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2013-01-21Fixed render time regression in Blender InternalSergey Sharybin
It was caused by image threading safe commit and it was noticeable only on really multi-core CPU (like dual-socket Xeon stations), was not visible on core i7 machine. The reason of slowdown was spinlock around image buffer referencing, which lead to lots of cores waiting for single core and using image buffer after it was referenced was not so much longer than doing reference itself. The most clear solution here seemed to be introducing Image Pool which will contain list of loaded and referenced image buffers, so all threads could skip lock if the pool is used for reading only. Lock only needed in cases when buffer for requested image user is missing in the pool. This lock will happen only once per image so overall amount of locks is much less that it was before. To operate with pool: - BKE_image_pool_new() creates new pool - BKE_image_pool_free() destroys pool and dereferences all image buffers which were loaded to it - BKE_image_pool_acquire_ibuf() returns image buffer for given image and user. Pool could be NULL and in this case fallback to BKE_image_acquire_ibuf will happen. This helps to avoid lots to if(poll) checks in image sampling code. - BKE_image_pool_release_ibuf releases image buffer. In fact, it will only do something if pool is NULL, in all other case it'll equal to DoNothing operation.
2013-01-19Skip hidden faces in PBVH BMesh ray intersection testNicholas Bishop
Moved the GPU function gpu_bmesh_face_visible() to BKE_paint and inverted the test to match equivalent tests for other mesh types: paint_is_bmesh_face_hidden(). Changed BKE_pbvh_bmesh_node_save_orig() to not save hidden faces into the triangle array. Modified the non-use-original branch of pbvh_bmesh_node_raycast() to skip hidden faces. Fixes bug #33914: projects.blender.org/tracker/index.php?func=detail&aid=33914&group_id=9&atid=498
2012-12-30Add DNA/RNA/BKE infrastructure for dynamic-topology sculpt modeNicholas Bishop
* Add a detail_size field to the Sculpt struct, two new sculpt flags, and a Mesh flag for dynamic-topology mode; that's it for file-level changes needed by dynamic topology * Add RNA for the new DNA field and flags * Add a new icon for dynamic-topology created by Julio Iglesias. TODO: update the icon for the new SVG icon format * Add a SculptSession function for converting from BMesh to Mesh, handles reordering mesh elements and setting face shading
2012-10-22Fix #32522: Object's diffuse color not showing in Sculpt ModeSergey Sharybin
Added option to display object's diffuse color multiplied by sculpting mask. This option could be found in Options panel of toolshelf when in sculpting mode. Thanks to Nicholas and Brecht for reviewing the patch!
2012-07-26code cleanup: use BKE_pain_ prefix for paint funcs. also minor style editsCampbell Barton
2012-07-25mask now draws in the image view, misc minor edits.Campbell Barton
2012-06-04Fix #31093: Brush's "Paint curve presets" in Image paint in UV\Image Editor ↵Sergey Sharybin
doesn't work if weight paint mode is active Some operators like curve presets, color sample and some more were using object's mode to distinguish in which mode user is currently painting. Such approach fails in cases when there's paint mode active in 3D viewport and Image Editor. Changed logic here to use some context's state like active space which helps distinguishing current paint mode more accurate. Ported all areas which uses paint_get_active() to new paint_get_active_from_context(). There're still some calls to paint_get_active(), but that shouldn't be harmful due to that places indeed have object's mode as priority when getting paint mode.
2012-05-11style cleanup: mainly sculpt/whitespaceCampbell Barton
2012-05-11Add undo/redo support for paint masks.Nicholas Bishop
2012-05-11Add GridPaintMask accessor to paint.c.Nicholas Bishop
2012-05-03Patch [#30255] Center Last StrokeJason Wilkins
Enables the NUMPERIOD view centering operator to work in sculpt mode. Hitting NUMPERIOD while in sculpt mode will center the view on the end of the last sculpting stroke made by the user. This is useful for quickly refocusing on the current work area without fussing with the view controls. It does not zoom into the stroke (slide only). It does nothing if there have been no strokes.
2012-03-17Reduce poly map memory usage (used by sculpt smooth brush.)Nicholas Bishop
Changed the create_vert_poly_map function to return a more compact structure. Memory saved will vary depending on the mesh, but typically it should be about one third of the old size.
2012-03-14Add MDisps.hidden bitmap.Nicholas Bishop
Updates SDNA, customdata functions, and file read/write. Also adds accessor functions to BKE paint.
2012-02-18svn merge ^/trunk/blender -r44189:44204Campbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-05add function for getting a polygon map: dm->getPolyMap(ob, dm).Campbell Barton
polygon version of dm->getFaceMap(ob, dm) sculpt uses this for checking connectivity.
2012-02-05update sculpt mode not to rely on tesselated faces (use MPoly's instead, ↵Campbell Barton
saves slowdown of having to maintain tesselation of base mesh data)
2011-12-05manual sync with trunk - pulling in changes where the issues are not bmesh ↵Campbell Barton
spesific - some merges added lines in multiple times - removed some NULL checks that were only in bmesh - enable cycles by default (was disabled because it used not to work) - make formatting match
2011-11-15svn merge -r41751:41779 ^/trunk/blenderCampbell Barton
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-10-24svn merge ^/trunk/blender -r41226:41227 .Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-17svn merge ^/trunk/blender -r41005:41075Campbell Barton
2011-10-17docs / clenup (no functional code changes)Campbell Barton
- added API examples for mathutils.Color/Euler/Quaternion/Matrix. - corrected own bad spelling matricies --> matrices. - minor pep8 edits. - update CMake ignore file list.
