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2011-02-18doxygen: blenkernel under core as module.Nathan Letwory
2010-10-21remove unused args for some modifiers, no functional change.Campbell Barton
2010-05-14Fix:Matt Ebb
[#22310] Duplicate Does Not Propogate SimpleDeform's VGroup [#22321] duplicating object with smoke settings doesnt duplicate smoke settings ^ Genscher, you may want to check that but I thought it was pretty straightforward.
2010-02-12correct fsf addressCampbell Barton
2009-09-09Smoke:Daniel Genrich
* Enable cache for high res + new preview * Bugfix for smoke banding (in cooperation with N_T) Hint: Work-in-progress regarding collision objects so can be broken, didn't test Hint2: jahka enabled a general particle panel but * bake button doesn't work * step is not supported for cloth * several other things there ;)
2009-08-26Smoke:Daniel Genrich
* Deleting high res modifier again * fixing smoke + continue physics drawing * fixing cache reset when changing dissolve
2009-08-20Smoke:Daniel Genrich
* cache for low res (deactivating high res for now) * new way of view3d rendering of smoke (no longer 3 axes) -using 3dtexture now (introduced into gpu/intern) * introducing LZO and LZMA libs into extern (makefiles missing for now) * reducing memory usage after simulating for the frame ended (freeing temporary buffers) * splitting smoke into 2 modifier for the cache-sake (it cannot handle more than 1 cache on the same modifier-index) * no color on gui anymore * fixing non-power-of-2 resolutions (hopefully) * fixing select-deselect of domain drawing bug * fixing drawobject.c coding style (making Ton happy) ;-) HINT #1: If scons doesn't work -> cmakefiles are up-to-date, couldn't test scons (but i tried to mantain them, too) CODERS HINT #1: we really need a way to disable adding all modifiers through "Add Modifiers" dropdown! WARNING #1: before applying this commit, deactivate your SMOKE DOMAIN in your old files and save them then. You can open them then savely after that. WARNING #2: File and cache format of smoke can be changed, this is not final!
2009-08-10Smoke:Daniel Genrich
* bugfix for crash when loading smoke files more once on linux/mac * could also fix occasional explosions * code cleanup
2009-08-03Smoke: fix crash with collisions + flowsDaniel Genrich
2009-07-30BF2.5: First commit of smoke code.Daniel Genrich
Not working: a) rendering (since volumterics branch is not merged yet) b) moving collision objects of any kind c) saving of collision objects (because that's what I am working on) d) pointcache e) A bunch of other things I already know of So please do not report any bugs on this one yet :-)