Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-09-05Cleanup: Add const to BKE screen functionJulian Eisel
2020-09-03Sculpt: Face Set Extract OperatorPablo Dobarro
This implements a Face Set Extract operator, which is similar to mask extract. This operator uses a picker to select and Face Set in the mesh and extract the geometry directly to a new object. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8599
2020-08-13View2D: Inform region type on current view changesSergey Sharybin
Allows to hook per-space code which is to be run on view navigation. This is required to have zoom-to-fit implemented in the sequencer. There might be more cases where the clalback is to be called from, but it could be easier to address those on the case-by-case basis when its needed.
2020-08-07Merge branch 'blender-v2.90-release' into masterJacques Lucke
2020-08-07Code Style: use "#pragma once" in source directoryJacques Lucke
This replaces header include guards with `#pragma once`. A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`), because they are used in other places. This patch has been generated by P1561 followed by `make format`. Differential Revision: https://developer.blender.org/D8466
2020-08-04Refactor: rename SpaceType->new to SpaceType->createJacques Lucke
The data member `new` was conflicting with the `new` keyword when `BKE_screen.h` was included in C++ files. Reviewers: sergey Differential Revision: https://developer.blender.org/D8459
2020-07-17Fix T78959: Show current frame indicator when interface is lockedHans Goudey
When the playhead drawing moved to an overlay, a check was added to keep it from drawing with a locked interface. This is necessary for some overlays, but not this one, so this removes the check, making it the responsibility of the editor. A context function is added to make that check easier in the future. Differential Revision: https://developer.blender.org/D8313
2020-06-25Cleanup: spellingCampbell Barton
2020-06-23Performance: Draw play head as an overlayJeroen Bakker
When playing back animations a playhead is updated in all the animation editors. The drawing of the playhead is part of the drawing of the main region `RGN_TYPE_WINDOW` that redraws the whole region. This change will draw the play head and window scrollers when updating the screen. This affects the Action editor, Timeline, Graph editor, NLA editor and Sequence editor. There is noticeable speedup when using complex animation files. Spring 02_020_A.anim.blend fps went from 11.8 to 12.5 when showing a timeline and a action editor on a Ryzen 1700. * When playing back animation the markers don't jump up/down when near the frame. This could be added back. Reviewed By: Brecht van Lommel Differential Revision: https://developer.blender.org/D8066
2020-05-29Cleanup: spelling, correct reference to 'Mesh.mcol'Campbell Barton
2020-05-27Cleanup: sort file, structsCampbell Barton
2020-05-26UI: List Panel SystemHans Goudey
This implements a general system to implement drag and drop, subpanels, and UI animation for the stack UIs in Blender. There are NO functional changes in this patch, but it makes it relatively trivial to implement these features for stacks. The biggest complication to using panels to implement the UI for lists is that there can be multiple modifiers of the same type. Currently there is an assumed 1 to 1 relationship between every panel and its type, but there can be multiple list items of the same type, so we have to break this relationship. The mapping between panels and their data is stored with an index in the panel's runtime struct. To make use the system for a list like modifiers, four components must be added: 1. A panel type defined and registered for each list data type, with a known mapping between list data types and panel idnames. 1. A function called by interface code to build the add the panel layouts with the provided helper functions. - UI_panel_list_matches_data will check if the panel list needs to be rebuilt. - UI_panels_free_instanced will remove the existing list panels - UI_panel_add_instanced adds a list panel of a given type. 3. An expand flag for the list data and implementations of get_list_data_expand_flag and set_list_data_expand_flag. 4. For reordering, the panel type's reorder callback. This is called when the instanced panels are drag-dropped. This requires implementing a "move to index" operator for the list data. Reviewed By: Severin, brecht Differential Revision: https://developer.blender.org/D7490
2020-05-18Refactor: Move WindowManager and Screen foreach_id to new IDTypeInfo structure.Bastien Montagne
That one was a bit more complicated, and is still only partial refactor (ultimately we want to have a foreach_id callback in SpaceType itself I think...).
2020-04-04Cleanup: Rename Panel * variables from pa to panelHans Goudey
2020-04-03Cleanup: Rename ExtensionRNA variables from ext to rna_extJulian Eisel
Makes it more clear that code using this is related to the RNA integration of a type. Part of T74432. Also ran clang-format on affected files.
2020-04-03Cleanup: Rename bScreen variables from sc/scr to screenJulian Eisel
Part of T74432. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-04-03Cleanup: Rename ScrArea variables from sa to areaJulian Eisel
Follow up of b2ee1770d4c3 and 10c2254d412d, part of T74432. Now the area and region naming conventions should be less confusing. Mostly a careful batch rename but had to do few smaller fixes. Also ran clang-format on affected files.
2020-03-12Fix T73212: Gizmo's are still interactive when behind nodesCampbell Barton
2020-03-06Cleanup: Rename ARegion variables from ar to regionJulian Eisel
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
2020-03-02Cleanup: make remaining blenkernel headers work in C++Jacques Lucke
2019-08-25Cleanup: redundant struct declarationsCampbell Barton
2019-07-01Cleanup: move screen region find into utility functionCampbell Barton
2019-05-19UI: add Panel.bl_order property to control order of panels for add-onsBrecht Van Lommel
This fixes poor Cycles panel ordering, with Freestyle and Custom Properties appearing at the top. For most cases order of registration is still the easiest way to control order and it's recommended to keep using that. This is mainly to solve a few cases where we want a few built-in panels to appear below add-on panels.
