Age | Commit message (Collapse) | Author |
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Think global, act local!
The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.
Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
meant for permanent, but it can probably stick there until we
cleaned the anim system and depsgraph to cope better with
timing issues.
- Game engine G.scene should become an argument for staring it.
Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
is too tightly wrapped to do it easily.
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of using flags). The lower two bytes of the group are used for python scripts while the upper two (or more) are reserved for internal grouping. Plenty either way.
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then other markers follow.
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a blockhandler panel. The panel is shown when find is invoked with Alt F (or from the menu). Successive presses of Alt F search again, while the panel is visible. Alt H does the same for replace. (Ctrl F and Ctrl H also work - more like other editors)
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avoid getting in the way. If there is a marker under the cursor, ESC will remove it and others in its group. Otherwise all temporary markers are removed. Tab finds/cycles/removes temp. markers, cycles non-temp. markers (under cursor) and behaves normally in all other cases.
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string and allows them to be edited from one instance. Improvements have also been made to the UI allowing better control over which occurrences to replace.
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relationships. They allow portions of text to be edited as one and enable quick jumping between and editing of different areas.
Flags control the behaviour and grouping of markers. At present, Ctrl+M places a marker with TMARK_EDITALL set for testing purposes.
I have also split the text area event handler into separate methods for marker handling and the existing text tools. This makes the events system much easier to follow as it was getting a little hairy.
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- Added GUI panel
- Selected text is copied to "find" field
- Option to search "all texts"
- Option to replace text
- Alt+F finds, Ctrl+Alt+F finds again (without UI)
- Alt+H replaces (UI), Ctrl+Alt+H replaces again (and undo works)
- Fixed: Find didn't push undos so cursor position was wrong
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inserting text. It seems Text.write() actually inserts *then* moves to the end of the buffer, so it doesn't really append as it says in the docs. However, with these new functions both appending and inserting can be achieved.
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* Alt-Left/Right: moves cursor/selection a word to the left/right
* Alt-/Ctrl-Delete/Backspace deletes whole words at a time
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
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- Moved WIN32 code to ghost and added code for other systems.
- Added functions getClipboard(flag), and putClipboard(buffer, flag)
-Flag is used on X11 to request selection buffer or clipboard.
-If any other system uses flag = 1 the function returns doing nothing.
- Changed ctrl +c/v and shift+ctrl + c/v to do the same thing (use the clipboard).
- Changed the menu items (copy, paste) to use the clipboard.
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previously only some datatypes adding functions accepted a name.
also updated the Bpy.py epydocs
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Spaces or to tabs.
Adds function void convert_tabs(struct SpaceText *st, int tab)
int tab is eather 0 or 1; 1 if converting to tabs
I was going to make this auto run when running a script but did not know what that would do to the GE or any thing else.
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contributed by Mr. TextEditor - themyers. Thanks!
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from Ricki Myers (themyers).
Comes with nice juicy commit msg, too!
- source/blender/blenkernel/BKE_text.h
- Removed indent_paste, uncommen, unindent_lines, comment_paste,
uncomment_paste, uncomment, set_tabs.
All these functions cut and re-added text (I felt this was
unsafe). whicch is was caused the highlight loss.
- Now the only functions are Indent, Unindent, comment, uncomment,
setcurr_tab. All these functions only take one @parm (struct Text)
-indent(struct Text *text)
copy's the selected text in a MEM_mallocN line by line added a
tab at the begginning
- Unindent(struct Text *text)
Tests if current line starts with a tab.
if TAB remove it
- comment(struct Text *text)
copy's the selected text in a MEM_mallocN and adding a # at the begginning
- Uncomment(struct Text *text)
Tests if current line starts with a #.
if # remove it
- setcurr_tab (Text *text)
Checks for Tabs pri. to any text
if : is found and not in a comment then Tabs is increased by one
if "return", "break", "pass" is found then Tabs is decreased
- blender/source/blender/src/header_text.c
Changed: txt_cut_sel(text);
indent_paste(text);
TO:
txt_order_cursors(text);
indent(text);
* no more cutting of the text
- source/blender/src/drawtext.c
set_tabs(Text *text) just calls setcurr_tab(text);
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lot of casts, added prototypes, missing includes and some true errors
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(prevents crash reported by sgefant!)
- Selection outline for Curve objects didnt draw right after leave
editmode
- outliner now default when first viewing Oops window (dangerous?)
- Zoom with ctrl+middlemouse works in Oops again
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adds new features for indenting and commenting.
Note: I am not sure if the best menu spot for these features
is under the Select menu, but we can argue about that later.
They do work on a selection, though.
from the mailing list post:
1&2. Added Indent/Unindent under Edit->Select
just select the text you want to indent and go to the menu (
note if nothing is selected Indent will just indent ( tab )
the line the line )
3&4. Added Comment/Uncomment to the same menu
same applies as above
5. Added Tab setting on the menu bar in text editor
Sets the number of spaces a tab ==
changing the setting will change the hole script
6. Added Auto indent
when you hit enter it goes to the next line at the same
tab number and the line above it ( needs more testing and input)
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So we should be all set now :)
Kent
--
mein@cs.umn.edu
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(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu
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little minor spacing issues.
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