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2021-12-07Cleanup: move public doc-strings into headers for 'blenkernel'Campbell Barton
- Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. - Minor improvements to doc-strings. Ref T92709
2021-12-06Geometry Nodes: 4 Field Inputs for Mesh Topology DataJohnny Matthews
Creates 4 new nodes which provide topology information for the mesh. Values are interpolated from the primary domain in each case using basic attribute interpolation. Vertex Neighbors - Vertex Count - Face Count Face Neighbors - Vertex Count - Neighboring Face Count Edge Vertices - Vertex Index 1 - Vertex Index 2 - Position 1 - Position 2 Face Area - Face Area Differential Revision: https://developer.blender.org/D13343
2021-12-06Cleanup: Remove unused next and prev pointers in bNodeTypeHans Goudey
2021-12-06Cleanup: Remove unnecesary node type draw callbackHans Goudey
As a followup to 338c1060d5d7, apply the same change to the node drawing callback. This helps to simplify code when the complexity of a callback isn't necessary right now.
2021-12-06Cleanup: Remove unnecessary node type callbacks for drawingHans Goudey
Currently there are a few callbacks on `bNodeType` that do the same thing for every node type except reroutes and frame nodes. Having a callback for basic things complicates code and makes it harder to understand, and reroutes and frames are special cases in larger way. Arguably frame nodes shouldn't even be drawn like regular nodes, given that it adds a case of O(N^2) looping through all nodes. "Unrolling" the callbacks makes it easier to see what's happening, and therefore easier to optimize. Differential Revision: https://developer.blender.org/D13463
2021-12-04Cleanup: Use references in node editor, other improvementsHans Goudey
This helps to tell when a pointer is expected to be null, and avoid overly verbose code when dereferencing. This commit also includes a few other cleanups in this area: - Use const in a few places - Use `float2` instead of `float[2]` - Remove some unnecessary includes and old code The change can be continued further in the future.
2021-12-03Cleanup: Use typed enum for node resize directionHans Goudey
2021-12-01Geometry Nodes: Dual Mesh NodeWannes Malfait
This node calculates the dual of the input mesh. This means that faces get replaced with vertices and vertices with faces. In principle this only makes sense when the mesh in manifold, but there is an option to keep the (non-manifold) boundaries of the mesh intact. Attributes are propagated: - Point domain goes to face domain and vice versa - Edge domain and Face corner domain gets mapped to itself Because of the duality, when the mesh is manifold, the attributes get mapped to themselves when applying the node twice. Thanks to Leul Mulugeta (@Leul) for help with the ascii diagrams in the code comments. Note that this does not work well with some non-manifold geometry, like an edge connected to more than 2 faces, or a vertex connected to only two faces, while not being in the boundary. This is because there is no good way to define the dual at some of those points. This type of non-manifold vertices are just removed for this reason. Differential Revision: https://developer.blender.org/D12949
2021-12-01Geometry Nodes: Generalized Compare NodeJohnny Matthews
Replace compare floats node with a generalized compare node. The node allows for the comparison of float, int, string, color, and vector. The datatypes support the following operators: Float, Int: <, >, <=, >=, ==, != String: ==, != Color: ==, !=, lighter, darker (using rgb_to_grayscale value as the brightness value) Vector Supports 5 comparison modes for: ==, !=, <, >, <=, >= Average: The average of the components of the vectors are compared. Dot Product: The dot product of the vectors are compared. Direction: The angle between the vectors is compared to an angle Element-wise: The individual components of the vectors are compared. Length: The lengths of the vectors are compared. Differential Revision: https://developer.blender.org/D13228
2021-11-30Geometry Nodes: Rename Curve Parameter, Add Index on SplineJohnny Matthews
- Rename the Curve Parameter node to Spline Parameter. - Add "Index on Spline" to the node. This output is the index of the current point on it's parent spline rather than the entrire curve. Differential Revision: https://developer.blender.org/D13275
2021-11-29Geometry Nodes: Domain Size NodeJohnny Matthews
The Domain Size node has a single geometry input and a selection for the component type. Based on the component chosen, outputs containing single values for the related domains are shown. Mesh: - Point Count - Edge Count - Face Count - Face Corner Count Curve: - Point Count - Spline Count Point Cloud: - Point Count Instances: - Instance Count Differential Revision: https://developer.blender.org/D13365
2021-11-22Cleanup: use simple data member instead of callbackJacques Lucke
This really doesn't have to be a callback currently, since it is always the same `CPPType` for a socket type.
