Age | Commit message (Collapse) | Author |
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Attempt to make multires updating a little cleaner by
assuming that no update needs to be performed, and only
doing the update when the modified flag is set (either
by sculpting or using some other tool that needs an update.)
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Added subdivide operator and button for multires.
Since this seems to be the only modifier with an operator defined, I'm not sure if I put it in a good place or not, someone can check on this?
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whether to use brush spacing.
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soc-2008-nicholasbishop branch.
Note: any old code with multires_test() or multires_level1_test() can
just be deleted, not needed by the multires modifier.
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Think global, act local!
The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.
Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
meant for permanent, but it can probably stick there until we
cleaned the anim system and depsgraph to cope better with
timing issues.
- Game engine G.scene should become an argument for staring it.
Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
is too tightly wrapped to do it easily.
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Fixed bug #9680, Crash on render
Caused by multires sometimes looking at editmesh data rather than mesh data during render
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Fixed bad level calls in sculptmode.
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Fixed bad level calls within multires usage.
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Cleaned up bad level calls for multires; moved most of multires functions to blenkern, where they should have been in the first place. Functionality of the tool is unchanged.
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