Age | Commit message (Collapse) | Author |
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https://svn.blender.org/svnroot/bf-blender/trunk/blender
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*the options "remove faces", "merge" points were removed
*made shrinkwrap work with CVs (curves and nurbs surfaces)
*cleanup shrinkwrap code.. (removed bruteforces and raytree methods)
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callbacks to raycast and nearest surface (just to make it easier to use)
*Fixed button size of "Above surface"
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*Made nearest surface also use "quad" bvh tree (instead of splitting quads in 2 bvh nodes).
Again that leaded to improvements in build and query time.
*BLI_bvhtree_find_nearest api is now following the same concept as BLI_bvhtree_ray_cast
removed code relative to bvhtree_from_mesh_tris.
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changed a few code relative to project over normal mode (to try to kept code generic and more independent of modifier itself)
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Its now possible to project 2 planes over a model and get a cloth..
Tought it still has a few issues.. related with distance to kept from mesh.
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Changed code to remove faces (now quad faces that got one vertice projected are turned on tri)
Merge option is still not very usefull since shrinkwrap does not yet moves unprojected vertices
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+added option to remove faces where all vertices got unprojected
Nearest surface point
+15% faster closest point on point-tri function
(archived by projecting the point on tri-plane and solving the problem on 2D)
(its still using bruteforce on triangles.. I'll add the right data structure later)
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Quad bug was fixed by splitting the quads that are feed to RayTree
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+vertex weights supported
+target object now saves to file: load/save works :)
for now simple moves objects vertexs to the nearest vertexs on target object
(so that I can test if its working correctly with the modifier API)
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