Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-31 | Added 'delete unlocked vertex groups' option. | Sybren A. Stüvel | |
2016-01-21 | Weight Paint: Make multi-paint & mirror work as if bone selection was symmetric | Alexander Gavrilov | |
The simplest way of handling mirroring in multi-paint is creating a uniform symmetric selection and relying on existing symmetric weights to direct changes to the appropriate vertex groups. This already works if mirror bones are selected manually, and can be made easier to use by doing it implicitly. | |||
2015-01-09 | Transfer Data: add main core code and operators. | Bastien Montagne | |
This add code needed to map a CD data layout from source mesh towards destination one, and code needed to actually transfer data, using BKE's mesh remap generated data. This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones (like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly shape keys, this is known TODO. Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols). Notes: * New transfer operators transfer data from active object towards selected ones. * Modifier will be committed separately. * Old weight transfer code (for vgroups) is kept for now, mostly because it is the only usable one in weightpaint mode (it transfers from selected object to active one, this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon. Again, heavily reviewed and enhanced by Campbell, thanks! | |||
2014-11-19 | Refactor: Move part of vgroup handling code from ED_mesh/object_vgroup.c to ↵ | Bastien Montagne | |
BKE_object_deform. Along with some minor cleanup and simplifications. Reviewers: campbellbarton Subscribers: sergey Differential Revision: https://developer.blender.org/D903 | |||
2013-05-15 | use bool arrays rather then char for weight paint lock/select arrays | Campbell Barton | |
2012-09-06 | code clenup: comments and some style edits on ghost/osx (odd indentation) | Campbell Barton | |
2012-09-05 | code cleanup: move get_selected_defgroups into object_deform.c and make it ↵ | Campbell Barton | |
behave like similar functions, also when drawing vertex weight colors, only call this function when multi-paint is enabled. | |||
2012-09-05 | code cleanup: move functions for getting defgroup arrays from objects out of ↵ | Campbell Barton | |
editors into blenkernel, since they are generally useful. |