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2008-08-02svn merge -r 15688:15908 ↵Andre Susano Pinto
https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-07-25Converted shrinkwrap to a DeformOnly modifierAndre Susano Pinto
*the options "remove faces", "merge" points were removed *made shrinkwrap work with CVs (curves and nurbs surfaces) *cleanup shrinkwrap code.. (removed bruteforces and raytree methods)
2008-07-22*BVHTreeFromMesh api changed.. it now stores all information like defaults ↵Andre Susano Pinto
callbacks to raycast and nearest surface (just to make it easier to use) *Fixed button size of "Above surface"
2008-07-19Following the same optimization as bvh raycast:Andre Susano Pinto
*Made nearest surface also use "quad" bvh tree (instead of splitting quads in 2 bvh nodes). Again that leaded to improvements in build and query time. *BLI_bvhtree_find_nearest api is now following the same concept as BLI_bvhtree_ray_cast removed code relative to bvhtree_from_mesh_tris.
2008-07-19*Added "kept" mesh above surface option on shrinkwrap to nearest surfaceAndre Susano Pinto
changed a few code relative to project over normal mode (to try to kept code generic and more independent of modifier itself)
2008-06-21Added cut-plane option.Andre Susano Pinto
Its now possible to project 2 planes over a model and get a cloth.. Tought it still has a few issues.. related with distance to kept from mesh.
2008-06-17Added merge option to shrinkwrap when using projection mode (bruteforce for now)Andre Susano Pinto
Changed code to remove faces (now quad faces that got one vertice projected are turned on tri) Merge option is still not very usefull since shrinkwrap does not yet moves unprojected vertices
2008-05-07Normal projection:Andre Susano Pinto
+added option to remove faces where all vertices got unprojected Nearest surface point +15% faster closest point on point-tri function (archived by projecting the point on tri-plane and solving the problem on 2D) (its still using bruteforce on triangles.. I'll add the right data structure later)
2008-05-03Added control over distance to kept form target meshAndre Susano Pinto
Quad bug was fixed by splitting the quads that are feed to RayTree
2008-04-30Changed a bit of code structure to make method optimization easierAndre Susano Pinto
2008-04-25Shrinkwrap skeleton codeAndre Susano Pinto
+vertex weights supported +target object now saves to file: load/save works :) for now simple moves objects vertexs to the nearest vertexs on target object (so that I can test if its working correctly with the modifier API)