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2020-03-02Cleanup: make remaining blenkernel headers work in C++Jacques Lucke
2019-11-25Cleanup: used BKE_mesh_ prefixCampbell Barton
Missed in recent BKE_remesh renaming.
2019-10-08Sculpt: Fix projection artifacts by changing the voxel remesh isovaluePablo Dobarro
This should fix most of the shrinkwrap artifacts when the preserve volume option is active. After this commit the default voxel remehser settings should not fail in the default cube. Reviewed By: zeddb Differential Revision: https://developer.blender.org/D6010
2019-09-27Voxel remesh: Enable adaptivityPablo Dobarro
This commit enables OpenVDB adaptivity in the voxel remesher. It can be useful to reduce the polygon count if you want to switch to dyntopo after using the voxel remesher workflow. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5918
2019-09-26Voxel Remesh: Fix poles and preserve volumePablo Dobarro
This commit fixes most of the issues we currently have in the voxel remesher. Mesh volume is preserved when doing multiple iterations, so the sculpt won't shrink and smooth each time you run the remesher. Mesh topology is much better, fixing most issues related to mask extraction and other topology based operations. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5863
2019-09-13Cleanup: use header guardsCampbell Barton
2019-09-13Add QuadriFlow remesherSebastian Parborg
2019-08-14Cleanup: use BKE_mesh_ prefix for the remesh APICampbell Barton
These functions deal with voxel remeshing of Mesh data, and aren't related to MOD_remesh.c for e.g. Name so other kinds of remeshing wont cause confusion.