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AgeCommit message (Expand)Author
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
2018-03-13Merge branch 'master' into blender2.8Campbell Barton
2018-03-13Cleanup: doxygen commentsCampbell Barton
2018-02-23Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-23Cycles: add Principled Volume shader.Brecht Van Lommel
2018-02-03Merge branch 'master' into blender2.8Brecht Van Lommel
2018-02-03Cycles: add Vector Displacement node and extend Displacement node.Brecht Van Lommel
2018-01-23Merge branch 'master' into blender2.8Brecht Van Lommel
2018-01-23Cycles: add Displacement node.Brecht Van Lommel
2018-01-21Merge branch 'master' into blender2.8Germano
2018-01-21Fix old files with changed node socket type not loading correctly.Brecht Van Lommel
2018-01-16Merge branch 'master' into blender2.8Campbell Barton
2018-01-16Cleanup: indentationCampbell Barton
2017-11-23Rename any instance of scene layer or render layer in code with view layerDalai Felinto
2017-11-22SceneRenderLayer Removal/RefactorDalai Felinto
2017-11-08Merge branch 'master' into blender2.8Brecht Van Lommel
2017-11-08Cycles: add bevel shader, for raytrace based rounded edges.Brecht Van Lommel
2017-10-27GPUMaterial: Add a domain property.Clément Foucault
2017-10-16Workspace: Move engines to workspace and Properties Editor cleanupDalai Felinto
2017-10-16Fix compatibility flag for nodetreeDalai Felinto
2017-08-29Depsgraph: Fix missing updates when tweaking node tree parametersSergey Sharybin
2017-08-29Add utility function to copy default values from one tree to anotherSergey Sharybin
2017-08-18Eevee: Convert metallic nodes into princinpled nodesDalai Felinto
2017-08-18Swap Eevee material output with (Cycles) Material OutputDalai Felinto
2017-08-07Refactor ID copying (and to some extent, ID freeing).Bastien Montagne
2017-08-07Refactor ID copying (and to some extent, ID freeing).Bastien Montagne
2017-06-20Clean node names and organize menus for eeveeLuca Rood
2017-06-20Implement Eevee output node systemLuca Rood
2017-06-14Merge branch 'master' into blender2.8Bastien Montagne
2017-06-14Make whole ID copying code use const source pointer.Bastien Montagne
2017-05-03Merge branch 'master' into blender2.8Lukas Stockner
2017-05-03Render API/Cycles: Identify Render Passes by their name instead of a type flagLukas Stockner
2017-05-03Eevee: Add "uber" Shader Output Nodes.Clément Foucault
2017-05-01Eevee: World nodetree gpumaterial compatibility.Clément Foucault
2017-04-18Merge remote-tracking branch 'origin/master' into blender2.8Dalai Felinto
2017-04-18Squashed commit of the following:Pascal Schoen
2017-03-25Merge branch 'master' into blender2.8Campbell Barton
2017-03-24Fix/workaround T51007: Material viewport mode crash on node with more than 64...Sergey Sharybin
2017-02-07Render Layers and Collections (merge from render-layers)Dalai Felinto
2016-12-12Cleanup: Get rid of ntreeSwitchID(_ex) functions, use generic BKE_libblock_re...Bastien Montagne
2016-07-21Refactor/deduplicate even more make_local code (and fix part of T48907).Bastien Montagne
2016-07-14Add option to id_make_local to force localization of datablock, even if not u...Bastien Montagne
2016-07-10Refactor/enhance ntreeMakeLocal().Bastien Montagne
2016-07-10Cleanup/Refactor: pass Main pointer to all ID copy functions.Bastien Montagne
2016-06-22ID-Remap - Step one: core work (cleanup and rework of generic ID datablock ha...Bastien Montagne
2016-06-14Fix T48613: Bump mapping in cycles is not shown on the viewport when the mate...Sergey Sharybin
2016-05-11Fix for inline documentation of FOREACH_NODETREE.Lukas Tönne
2016-02-12Fix T47379: crash appending materials with node trees.Brecht Van Lommel
2015-12-03Node callback for handling link insertion and swapping of occupied inputs.Lukas Tönne
2015-11-12Cleanup: unused definesCampbell Barton