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2018-06-22CMake: Make language explicit for per-file strict flags removalSergey Sharybin
2018-05-08Cleanup: move mesh conversion into own functionCampbell Barton
2018-05-05IDProp API: add native C repr functionCampbell Barton
Was using Python which wasn't very efficient (even for logging).
2018-03-31Undo: unified undo system w/ linear historyCampbell Barton
- Use a single undo history for all operations. - UndoType's are registered and poll the context to check if they should be used when performing an undo push. - Mode switching is used to ensure the state is correct before undo data is restored. - Some undo types accumulate changes (image & text editing) others store the state multiple times (with de-duplication). This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`. - Each undo step stores ID datablocks they use with utilities to help manage restoring correct ID's. Needed since global undo is now mixed with other modes undo. - Currently performs each undo step when going up/down history Previously this wasn't done, making history fail in some cases. This can be optimized to skip some combinations of undo steps. grease-pencil is an exception which has not been updated since it integrates undo into the draw-session. See D3113
2018-03-30C Logging: use instead of printf for messagesCampbell Barton
- See `--log` help message for usage. - Supports enabling categories. - Color severity. - Optionally logs to a file. - Currently use to replace printf calls in wm module. See D3120 for details.
2018-03-19Cleanup: split lattice into own libraryCampbell Barton
Was mixed with object functionality.
2018-02-14Particles: Avoid multiple function declarations in multiple placesSergey Sharybin
This makes it really hard to spot errors when function signature changes.
2017-12-07Cleanup: extract BKE_colorband from BKE_textureCampbell Barton
2017-11-19Cleanup: remove BKE_utildefinesCampbell Barton
This was meant to be used for less general macros but was never used. Rename BKE_BIT_TEST_SET to SET_FLAG_FROM_TEST
2017-10-30Curve Decimate: new tool to simplify bezier curvesCampbell Barton
Access from the curve clean-up menu
2017-09-22Remove quicktime supportAaron Carlisle
It has been deprecated since at least macOS 10.9 and fully removed in 10.12. I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens. Reviewers: mont29, dfelinto, juicyfruit, brecht Reviewed By: mont29, brecht Subscribers: Blendify, brecht Maniphest Tasks: T52807 Differential Revision: https://developer.blender.org/D2333
2016-08-06Basic Alembic supportKévin Dietrich
All in all, this patch adds an Alembic importer, an Alembic exporter, and a new CacheFile data block which, for now, wraps around an Alembic archive. This data block is made available through a new modifier ("Mesh Sequence Cache") as well as a new constraint ("Transform Cache") to somewhat properly support respectively geometric and transformation data streaming from alembic caches. A more in-depth documentation is to be found on the wiki, as well as a guide to compile alembic: https://wiki.blender.org/index.php/ User:Kevindietrich/AlembicBasicIo. Many thanks to everyone involved in this little project, and huge shout out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the custom builds and compile fixes. Reviewers: sergey, campbellbarton, mont29 Reviewed By: sergey, campbellbarton, mont29 Differential Revision: https://developer.blender.org/D2060
2016-06-25Cleanup: remove bad-level callCampbell Barton
2016-06-22ID-Remap - Step one: core work (cleanup and rework of generic ID datablock ↵Bastien Montagne
handling). This commit changes a lot of how IDs are handled internally, especially the unlinking/freeing processes. So far, this was very fuzy, to summarize cleanly deleting or replacing a datablock was pretty much impossible, except for a few special cases. Also, unlinking was handled by each datatype, in a rather messy and prone-to-errors way (quite a few ID usages were missed or wrongly handled that way). One of the main goal of id-remap branch was to cleanup this, and fatorize ID links handling by using library_query utils to allow generic handling of those, which is now the case (now, generic ID links handling is only "knwon" from readfile.c and library_query.c). This commit also adds backends to allow live replacement and deletion of datablocks in Blender (so-called 'remapping' process, where we replace all usages of a given ID pointer by a new one, or NULL one in case of unlinking). This will allow nice new features, like ability to easily reload or relocate libraries, real immediate deletion of datablocks in blender, replacement of one datablock by another, etc. Some of those are for next commits. A word of warning: this commit is highly risky, because it affects potentially a lot in Blender core. Though it was tested rather deeply, being totally impossible to check all possible ID usage cases, it's likely there are some remaining issues and bugs in new code... Please report them! ;) Review task: D2027 (https://developer.blender.org/D2027). Reviewed by campbellbarton, thanks a bunch.
2016-06-07readfile: optimization for undoCampbell Barton
Was using O(n^2) lookup on ID's with undo. This caused undo to hang with 1000's of data-blocks (especially with heavy scenes & outliner-space, which doesn't even need to be visible to cause a slow-down). Internally this uses a ghash per id-type, which is lazy-initialized. Each key uses the name and library since there may be name collisions between libraries. Developer Notes: - Adds small `BKE_main_idmap_*` API. - Needed to change linking order for this to build.
2016-04-25Refactor BKE_blender into separate headersCampbell Barton
- BKE_blender_version.h (only version defines & versionstr). - BKE_blender_copybuffer.h (currently only used for view3d copy/paste). - BKE_blender_undo.h (global undo functions). - BKE_blendfile.h (high level blend file read/write API).