2021-11-17Cleanup: use same function for updating internal links for all nodesJacques Lucke
Previously, node types had a callback that creates internal links. Pretty much all nodes used the same callback though. The exceptions are the reroute node (which probably shouldn't be mutable anyway) and some input/output nodes that are not mutable. Removing the callback helps with D13246, because it makes it easier to reason about which internal links are created and when they change. In the future, the internal links should be part of the node declaration.
2021-11-17Cleanup: change node socket availability in a single placeJacques Lucke
This cleans up part of the code that still set the flag manually. Also, this change helps with D13246 because it makes it easier to tag the node tree as changed when the availability of a socket changed.
2021-11-08Nodes: store socket declaration reference in socketJacques Lucke
Previously, to get the declaration of a socket, one had to go through `node->declaration`. Now this indirection is not necessary anymore. This makes it easier to add more per-socket information into the declaration and accessing it in various places. Currently, this system is used by socket descriptions and node warnings for unsupported geometry component types.
2021-10-26Geometry Nodes: Get and set nodes for ID attributeHans Goudey
These nodes allow accessing and changing the stable/random ID used for motion blur with instances and stable randomness. Since rB40c3b8836b7a, the stable ID is a built-in attribute, so to be consistent and allow changing it in the node tree like other built-in attributes, it has get and set nodes.
2021-10-26Geometry Nodes: Handle multiple grids in the volume to mesh nodeHans Goudey
In future use cases, a volume can contain many grids that represent the density information. In this case, it's better if the volume to mesh node creates a mesh based on all of the grids in the volume. This is also a benefit to share-ability, since one doesn't have to specify the grid name in the node. Instead, in the future we can have a way to split particular grids into separate volumes, if only one grid should be considered. The code changes are relatively simple: - Move the old volume to mesh node to the legacy folder. - Run the volume to mesh node on all instance geometry, like elsewhere. - Make the blenkernel's volume to mesh API a bit more specific. Differential Revision: https://developer.blender.org/D12997
2021-10-25Geometry Nodes: new Image Texture nodeJacques Lucke
This adds a new image texture node for geometry nodes. It does not reuse the same node that is used in shading, because we want to be able to expose the image and frame as sockets. There is a known update issue when a movie or image sequence is used. That will be fixed separately (also see D12957). Currently, the image socket is just a pointer to an Image ID data block. This can contain single images but also movies and image sequences. In the future, the definition of an image socket can be expanded to include images that are generated from scratch in the node tree. For more details read the discussion in D12827. Some of the code is a direct port from cycles and should be cleaned up a bit in the future. For example `image_cubic_texture_lookup`. For still images, the frame input is ignored. Otherwise, the frame has to be in a valid range for the node to work. In the future we may add e.g. automatic looping functionality. Differential Revision: https://developer.blender.org/D12827
2021-10-24Geometry Nodes: Rename node "String Substring"Erik Abrahamsson
This patch renames the node "String Substring" to "Slice String" to conform to the "verb first" naming convention. Default length is also changed to 10 to make it easier for users to understand what the node does. Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D12931
2021-10-23Geometry Nodes: Add Instances to Points NodeJarrett Johnson
This node takes a geometry set with instances as input and outputs points located on the origins of the top level of instances in the geometry set (not nested instances). It also has position and radius inputs to allow overriding the default, and a selection input to only generate points for some instances. The use case for this node is a method to use geometry proximity on instance origins, but in a more generic way that is flexible and useful in other situations. Differential Revision: https://developer.blender.org/D12893
2021-10-22Geometry Nodes: add Boolean and Integer Input nodesDorian
These nodes just output a single value of their respective types, making it possible to control multiple inputs with the same value. Differential Revision: https://developer.blender.org/D12932
2021-10-20Geometry Nodes: Fields version of Curve to Points nodeHans Goudey
This commit adds an updated version of the curve to points that supports fields. Only the position and radius are transferred by default now, which should improve performance. The other outputs like tangent and rotation are outputted with anonymous attributes. I took the opportunity to change a few other small things: - Name geometry sockets "Curve" and "Points" like other nodes. - Remove the radius multiple of 0.1, which was confusing. Thanks to @Johnny Matthews (guitargeek) for an initial patch. Differential Revision: https://developer.blender.org/D12887
2021-10-19Geometry Nodes: Replace String nodeErik Abrahamsson
