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2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2018-12-30Cleanup: remove non-existing function declarationsCampbell Barton
2018-03-06Fix T53206: Array modifier doesn't merge vgroupsCampbell Barton
Vertex group remapping utility function, now shared between object join and array modifier cap-ends. Weights which don't exist are removed. D3092 by @Foaly
2016-10-31Added 'delete unlocked vertex groups' option.Sybren A. Stüvel
2016-01-21Weight Paint: Make multi-paint & mirror work as if bone selection was symmetricAlexander Gavrilov
The simplest way of handling mirroring in multi-paint is creating a uniform symmetric selection and relying on existing symmetric weights to direct changes to the appropriate vertex groups. This already works if mirror bones are selected manually, and can be made easier to use by doing it implicitly.
2015-01-09Transfer Data: add main core code and operators.Bastien Montagne
This add code needed to map a CD data layout from source mesh towards destination one, and code needed to actually transfer data, using BKE's mesh remap generated data. This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones (like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly shape keys, this is known TODO. Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols). Notes: * New transfer operators transfer data from active object towards selected ones. * Modifier will be committed separately. * Old weight transfer code (for vgroups) is kept for now, mostly because it is the only usable one in weightpaint mode (it transfers from selected object to active one, this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon. Again, heavily reviewed and enhanced by Campbell, thanks!
2014-11-19Refactor: Move part of vgroup handling code from ED_mesh/object_vgroup.c to ↵Bastien Montagne
BKE_object_deform. Along with some minor cleanup and simplifications. Reviewers: campbellbarton Subscribers: sergey Differential Revision: https://developer.blender.org/D903
2013-05-15use bool arrays rather then char for weight paint lock/select arraysCampbell Barton
2012-09-06code clenup: comments and some style edits on ghost/osx (odd indentation)Campbell Barton
2012-09-05code cleanup: move get_selected_defgroups into object_deform.c and make it ↵Campbell Barton
behave like similar functions, also when drawing vertex weight colors, only call this function when multi-paint is enabled.
2012-09-05code cleanup: move functions for getting defgroup arrays from objects out of ↵Campbell Barton
editors into blenkernel, since they are generally useful.