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C-API is way smaller than the rest of the code which uses it.
So better to conditionally compile stub implementation than
to keep adding ifdef everywhere.
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Before that it was only first UV layer which was properly evaluated,
the rest were ignored. Now all layers are being properly handled.
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The idea is to create vertices along the coarse edges once, without
splitting coarse edges on separate ptex faces. This requires some
indexing magic, vertices within a patch are no longer sequential.
Not sure how to make it nicer without such a black magic looking
calculations (which are basically boiling down to mimicking order
of verts/edges creation).
In the current offsets calculation loose verts and edges are not
properly taken into account, but those are causing topology refiner
to fail anyway, so it needs a bit deeper change.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3570
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Previously it was ptex faces which were subdividing to the same
resolution. This was looking like more details for non-quad faces,
but was also causing discontinuity in the edge where quad touches
non-quad polygon.
Now ptex faces which are coming from non-quad faces are subdivided
at a half of resolution, matching old behavior and solving
discontinuity problem.
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The idea is to use this as a replacement of old CCG, now it is
based on OpenSubdiv. The goal is to reduce any possible overhead
which was happening with OpenSubdiv used by CCG.
Currently implemented/supported:
- Creation from mesh, including topology on OpenSubdiv side,
its refinement.
- Evaluation of limit point, first order derivatives, normal,
and face-varying data for individual coarse position.
- Evaluation of whole patches.
Currently not optimized, uses evaluation of individual coarse
positions.
- Creation of Mesh from subdiv, with all geometry being real:
all mvert, medge, mloop, and mpoly.
This includes custom data interpolation, but all faces currently
are getting separated (they are converted to ptex patches, which
we need to weld back together).
Still need to support lighter weights grids and such, but this
is already a required part to have subsurf working in the middle
of modifier stack.
Annoying part is ifdef all over the place, to keep it compilable
when OpenSubdiv is disabled. More cleaner approach would be to
have stub API for OpenSubdiv, so everything gets ifdef-ed in a
much fewer places.
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