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2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2018-12-17Fix T58652: Crash editing shape keys weirdness with instancesSergey Sharybin
This is a second attempt to get the crash fixed. The original fix worked, but it was reverted by d3e0d7f0825. Now the logic goes as: - All pointers which we can not have shared (the ones which are owned by the runtime) are cleared. - The rest of runtime stays untouched. This seems to be enough to keep particles happy.
2018-12-05Implement bvhtree.fromObjectDalai Felinto
Passing depsgraph instead of scene, since a scene does not fully define the state of object you want to use for the BVH. Also, mesh_create_eval_final_view and mesh_create_eval_final_render are pretty much the same, so mesh_create_eval_no_deform and mesh_create_eval_no_deform_render are as well. Issue reported on: T58734 Reviewers: sergey https://developer.blender.org/D4032
2018-11-20Comment out all derived mesh evaluationSergey Sharybin
Seems all the usecases of derived mesh are if-defed already, so no need to have API for it in place, and definitely no need to waste CPU ticks on converting evaluated mesh to derived mesh.
2018-10-12Mesh: remove derived mesh for nurbs conversionCampbell Barton
2018-10-01Remove obsolete weight paint color computation code.Alexander Gavrilov
The new weight paint drawing code converts weight to color directly in the shader, so the old CD_PREVIEW_MLOOPCOL based code is not needed anymore.
2018-08-21Cleanup: comment naming which will be changedCampbell Barton
2018-07-10Ported mesh_create_derived_view() to mesh_create_eval_final_view()Sybren A. Stüvel
2018-07-05Fluidsim: ported from DerivedMesh to MeshSybren A. Stüvel
Also removed a bunch of unnecessary #include statements from fluidsim.c.
2018-06-25Cleanup: Move colorband handling from DM to mesh_runtime universe.Bastien Montagne
2018-06-22Port DM_debug stuf to BKE_mesh_runtime.Bastien Montagne
2018-06-21Cleanup: remove DM from 'join as shape' operator.Bastien Montagne
Also deduplicated the 'mesh as shapekey' code, we had kind of two funcs doing the same thing here...
2018-06-06Cleanup: rename WITH -> USE for internal definesCampbell Barton
2018-06-05Moved function declarations from BKE_DerivedMesh.h to BKE_mesh_runtime.hSybren A. Stüvel
The function definitions still reside in DerivedMesh.c. Once we're done porting all the DerivedMesh use to Mesh, we'll move the still-relevant functions to mesh_runtime.c. This move is now cumbersome due to shared statically-declared utility functions in DerivedMesh.c
2018-06-05Moved function declarations from BKE_mesh.h → BKE_mesh_runtime.hSybren A. Stüvel