2011-10-14svn merge ^/trunk/blender -r40890:40950Campbell Barton
2011-10-10fix bad svn ID tagsCampbell Barton
2011-10-10header cleanup (no functional changes)Campbell Barton
2011-09-22svn merge ^/trunk/blender -r40367:40368 --- raddish weight paint mergeCampbell Barton
2011-09-19edits to radish before merge with trunkCampbell Barton
- removed some unused functions. - renamed vars to make more sense paint_vertex.c 'flags' --> 'lock_flags' - some odd modifications were made in unrealted, commented code, copy these back from trunk. - rename vertex_group_fix 'cp' property to 'accuracy' - make style more consistant with trunk. - remove 'Radish' comments.
2011-09-18Split do_weight_paint_vertex() to isolate the simple case.Jason Hays
Added a tool-tip to the "fix deforms" op. Removed code markers: "Radish"
2011-09-18Changed the branch code markers to say "Radish" in response to a review.Jason Hays
They weren't & aren't meant to show ownership, they just help me navigate my related code.
2011-09-17svn merge -r40166:40279 ^/trunk/blenderCampbell Barton
2011-09-14svn merge -r40179:40195 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-14resolve bad level calls from blenkenel/ into editors/ & remove editors from ↵Campbell Barton
the include path from CMake & SCons. * ED_curve_editnurbs --> curve_editnurbs * ED_sculpt_modifiers_changed --> object_sculpt_modifiers_changed
2011-07-12Lots of incomplete changes:Jason Hays
Weight Paint Vertex Select tweaked to act like edit mode's select and Circle select was added, but clipping is not working properly for either. Select all was added too, but to the Q key until I look into overriding A's select all bones. The select vertices checkbox was moved to the header, but it does not force face select mask to turn off yet--and it doesn't have the correct icon. There will definitely be an update tomorrow to fix the problems with all or most of the issues.
2011-04-15=bmesh= merge from trunk at r36153Joseph Eagar
2011-03-12== Sculpt ==Nicholas Bishop
* Removed some fields from struct SculptSession: - Fields drawobject, projverts, and previous_r were completely unused - Field `ob' was really unnecessary, changed sculpt functions to pass the object rather than the SculptSession This removal of `ob' from SculptSession should should make it a little easier to continue generalizing paint/sculpt functionality. There should be no visible changes from cleanup.
2011-02-27merge with/from trunk at r35190Joseph Eagar
2011-02-18doxygen: blenkernel under core as module.Nathan Letwory
2011-01-31Todo issue: sculpting on deformed meshSergey Sharybin
Used a crazyspace approach (like in edit mode), but only modifiers with deformMatricies are allowed atm (currently shapekeys and armature modifiers only). All the rest modifiers had an warning message that they aren't applied because of sculpt mode. Deformation of multires is also unsupported. With all this restictions users will always see the actual "layer" (or maybe mesh state would be more correct word) they are sculpting on. Internal changes: - All modifiers could have deformMatricies callback (the same as deformMatriciesEM but for non-edit mode usage) - Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it could be generalized for usage in other painting modes (particle edit mode, i.e) Todo: - Implement crazyspace correction to support all kinds of deformation modifiers - Maybe deformation of multires isn't so difficult? - And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed without code duplicating?
2010-09-04merge with trunk at r31523Joseph Eagar
2010-08-04Brush/Paint internal changesCampbell Barton
- remove brush array for each Paint struct, just use a single brush pointer. - removed rna function based template filtering. - filter brushes using a flag on the brush and the pointer poll function. - set the brushes using a new operator WM_OT_context_set_id(). TODO - remake startup.blend, currently brush groupings are lost. - rewrite WM_OT_context_set_id() to use rna introspection.
2010-07-26* Factored out some duplicated code from rna_brush into paint.c, added a new ↵Nicholas Bishop
function that checks whether a brush is used by that paint struct * Fixed an improperly initialized variable in BKE_previewing_free_id * Added an RNA access function to get the icon associated with a value
2010-07-19part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :)Joseph Eagar
2010-07-14Merge GSOC Sculpt Branch: 28499-30319Jason Wilkins
https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-jwilkins See log of that branch for details.
2010-06-22[#22262] Sculpting shape keys using the Smooth brush switches the shape to ↵Sergey Sharybin
the Basis PBVH used the same verts array as mesh data and shape key/reference key coords were applying on the mesh data, so on some refreshing undeformed mesh was displayed. Added utility functions to get vert coords from key block, apply new vert coords on keyblock and function to apply coords on bpvh, so now pbvh uses it's ovn vertex array and no changes are making to the mesh data. Additional change: Store key block name in SculptUndoNode, so now shape wouldn't be copied to wrong keyblock on undo
2010-03-22Sculpt Mode Bugfixes:Brecht Van Lommel
* #20833: layer brush doesn't work with multires. * #20946: sculpt mode partially removes parts of the mesh in the viewport. * #20420: grab brush stops after moving some distance. * #20906: sculpt grab tool moves in wrong direction. * #21132 and #21272: undo on object with subdivision surface modifier crashes. * #21115: subsurf + multires + sculpting + undo causes crash. * #20683: sculpt + multires apply + undo crash. * #19094: wrong outline in solid mode.
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-09merge with trunk at r27259 and commit of a patch by anthony jones to fix ↵Joseph Eagar
msvc (though further work may be needed because changes made by the merge
2010-02-12correct fsf addressCampbell Barton