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2009-12-13* renamed BKE_sequence.h and sequence.c --> sequencerCampbell Barton
* renamed util.c --> path_util.c since there are more then 1 of these files which makes setting breakpoints annoying.
2009-12-12Sequencer: Transform Strip updates (Durian wish)Andrea Weikert
Removed the Start/End Settings and the effect_fader from the sequencer transform strip. The transform strip can now only be animated directly by keying the Scale X, Scale Y, Translate X, Translate Y and Rotation values. Caveat: The uniform scale re-uses the Scale X value, so when changing the animation on Scale X in the non-uniform scaling case, the uniform scaling will be affected too. This was done to not break files for Durian. Note: As much as I would have liked to clean up the TransformVars, it caused crashes of earlier versions of blender when opening the file. The rna identifiers were also kept as to not break any existing animation on those keys.
2009-12-09very very bad hack to have sequencer strips fcurve data transform with them.Campbell Barton
ifdef'd so its not kept in by accident. Committing because without this animating with the sequencer isnt really usable and am not interensted in having many patches applied on artists systems.
2009-12-08Sequencer:Brecht Van Lommel
* Sound strips now respect metastrips for muting. That means they are muted if the metastrip is muted, and don't play when located outside of the current metastrip. * Operators now use notifiers instead of redraw tagging, added a separate notifier for selection as well, but that is not used to do less redraws yet.
2009-11-19* Added control and animation of sound volume of sequence sound strips ↵Matt Ebb
(found in properties pane) To insert keys, use I key while hovering over the button for now, rmb clicking on the property to insert a key doesn't work (general bug for all regions except property editor - will investigate). Doesn't convert over from old fac0 ipos on opening old files though for the time being. * Made sequence strip names unique while I was at it, to allow strip properties to be animated properly.
2009-11-14sequencer support for loading multiple movie and sounds at once.Campbell Barton
- more api like functions for adding movie, sound & images (easier to use from pyrna api) - operators share more settings - renamed get_last_seq() to active_seq_get() - same for set.
2009-11-14- sequencer speed effect back using fcurves, still needs manual reloading to ↵Campbell Barton
refresh. - added a function id_data_find_fcurve() to get the fcurve without RNA vars. Aligorith: this could be made to use a path rather then a property name.
2009-10-22after transform if strips overlap, move the frame rather then the channel to ↵Campbell Barton
fix. useful while snap isnt working. metastrips still need to be supported.
2009-10-19- listener for sequencer space panels added for frame changes, now redraws ↵Campbell Barton
during transform - invalid pointer was used for getting the sequencer length crashing blender or setting the length to negative values. - printf_strip(seq) for debugging sequence strip locations - Spelling: Cheet Sheet -> Cheat Sheet
2009-08-152.5: Screen/Scene New/Delete operators.Brecht Van Lommel
Implementation Note: * Moved the scene copy/unlink code back into blenkernel, with the exception of the copy single user stuff which is still in object_edit.c. * Uses SCREENDELETE notifier like SCREENBROWSE, seems only clean way to do this now.
2009-08-102.5: Sound branch merge!Joerg Mueller
See mailing list for additional information.
2009-08-03== Sequencer ==Peter Schlaile
This brings back sequencer rendering, moving do_render_seq() into the pipeline where it belongs. Things to fix: SCENE-strip rendering and memory cleanup for SCENE-strips. Otherwise: enjoy :)
2009-06-092.50:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
2009-01-29* Was missing checks for scene->ed which crashed blender when using the ↵Campbell Barton
sequencer for the first time. * Added WM_OT_tweak_gesture operator for select, drag * Sequencer select operator now returns OPERATOR_FINISHED|OPERATOR_PASS_THROUGH
2009-01-25* added operators SEQUENCER_OT_lock, unlock, reload, refresh_all, view_all, ↵Campbell Barton
view_selected. * sequencer transform now does overlap checks. * removed old transform functions from sequencer_edit.c * shuffle_seq moved to kernel, now moves strips to the end of the last sequence of itschannel (if all channels are used). 2.4x would remove the strip. * most of the 'Strip' menu items now call their operators in the header menu, some for view and select too.
2009-01-24* operators for toggling, making, separating metastrip's. (tab, m, alt+m)Campbell Barton
* transform support for metastrips * active strip is set to NULL if its freed again.
2009-01-21basic transform for sequencer stripsCampbell Barton
can transform the strips or move their handles Still todo, click-drag transform, metastrips support, snapping, markers overlap checks and constrain to valid channels.
2009-01-20WIP, operators SEQUENCER_OT_add_color_strip and SEQUENCER_OT_add_scene_stripCampbell Barton
but no menu to access them yet, for now can access them with R and Tkey
2009-01-122.5Ton Roosendaal
12k lines of sequencer back! Only seqaudio.c skipped for now. Notes: - it only draws now, nothing refreshes or edits. - fixed bug in view2d.c with vertical grid step being 0.0f - render code and fileselect code is #ifdeffed out - sequence evaluation code moved to blenkernel, so it can be used for render without bad level calls General note; sequencer code is very untidy, mixing styles too much. Tried to clean it some, but it would be nice if formatting is kept consistant from now on.
2008-12-152.50: added sequence.c in blenkernel for sequencer functionalityBrecht Van Lommel
that is not supposed to be in the editor but at blenkernel level to avoid bad level calls. Added sequencer free and strip iterator functions there and used them to make sequencer data load/save work again.