2016-04-23Cleanup: cmakeCampbell Barton
2016-02-15Fix for Python executable not being found on LinuxCampbell Barton
Python name could include ABI-flags after the version, since checking for all combinations of ABI flags can expand into many possibilities, take the executable name from the build system.
2016-01-30CMake: Remove per-module Werror settingsSergey Sharybin
Seems i was the only one who was really up to using it and i do have gcc-5 finally backported and installed here so such a fine-tune flags are no longer needed.
2016-01-23Implementation of OpenVDB as a possible cache format for smokeKévin Dietrich
simulations. This commits implements OpenVDB as an extra cache format in the Point Cache system for smoke simulations. Compilation with the library is turned off by default for now, and shall be enabled when the library is present. A documentation of its doings is available here: http:// wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport. A guide to compile OpenVDB can be found here (Linux): http:// wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/ Dependencies_From_Source#OpenVDB Reviewers: sergey, lukastoenne, brecht, campbellbarton Reviewed By: brecht, campbellbarton Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli, jtheninja, lukasstockner97, dingto, brecht Differential Revision: https://developer.blender.org/D1721
2016-01-08Remove raskter librarySergey Sharybin
it's no longer used by any of the parts of Blender.
2016-01-04Move Libmv from extern/ to intern/Sergey Sharybin
Logically it is intern library since being mainly developed by 1.5 blender guys.
2015-08-18Refactor translation code out of blenfontCampbell Barton
- Add blentranslation `BLT_*` module. - moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`). - moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-07-30OpenSubdiv: Add CMake option to enable -Werror in subsurf codeSergey Sharybin
2015-07-28Audaspace: fixing problems for the merge to master suggested by Campbell and ↵Jörg Müller
Sergey. - rename WITH_EXTERNAL_AUDASPACE to WITH_SYSTEM_AUDASPACE. - rename C/PYAUDASPACE to AUDASPACE_C/PY - simplifying cmake defines and includes. - fixing include paths and enabling WITH_SYSTEM_AUDASPACE for windows. - fixing scons building. - other minor build system fixes.
2015-07-28Audaspace: use standalone library.Jörg Müller
- Added the cmake configuration option WITH_EXTERNAL_AUDASPACE. - Fixes to build without standalone library as well.
2015-07-20OpenSubdiv: Commit of OpenSubdiv integration into BlenderSergey Sharybin
This commit contains all the remained parts needed for initial integration of OpenSubdiv into Blender's subdivision surface code. Includes both GPU and CPU backends which works in the following way: - When SubSurf modifier is the last in the modifiers stack then GPU pipeline of OpenSubdiv is used, making viewport performance as fast as possible. This also requires graphscard with GLSL 1.5 support. If this requirement is not met, then no GPU pipeline is used at all. - If SubSurf is not a last modifier or if DerivesMesh is being evaluated for rendering then CPU limit evaluation API from OpenSubdiv is used. This only replaces the legacy evaluation code from CCGSubSurf_legacy, but keeps CCG structures exactly the same as they used to be for ages now. This integration is fully covered with ifdef and not enabled by default because there are several TODOs to be solved first: - Face varying data interpolation is not really cleanly implemented for GPU in OpenSubdiv 3.0. It is also not implemented for limit evaluation API. This basically means we'll have really hard time supporting UVs. - Limit evaluation only works with adaptivly subdivided meshes so far, which basically means all the points of CCG are pushed to the limit. This gives different result from old code. - There are some serious optimizations possible on the topology refiner creation, which would speed up initial OpenSubdiv mesh creation. - There are some hardcoded asumptions in the GPU and DerivedMesh areas which could be generalized. That's something where Antony and Campbell can help, making it so the code is structured in a way which is reusable by all planned viewport projects. - There are also some workarounds in the dependency graph to make sure OpenGL buffers are only freed from the main thread. Those who'll be wanting to make experiments with this code should grab dev branch (NOT master) from https://github.com/Nazg-Gul/OpenSubdiv/tree/dev There are some patches applied in there which we're working on on getting into upstream.
2015-07-20CCGSubSurf: Split file into several smaller onesSergey Sharybin
This is a preparation commit for having OpenSubdiv integrated into Blender and new layout is the following: - CCGSubSurf.c contains implementation of common functions used by both legacy subdivisions code and by the new code in the future. - CCGSubSurf_inline.h contains internal functions which are to be inlined due to the performance reasons. Those functions are only ment to be used bu CCGSubSurf* files. - CCGSubSurf_intern.h contains declarations of private functions and data structures used by CCGSubSurf module. - CCGSubSurf_legacy.c contains legacy implementation of subdivision algorithm. - CCHSubSurf_util.c contains utility functions which are not directly related on the subdivision code (i.e. debug functions, hash implementation etc). There should be no functional changes so far.