This commit adds a node that can be used to find and replace strings inside of the input string. One initial use case is to have an easier way to add line breaks to strings to the string to curves node. Differential Revision: https://developer.blender.org/D12721
2021-10-19Geometry Nodes: Fields version of the raycast nodeHans Goudey
This patch includes an updated version of the raycast node that uses fields instead of attributes for inputs instead of outputs. This makes the node's UI much clearer. It should be faster too, since the evaluation system for fields provides multi-threading. The source position replaces the input geometry (since this node is evaluated in the context of a geometry like the other field nodes). Thanks to @guitargeek for an initial version of this patch. Differential Revision: https://developer.blender.org/D12638
2021-10-18Nodes: support sharing node declarations between nodesJacques Lucke
Previously, every node had its own declaration. This isn't ideal, because it's often the case that all nodes of the same type have the same declaration. That's the case for all nodes using declarations currently. It will not be true for e.g. group nodes in the future. Sharing node declarations between nodes makes it a bit more efficient. Differential Revision: https://developer.blender.org/D12898
2021-10-18Geometry Nodes: Endpoint Selection NodesJohnny Matthews
The Endpoint Selection node allows for the Selection of an aribitrary number of endpoints from each spline in a curve. The start and end inputs are evaluated on the spline domain. The result is outputted as a boolean field on the point domain. Differential Revision: https://developer.blender.org/D12846
2021-10-15Geometry Nodes: Updated Subdivision Surface NodeJarrett Johnson
Replaces the old Subdivision Surface Node. Changes: - Removes implicit instance realization, instead the node runs once per unique instance. - "Use Creases" becomes a crease field input applied to edges. The values are clamped between zero and one. Addresses T91763 Differential Revision: https://developer.blender.org/D12830
2021-10-15Geometry Nodes: Fields transfer attribute nodeHans Goudey
This commit adds an updated version of the old attribute transfer node. It works like a function node, so it works in the context of a geometry, with a simple data output. The "Nearest" mode finds the nearest element of the specified domain on the target geometry and copies the value directly from the target input. The "Nearest Face Interpolated" finds the nearest point on anywhere on the surface of the target mesh and linearly interpolates the value on the target from the face's corners. The node also has a new "Index" mode, which can pick data from specific indices on the target geometry. The implicit default is to do a simple copy from the target geometry, but any indices could be used. It is also possible to use a single value for the index to to retrieve a single value from an attribute at a certain index. Differential Revision: https://developer.blender.org/D12785
2021-10-14Geometry Nodes: Rename Nodes ID Names + Menu OrgJohnny Matthews
Re-alphabetize the main add menu. Rename Node ID Names: FloatCompare => CompareFloats AttributeCapture => CaptureAttribute Boolean => MeshBoolean CurveFill => FillCurve CurveFillet => FilletCurve CurveReverse => ReverseCurve CurveSample => SampleCurve CurveResmaple => ResampleCurve CurveSubdivide => SubdivideCurve CurveTrim => TrimCurve MaterialReplace => ReplaceMaterial MeshSubdivide => SubdivideMesh EdgeSplit => SplitEdges Differential Revision: https://developer.blender.org/D12865
2021-10-14Geometry Nodes: Field version of mesh to curve nodeHans Goudey
This commit adds a fields version of the mesh to curve node, with a field for the input selection. In order to reduce code duplication, it adds the mesh to curve conversion to the new geometry module and calls that implementation from both places. More details on the geometry module can be found here: T86869 Differential Revision: https://developer.blender.org/D12579
2021-10-13Geometry Nodes: Fields version of edge split nodeHans Goudey
This changes the edge split node to have a selection input, which is more aligned with the other design changes. This loses the ability to split edges based on an angle, but the edge angle can be added as a field input node in the future, which will make for a much more flexible system. Differential Revision: https://developer.blender.org/D12829
2021-10-13Geometry Nodes: Rotate Instances NodeErik Abrahamsson
Adds a node that can rotate each of a geometry's instances in global (to the modifier object) or local space (of each point) by a specified angle around a pivot point. In the future, separating the local-global choice for the pivot and the rotation might be useful. However, for now the node is kept simple. Differential Revision: https://developer.blender.org/D12682
2021-10-13Geometry Nodes: Scale Instances NodeErik Abrahamsson
Adds a node that can scale a geometry's instances. With "Local" turned on, the instance is scaled individually from the center point input, while when local space is turned off, it's more like the transform node, except it scales outward from the center point instead of only from the origin. Differential Revision: https://developer.blender.org/D12681
2021-10-13Geometry Nodes: Translate Instances NodeErik Abrahamsson
Adds a node that can translate instances in the transform space of the modifier object, or the local space of their original transform. One reason to have a special node for instances is that they always have the existing transform, unlike mesh or point cloud points. Differential Revision: https://developer.blender.org/D12679
