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2011-02-18doxygen: blenkernel under core as module.Nathan Letwory
2010-12-17Fix #25272: shrinkwrap with dependency cycle could lead to eternalBrecht Van Lommel
loop and increasing memory usage. Modifiers should never call mesh_get_derived_final or similar, only use ob->derivedFinal if it exists, if the dependencies are set correct and there are no cycles, it will be there.
2010-04-12- use more inline math funcitons where possibleCampbell Barton
- swapped in less verbose math functons - modifier include cleanup
2010-02-12correct fsf addressCampbell Barton
2009-08-30just some comment fixesTom Musgrove
2009-04-202.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r19323:HEAD Notes: * blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-01-042.5Ton Roosendaal
Think global, act local! The old favorite G.scene gone! Man... that took almost 2 days. Also removed G.curscreen and G.edbo. Not everything could get solved; here's some notes. - modifiers now store current scene in ModifierData. This is not meant for permanent, but it can probably stick there until we cleaned the anim system and depsgraph to cope better with timing issues. - Game engine G.scene should become an argument for staring it. Didn't solve this yet. - Texture nodes should get scene cfra, but the current implementation is too tightly wrapped to do it easily.
2008-11-04Simple warning fixesAndre Susano Pinto
2008-11-04Added Lattice vgroup support to shrinkwrap and simple deform modifier.Andre Susano Pinto
2008-08-13Fixed a typoAndre Susano Pinto
I was using the word "kept" (past tense) instead of "keep" (basic form). I hope my english teachter dont sees this commit xD
2008-08-13*Added documentation mainly at shrinkwrap.cAndre Susano Pinto
*removed commented code about the dropped shrinkwrap options *Removed references to "cut plane", "limitMesh".. its now called "auxiliar target" *Added option to shrinkwrap over an selected axis *"Normal projection" mode is now called "projection" since it can now project over "normal, and any combination X, Y, Z"
2008-08-07Moved bvhtree_from_mesh api to its own filesAndre Susano Pinto
BKE_bvhutils.h and intern/bvhutils.c
2008-08-04Made shrinkwrap variables be initialized when declaredAndre Susano Pinto
2008-08-02svn merge -r 15688:15908 ↵Andre Susano Pinto
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-07-25Converted shrinkwrap to a DeformOnly modifierAndre Susano Pinto
*the options "remove faces", "merge" points were removed *made shrinkwrap work with CVs (curves and nurbs surfaces) *cleanup shrinkwrap code.. (removed bruteforces and raytree methods)
2008-07-22*BVHTreeFromMesh api changed.. it now stores all information like defaults ↵Andre Susano Pinto
callbacks to raycast and nearest surface (just to make it easier to use) *Fixed button size of "Above surface"
2008-07-19Following the same optimization as bvh raycast:Andre Susano Pinto
*Made nearest surface also use "quad" bvh tree (instead of splitting quads in 2 bvh nodes). Again that leaded to improvements in build and query time. *BLI_bvhtree_find_nearest api is now following the same concept as BLI_bvhtree_ray_cast removed code relative to bvhtree_from_mesh_tris.
2008-07-19*Added "kept" mesh above surface option on shrinkwrap to nearest surfaceAndre Susano Pinto
changed a few code relative to project over normal mode (to try to kept code generic and more independent of modifier itself)
2008-06-21Added cut-plane option.Andre Susano Pinto
Its now possible to project 2 planes over a model and get a cloth.. Tought it still has a few issues.. related with distance to kept from mesh.
2008-06-17Added merge option to shrinkwrap when using projection mode (bruteforce for now)Andre Susano Pinto
Changed code to remove faces (now quad faces that got one vertice projected are turned on tri) Merge option is still not very usefull since shrinkwrap does not yet moves unprojected vertices
2008-05-07Normal projection:Andre Susano Pinto
+added option to remove faces where all vertices got unprojected Nearest surface point +15% faster closest point on point-tri function (archived by projecting the point on tri-plane and solving the problem on 2D) (its still using bruteforce on triangles.. I'll add the right data structure later)
2008-05-03Added control over distance to kept form target meshAndre Susano Pinto
Quad bug was fixed by splitting the quads that are feed to RayTree
2008-04-30Changed a bit of code structure to make method optimization easierAndre Susano Pinto
2008-04-25Shrinkwrap skeleton codeAndre Susano Pinto
+vertex weights supported +target object now saves to file: load/save works :) for now simple moves objects vertexs to the nearest vertexs on target object (so that I can test if its working correctly with the modifier API)