Age | Commit message (Collapse) | Author |
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- recode of the whole sequencer audio handling
- encode audio flag removed, instead you choose None as audio codec, added None for video codec too
- ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav
- sequencer wave drawing
- volume animation (now also working when mixing down to a file!)
- made sequencer strip position and length values unanimatable
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- use the endframe operator property
- dont use the startstill setting, gives odd results (start frame isnt the startframe)
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Multiple background images displaying each on a different axis.
Changes made from the original patch.
- Use an enum rather then multiple booleans.
- Reduced the space taken up by the user interface.
- Made the image template compact display not show fields & premul options.
- Added readfile.c lines so old blendfile images are loaded.
- Option to hide BGpic UI (like modifiers & constraints)
- Use the index rather then a bgpic from the context for the remove operator.
note: could be good to use 1 image for both left+right, for eg, but for this to work as intended we would need to add image flipping depending on the axis so left this commented out for now.
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menus, headers & render engines since there was a fair bit of duplicate functionality.
will remove the old system and update scripts next.
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single images were not having their animation data transformed correctly
made sequence strip opacity 0-1 rather then 0-100 in RNA
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- appending scenes would not append the sound and scene ID's for sequence strips
- reload button in sequence header now reloads sounds as well.
- redrawing the sequence image view didnt work while plaing (unless play was activated from that region)
- generic functions for running a callback on sequence strips recursively. seqbase_recursive_apply() and seq_recursive_apply()
- bind marker with camera was set to home key, use Ctrl+B instead.
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into other scenes nicer)
- multiple pastes after copying
- clear the sound handle when copying (was crashing)
- allow seq freeing without a scene (assumes seq strip isnt active and sound handle isnt set)
- free clipboard sequences on exit
- paste sequence strips using the relative playhead location from when they were copied.
TODO
- check scene pointers on paste
- detect overlaps after paste
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note: for inter-scene copying this uses a hack because Colin needs it because half his scene was scrambled by blender.
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- added RNA_property_string_set to the RNA_access.h
- include BKE_animsys.h in pipeline.c for sequencer update, hope these are ok.
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Extend the 'only selected' property in the graph editor to only show curves
from selected sequence strips and nodes as well.
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(TODO- rename)
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seq.end_frame_final
these expose the final start and end after offsets are applied. when set this is like grabbing the handle and moving it.
* made swapping strips shuffle effects and check for overlap.
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* renamed util.c --> path_util.c since there are more then 1 of these files which makes setting breakpoints annoying.
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