Age | Commit message (Collapse) | Author |
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faces/verts)
* Means that full object recalc isn't done, so multires works more as expected now
* Moved mesh element cache back to sculpt session (from sculpt cache), really makes more sense there
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* Added undo push for toggling sculpt mode
* Little optimization for brush texture, was generating quite large textures unecessarily
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whether to use brush spacing.
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scene->toolsettings, moved the RNA to reflect that too.
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added a separate sculpt stroke cache for some values that usually aren't even changed except at stroke initialization.
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soc-2008-nicholasbishop branch.
Note: any old code with multires_test() or multires_level1_test() can
just be deleted, not needed by the multires modifier.
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Undoing in sculpt mode correctly returns to previous pivots now.
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* Generalized the interactive brush property control from sculpt mode into a simple API
* Modified sculpt mode to take advantage of this (even fixes some minor bugs!)
* Added shortcuts in particle edit to set brush size/strength (FKEY/shift+FKEY)
Still todo are the other modes that have brushes...
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Fixed a memory leak when using the interactive brush resize tool.
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Fixed bad level calls in sculptmode.
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