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2012-03-17Reduce poly map memory usage (used by sculpt smooth brush.)Nicholas Bishop
Changed the create_vert_poly_map function to return a more compact structure. Memory saved will vary depending on the mesh, but typically it should be about one third of the old size.
2012-03-14Add MDisps.hidden bitmap.Nicholas Bishop
Updates SDNA, customdata functions, and file read/write. Also adds accessor functions to BKE paint.
2012-02-18svn merge ^/trunk/blender -r44189:44204Campbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-05add function for getting a polygon map: dm->getPolyMap(ob, dm).Campbell Barton
polygon version of dm->getFaceMap(ob, dm) sculpt uses this for checking connectivity.
2012-02-05update sculpt mode not to rely on tesselated faces (use MPoly's instead, ↵Campbell Barton
saves slowdown of having to maintain tesselation of base mesh data)
2011-12-05manual sync with trunk - pulling in changes where the issues are not bmesh ↵Campbell Barton
spesific - some merges added lines in multiple times - removed some NULL checks that were only in bmesh - enable cycles by default (was disabled because it used not to work) - make formatting match
2011-11-15svn merge -r41751:41779 ^/trunk/blenderCampbell Barton
2011-11-11correct indentation and some whitespace edits (no functional changes)Campbell Barton
2011-10-24svn merge ^/trunk/blender -r41226:41227 .Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-17svn merge ^/trunk/blender -r41005:41075Campbell Barton
2011-10-17docs / clenup (no functional code changes)Campbell Barton
- added API examples for mathutils.Color/Euler/Quaternion/Matrix. - corrected own bad spelling matricies --> matrices. - minor pep8 edits. - update CMake ignore file list.
2011-10-14svn merge ^/trunk/blender -r40890:40950Campbell Barton
2011-10-10fix bad svn ID tagsCampbell Barton
2011-10-10header cleanup (no functional changes)Campbell Barton
2011-09-22svn merge ^/trunk/blender -r40367:40368 --- raddish weight paint mergeCampbell Barton
2011-09-19edits to radish before merge with trunkCampbell Barton
- removed some unused functions. - renamed vars to make more sense paint_vertex.c 'flags' --> 'lock_flags' - some odd modifications were made in unrealted, commented code, copy these back from trunk. - rename vertex_group_fix 'cp' property to 'accuracy' - make style more consistant with trunk. - remove 'Radish' comments.
2011-09-18Split do_weight_paint_vertex() to isolate the simple case.Jason Hays
Added a tool-tip to the "fix deforms" op. Removed code markers: "Radish"
2011-09-18Changed the branch code markers to say "Radish" in response to a review.Jason Hays
They weren't & aren't meant to show ownership, they just help me navigate my related code.
2011-09-17svn merge -r40166:40279 ^/trunk/blenderCampbell Barton
2011-09-14svn merge -r40179:40195 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-09-14resolve bad level calls from blenkenel/ into editors/ & remove editors from ↵Campbell Barton
the include path from CMake & SCons. * ED_curve_editnurbs --> curve_editnurbs * ED_sculpt_modifiers_changed --> object_sculpt_modifiers_changed
2011-07-12Lots of incomplete changes:Jason Hays
Weight Paint Vertex Select tweaked to act like edit mode's select and Circle select was added, but clipping is not working properly for either. Select all was added too, but to the Q key until I look into overriding A's select all bones. The select vertices checkbox was moved to the header, but it does not force face select mask to turn off yet--and it doesn't have the correct icon. There will definitely be an update tomorrow to fix the problems with all or most of the issues.
2011-04-15=bmesh= merge from trunk at r36153Joseph Eagar
2011-03-12== Sculpt ==Nicholas Bishop
* Removed some fields from struct SculptSession: - Fields drawobject, projverts, and previous_r were completely unused - Field `ob' was really unnecessary, changed sculpt functions to pass the object rather than the SculptSession This removal of `ob' from SculptSession should should make it a little easier to continue generalizing paint/sculpt functionality. There should be no visible changes from cleanup.
2011-02-27merge with/from trunk at r35190Joseph Eagar
2011-02-18doxygen: blenkernel under core as module.Nathan Letwory
2011-01-31Todo issue: sculpting on deformed meshSergey Sharybin
Used a crazyspace approach (like in edit mode), but only modifiers with deformMatricies are allowed atm (currently shapekeys and armature modifiers only). All the rest modifiers had an warning message that they aren't applied because of sculpt mode. Deformation of multires is also unsupported. With all this restictions users will always see the actual "layer" (or maybe mesh state would be more correct word) they are sculpting on. Internal changes: - All modifiers could have deformMatricies callback (the same as deformMatriciesEM but for non-edit mode usage) - Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it could be generalized for usage in other painting modes (particle edit mode, i.e) Todo: - Implement crazyspace correction to support all kinds of deformation modifiers - Maybe deformation of multires isn't so difficult? - And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed without code duplicating?