2019-05-19UI: Remove Hover Highlight When Outliner Loses FocusHarley Acheson
This patch removes the hover highlight that can sometimes remain after moving out of the Outliner space Differential Revision: https://developer.blender.org/D4822 Reviewed by Brecht Van Lommel
2019-04-27Cleanup: comments (long lines) in blenkernelCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Fix T61136: Header alignment preference has no effectCampbell Barton
Users expect this to apply to existing files, adjust this to apply on load, defaults to off.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-02Cleanup: remove author/date info from doxy headersCampbell Barton
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-09Revert/Redo ugly rBd12b3767f81d commit (i.e. add locked sorting option to ↵Bastien Montagne
UIList). Too many things done wrong in original rBd12b3767f81d to list them all here, hopefully nothing bad sneaked in again this time :| Also cleaned up a little the 'sort by name', even though (since we only have two options by default, sort by index and by name) we can abuse it as a binary option for now, this is not a bitflag...
2018-11-25UI: Initial User-Preferences redesignJulian Eisel
Implements the first changes for T54115: * Rename "User Preferences" window to "Settings" in the UI. We'll likely put workspace settings in there, separate from the global user settings. System settings should become separate from user settings in future to allow settings for specific hardware. * Add sidebar region for navigation (scrolls independently). Addresses space problems, so we can add more categories as needed now. * Increase size of Settings window to compensate new navigation bar. * Group sections into User Preferences and System. Icons for section groups by Andrzej Ambroz. Thanks! * Bumps subversion for file compatibility. Screenshot: https://developer.blender.org/F5715337 I also added categories for future work, but commented them out. We may also want to redesign contents of each section now. Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D3088 Design Task: https://developer.blender.org/T54115
2018-10-30UI: Move Properties editor context path into headerJulian Eisel
This will probably be a temporary solution to fill empty space, for until we have a search button there. Hence, I made this optional using a compile flag.
2018-10-11Add new parameter to reverse UIList itemsAntonioya
Now, it was possible to invert the order of the UIlist using the filter, but it was impossible to know if the list was inverted or not. The problem with this is that any other element depending of this value could not be adjusted. See https://devtalk.blender.org/t/how-to-access-uilist-properties/2268 The new parameter allows to set the reverse order by default. When the list is set as reverse, it cannot be inverted again, so the invert button is removed of the filter. This change is needed to fix a requested feature for Grease Pencil (T56985) and because a lot of 2D softwares use the drawing layers in the inverse order used in Blender.
2018-09-04Cleanup: remove legacy layer and dupli code.Brecht Van Lommel
2018-08-21Fix a few unintended changes with new default startup.blend.Brecht Van Lommel
2018-07-17Render: add "OpenGL" render engine.Brecht Van Lommel
This is intended for quick renders for previsualization, animation previews or sequencer previews. It provides the same settings as found in the 3D view Shading popover in solid display mode, but in the scene render properties. The "Workbench" engine was removed, and this name no longer appears in the user interface, it's purely an internal name. We might come up with a better name for this OpenGL engine still, but it's good to be consistent with the OpenGL Render operator name since this has a similar purpose.
2018-07-15WM: rename manipulator to gizmo internallyCampbell Barton
2018-07-04Cleanup: pass window to listeners, instead of screen + workspace.Brecht Van Lommel
2018-07-03UI: optional ui-unit-width for popoversCampbell Barton
Some popovers don't fit well with the default width, allow panels to adjust as needed.
2018-07-02Fix: Global area edges couldn't call right click menu to join/splitJulian Eisel
Operators ignored edges along the screen-layout bounds. They should've ignored those along window bounds instead. Although the global areas can not be joined/split, the adjacent areas can. So the menu should still be shown. Had to change the return value of area joining operator, so that an error report can show up when trying to join over a global area edge. Think this is fine to do, but you never know with such stuff. Preferably we'd gray out the "Join Area" item in the menu when clicking on the edge of a global area. Unfotunately the operator uses coordinates passed as operator properties to find the right edge/areas, which we cannot access from the poll callback.
2018-07-02Merge branch 'master' into blender2.8Campbell Barton
2018-07-02Cleanup: use bool for poll functionsCampbell Barton
2018-06-23UI: Add user defined context menuCampbell Barton
- Add/Remove from RMB context menu. - Stored in user preferences. - Access from Q key. See T55027.
2018-06-13UI: preset popover buttons in panel headers.Brecht Van Lommel
Moves the preset into a menu for the panel header, so it can be changed without opening the panel and takes up less space. Two remaining issues: * For long lists the add new preset button can be scrolled off screen. * We should support showing the name of the chosen preset in the panel header, but the current preset system does not support detecting which preset is used. Differential Revision: https://developer.blender.org/D3366
2018-06-12Merge branch 'master' into blender2.8Campbell Barton
2018-06-12WM: rename BKE_regiontype_from_idCampbell Barton
This returns the first as a fallback, causing confusing usage. Renamed and added a version of the function that doesn't.
2018-06-03UI: add subpanel support.Brecht Van Lommel
In the Python API, any panel becomes a subpanel by setting bl_parent_id to the name of the parent panel. These subpanels can contain advanced or less commonly used settings.