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2018-10-12Mesh: remove derived mesh for nurbs conversionCampbell Barton
2018-10-01Remove obsolete weight paint color computation code.Alexander Gavrilov
The new weight paint drawing code converts weight to color directly in the shader, so the old CD_PREVIEW_MLOOPCOL based code is not needed anymore.
2018-08-21Cleanup: comment naming which will be changedCampbell Barton
2018-07-10Ported mesh_create_derived_view() to mesh_create_eval_final_view()Sybren A. Stüvel
2018-07-05Fluidsim: ported from DerivedMesh to MeshSybren A. Stüvel
Also removed a bunch of unnecessary #include statements from fluidsim.c.
2018-06-25Cleanup: Move colorband handling from DM to mesh_runtime universe.Bastien Montagne
2018-06-22Port DM_debug stuf to BKE_mesh_runtime.Bastien Montagne
2018-06-21Cleanup: remove DM from 'join as shape' operator.Bastien Montagne
Also deduplicated the 'mesh as shapekey' code, we had kind of two funcs doing the same thing here...
2018-06-06Cleanup: rename WITH -> USE for internal definesCampbell Barton
2018-06-05Moved function declarations from BKE_DerivedMesh.h to BKE_mesh_runtime.hSybren A. Stüvel
The function definitions still reside in DerivedMesh.c. Once we're done porting all the DerivedMesh use to Mesh, we'll move the still-relevant functions to mesh_runtime.c. This move is now cumbersome due to shared statically-declared utility functions in DerivedMesh.c
2018-06-05Moved function declarations from BKE_mesh.h → BKE_mesh_runtime.hSybren A. Stüvel