2010-09-04merge with trunk at r31523Joseph Eagar
2010-08-04Brush/Paint internal changesCampbell Barton
- remove brush array for each Paint struct, just use a single brush pointer. - removed rna function based template filtering. - filter brushes using a flag on the brush and the pointer poll function. - set the brushes using a new operator WM_OT_context_set_id(). TODO - remake startup.blend, currently brush groupings are lost. - rewrite WM_OT_context_set_id() to use rna introspection.
2010-07-26* Factored out some duplicated code from rna_brush into paint.c, added a new ↵Nicholas Bishop
function that checks whether a brush is used by that paint struct * Fixed an improperly initialized variable in BKE_previewing_free_id * Added an RNA access function to get the icon associated with a value
2010-07-19part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :)Joseph Eagar
2010-07-14Merge GSOC Sculpt Branch: 28499-30319Jason Wilkins
https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-jwilkins See log of that branch for details.
2010-06-22[#22262] Sculpting shape keys using the Smooth brush switches the shape to ↵Sergey Sharybin
the Basis PBVH used the same verts array as mesh data and shape key/reference key coords were applying on the mesh data, so on some refreshing undeformed mesh was displayed. Added utility functions to get vert coords from key block, apply new vert coords on keyblock and function to apply coords on bpvh, so now pbvh uses it's ovn vertex array and no changes are making to the mesh data. Additional change: Store key block name in SculptUndoNode, so now shape wouldn't be copied to wrong keyblock on undo
2010-03-22Sculpt Mode Bugfixes:Brecht Van Lommel
* #20833: layer brush doesn't work with multires. * #20946: sculpt mode partially removes parts of the mesh in the viewport. * #20420: grab brush stops after moving some distance. * #20906: sculpt grab tool moves in wrong direction. * #21132 and #21272: undo on object with subdivision surface modifier crashes. * #21115: subsurf + multires + sculpting + undo causes crash. * #20683: sculpt + multires apply + undo crash. * #19094: wrong outline in solid mode.
2010-03-22spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text)Campbell Barton
2010-03-09merge with trunk at r27259 and commit of a patch by anthony jones to fix ↵Joseph Eagar
msvc (though further work may be needed because changes made by the merge
2010-02-12correct fsf addressCampbell Barton
2010-01-06Merge with trunk/2.5 at r25563Joseph Eagar
Most likely will not compile for others, I'd appreciate any build errors and missing files reports (I can never seem to get everything committed and all the build systems working without help). Porting over the sculpt/multires tools was a breeze, thanks goes to brecht for a design that didn't exclude ngons and was easy to port. Note that I've not tested externally-backed multires file support yet. Also, I still need to write version patch code for some cases. Some notes: * Like trunk, topological changes don't update multires right, so e.g. subdivide will duplicate multires data on the new faces, instead of subdividing it. * If you set the debug value (ctrl-alt-d) to 1 it'll turn on my experiments in speeding up sculpting on higher-res multires meshes (but note it makes partial redraw not completely accurate). * There's a bug where you have to go through editmode to get out of sculpt mode, not sure if I inherited or created this myself.
2009-11-25Sculpt:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r24483:24889
2009-11-11Forgot to include these files in sculpt shape key commit.Brecht Van Lommel
2009-11-05Sculpt: tool updates for latest changesBrecht Van Lommel
* Smooth: vert-face map is now only created when this tool is used, would be best to also avoid using it here to avoid a sudden increase in memory, but is not trivial. * Grab: now no longer uses active verts list and loops over nodes like other tools. * Layer: uses original coordinates from undo now to save memory when not using persistent layer. * Anchored: this option works again now, though is still quite slow as it loops over all verts/faces. Smooth, layer tools and the anchored option could still be improved to use less memory and/or work faster by only doing things per node.
2009-11-04Sculpt: now uses it's own Undo stack like editmesh. The main advantage here isBrecht Van Lommel
that it is able to store changes in the mesh more compact than global undo. It doesn't integrate well with multires yet, will tackle that when I start looking into multires, for now still focusing on sculpt on regular meshes.
2009-10-28Moved the PBVH from sculpt session to DerivedMesh/CDDM.Nicholas Bishop
* Multires sculpting appears to work now * PBVH gets recalculated in some cases where it shouldn't, haven't looked into this yet
2009-10-27Commit of the sculpt patch (#19672). Further development will be in this ↵Nicholas Bishop
branch until we merge to trunk.
2009-10-03imbusy GSoC'09 branch merge (Vertex Buffer Object support)Lukas Steiblys
2009-08-292.5 Paint:Nicholas Bishop
* Removed the BKE_sculpt file and moved it's contents (basically just the sculpt session struct) to BKE_paint
2009-08-202.5 Paint:Nicholas Bishop
* Weight paint and vertex paint now use the same cursor setup as sculpt
2009-08-202.5/Paint:Nicholas Bishop
* Converted vertex paint to use the new stroke system. Now supports the same smooth stroke and stroke spacing as sculpt mode. * Refactored the paint cursor a bit, just sculpt for now but other modes soon. * A couple warning fixes