2021-10-13Geometry Nodes: Material Index, Set MaterialJohnny Matthews
Add Get/Set Nodes for Material Index Rename Assign Material to Set Material Differential Revision: https://developer.blender.org/D12837
2021-10-12Geometry Nodes: Add Color input nodeCharlie Jolly
Adds a color input node with picker. Differential Revision: https://developer.blender.org/D12793
2021-10-11Geometry Nodes: Add Nodes to Get/Set Built-in AttributesJohnny Matthews
This commit implements T91780, adding nodes to get and set builtin attributes. Individual set nodes are used so that the values can be exposed for direct editing, which is useful for attributes like shade smooth and spline resolution. Individual input nodes are used to allow reusing nodes for multiple components, and to allow grouping multiple outputs conceptually in the same node in the future. Input Nodes - Radius - Curve Tilt - Curve Handle Positions - Is Shade Smooth - Spline Resolution - Is Spline Cyclic 'Set' Nodes - Curve Radius - Point Radius - Curve Tilt - Curve Handle Positions - Is Shade Smooth - Spline Resolution - Is Spline Cyclic Using hardcoded categories is necessary to add separators to the node menu. Differential Revision: https://developer.blender.org/D12687
2021-10-11Geometry Nodes: Separate and Delete Geometry for fieldsWannes Malfait
Delete Geometry: This adds a copy of the old node in the legacy folder and updates the node to work with fields. The invert option is removed, because it is something that should be very easy with fields, and to be consistent with other nodes which have a selection. There is also a dropdown to select the domain, because the domain can't be determined from the field input. When the domain does not belong on any of the components an info message is displayed. Separate Geometry: A more general version of the old Point Separate node. The "inverted" output is the same as using the delete geometry node. Differential Revision: https://developer.blender.org/D12574
2021-10-09Geometry Nodes: Align Euler to Vector NodeJarrett Johnson
This commit introduces the Align Euler to Vector function node which rotates to a body into a given direction. The node replaces the legacy "Align Rotation to Vector" node, which only worked on an attribute named `rotation` internally. The "Euler" in the name is meant to make it clearer that the rotation isn't interchangeable with a regular vector. Addresses T91374. Differential Revision: https://developer.blender.org/D12726
2021-10-03Geometry Nodes: Handle Type Selection Node UpdateJohnny Matthews (guitargeek)
This node creates a boolean field selection of bezier spline points that have a handle of the given type on the selected 'side' of the contol point. This is evaluated on the point domain. Differential Revision: https://developer.blender.org/D12559
2021-10-03Geometry Nodes: Points to Volume Fields UpdateJohnny Matthews (guitargeek)
This update of the Points to Volume node allows a field to populate the radius input of the node and removes the implicit realization of instances. Differential Revision: https://developer.blender.org/D12531
2021-10-03Cleanup: spelling in commentsCampbell Barton
2021-10-03Geometry Nodes: Add Rotate Euler NodeJarrett Johnson
This commit introduces the Rotate Euler function node which modifies an input euler rotation. The node replaces the "Point Rotate" node. Addresses T91375. Differential Revision: https://developer.blender.org/D12531
2021-10-01Geometry Nodes: Set Handle Type Node Field Updateguitargeek
This update of the Set Handle Type node allows for a bool field to be used as the selection of the affected control point handles for bezier splines. If no bezier splines are provided a info message is shown. Differential Revision: https://developer.blender.org/D12526
2021-10-01Geometry Nodes: Set Spline Type Node Field Updateguitargeek
This update of the Set Spline Type node allows for a bool field to be used as the selection of the affected splines. Differential Revision: https://developer.blender.org/D12522
2021-10-01Geometry Nodes: Spline Length Input Nodeguitargeek
The Spline Length Input node provides a field containing the length of the current evaluated spline to the Point and Spline domains. Differential Revision: https://developer.blender.org/D12706
2021-10-01Geometry Nodes: Curve Subdivide Node with Fieldsguitargeek
The curve subdivide node can now take an int field to specify the number of subdivisions to make at each curve segment. Reviewed by: Hans Goudey Differential Revision: https://developer.blender.org/D12534
2021-09-30Nodes: Add Float Curve for GN and Shader nodes.Charlie Jolly
Replacement for float curve in legacy Attribute Curve Map node. Float Curve defaults to [0.0-1.0] range. Reviewed By: JacquesLucke, brecht Differential Revision: https://developer.blender.org/D12683
2021-09-28Geometry Nodes: Fields version of attribute proximity nodeHans Goudey
Add a fields-aware implementation of the attribute proximity node. The Source position is an implicit position field, but can be connected with a position input node with alterations before use. The target input and mode function the same as the original node. Patch by Johnny Matthews with edits from Hans Goudey (@HooglyBoogly). Differential Revision: https://developer.blender.org/D12635
2021-09-28Geometry Nodes: Field version of curve reverse nodeJohnny Matthews
The updated version has a selection input as a field and does not realize instances implicitly. Differential Revision: https://developer.blender.org/D12506