://e-learning.vslib.cz/hnidek/misc/bowl_metaballs.blend
2003-11-21- fixed another oldie... displaylists for MBall was generated FAR too often.Ton Roosendaal
even for each redraw! Now its all smooth & fast again. introduced new kernel API call: int is_basis_mball(ob), this provides a quick check of the object is the actual basis for the displaylist and polygonization.
2002-12-27Removed the config.h thing from the .h's in the source dir.Kent Mein
So we should be all set now :) Kent -- mein@cs.umn.edu
2002-11-25Did all of the .h's in sourceKent Mein
(adding) #ifdef HAVE_CONFIG_H #include <config.h> #endif also the Makefile.in's were from previous patch adding the system depend stuff to configure.ac Kent -- mein@cs.umn.edu
2002-10-30fixed spacing in the headers to get rid of some warnings and some otherKent Mein
little minor spacing issues.
2002-10-12Initial revisionv2.25Hans Lambermont