2015-07-18CMake: Add option to enable -Werror cflag in some areasSergey Sharybin
It is rather annoying attitude nowadays to use const qualifier all over the place, including using it for multi-dimensional arrays. This isn't really supported in GCC prior to version 5.0 because it considers such an arrays to be a "pointer to a const pointer" which gives implicit casting errors. It's not possible to disable this particular type of warnings treated as errors in any GCC version prior to 5.0 as well, meaning currently usage of -Werror globally in Blender code is not possible at all. This commit makes it possible to use -Werror in areas which are complaint with older GCC versions. New advanced CMake options are: - WITH_COMPOSITOR_WERROR - WITH_LIBMV_WERROR - WITH_CYCLES_WERROR
2015-05-12Depsgraph: New dependency graph integration commitSergey Sharybin
This commit integrates the work done so far on the new dependency graph system, where goal was to replace legacy depsgraph with the new one, supporting loads of neat features like: - More granular dependency relation nature, which solves issues with fake cycles in the dependencies. - Move towards all-animatable, by better integration of drivers into the system. - Lay down some basis for upcoming copy-on-write, overrides and so on. The new system is living side-by-side with the previous one and disabled by default, so nothing will become suddenly broken. The way to enable new depsgraph is to pass `--new-depsgraph` command line argument. It's a bit early to consider the system production-ready, there are some TODOs and issues were discovered during the merge period, they'll be addressed ASAP. But it's important to merge, because it's the only way to attract artists to really start testing this system. There are number of assorted documents related on the design of the new system: * http://wiki.blender.org/index.php/User:Aligorith/GSoC2013_Depsgraph#Design_Documents * http://wiki.blender.org/index.php/User:Nazg-gul/DependencyGraph There are also some user-related information online: * http://code.blender.org/2015/02/blender-dependency-graph-branch-for-users/ * http://code.blender.org/2015/03/more-dependency-graph-tricks/ Kudos to everyone who was involved into the project: - Joshua "Aligorith" Leung -- design specification, initial code - Lukas "lukas_t" Toenne -- integrating code into blender, with further fixes - Sergey "Sergey" "Sharybin" -- some mocking around, trying to wrap up the project and so - Bassam "slikdigit" Kurdali -- stressing the new system, reporting all the issues and recording/writing documentation. - Everyone else who i forgot to mention here :)
2015-05-12Depsgraph: Move update-related functions into own filesSergey Sharybin
Currently it is just moving existing functions into a new file, but in the future those new files will be grown much more due to upcoming more granular scene updates. Should be no functional changes.
2015-04-07Cleanup: rename treehash -> outliner_treehashCampbell Barton
This is an API specifically for the outliner, not some generic hierarchical hash structure.
2015-03-25BKE_mball: split tessellation into its own fileCampbell Barton
this has a lot of its own local structs, functions, better to keep isolated from general metaball selection/library logic.
2015-03-13CMake: unbundle LZO libraryCampbell Barton
Patch T41989 by @hasufell
2015-01-20Reorganizing hair child code a little bit to make it not totally insane.Lukas Tönne
This contains a few pieces of code for a future "modifier" system that would allow more flexible combination of effects. Eventually a node system is the way to go, but the current code makes that impossible.
2015-01-20Moved particle code for distributions into own file to make hackingLukas Tönne
easier. This code is badly broken and needs to be replaced, but at least having a workable code structure might help with quick hacks to fix the worst cases.
2015-01-20Moved the cloth solver code into a new subfolder/library inside BlenderLukas Tönne
code. The implicit solver itself should remain agnostic to the specifics of the Blender data (cloth vs. hair). This way we could avoid the bloated data conversion chain from particles/hair to derived mesh to cloth modifier to implicit solver data and back. Every step in this chain adds overhead as well as rounding errors and a possibility for bugs, not to speak of making the code horribly complicated. The new subfolder is named "physics" since it should be the start of a somewhat "unified" physics systems combining all the various solvers in the same place and managing things like synchronized time steps.
2015-01-20Added a new internal header for implicit solver defines.Lukas Tönne
Should become its own intern wrapper library eventually.
2015-01-20Implemented a modifier conjugate gradient algorithm to support stableLukas Tönne
constraining. The algorithm is described in the paper "Large Steps in Cloth Simulation" (Baraff/Witkin 1998). The same method was (incorrectly) implemented in the old cloth solver. It is based on restricting the degrees of freedom (ndof) of vertices using a block matrix and a vector of target velocity deltas. See chapter 5 of the paper for details.
2015-01-20Alternative new solver for cloth using the Eigen CG solver instead ofLukas Tönne
a custom built solver. The old cloth solver is broken unfortunately. Eigen is a designated linear algebra library and very likely their implementation is a lot better (can't compare until it's implemented though). Only basic gravity is active atm, spring forces, external force fields, damping and volumetric friction have to be added back by converting the data into the Eigen format.
2015-01-12Cleanup: rename BKE's 'object_data_transfer' to 'data_transfer' to avoid ↵Bastien Montagne
same file names with ED_object's one.
2015-01-09Transfer Data: add main core code and operators.Bastien Montagne
This add code needed to map a CD data layout from source mesh towards destination one, and code needed to actually transfer data, using BKE's mesh remap generated data. This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones (like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly shape keys, this is known TODO. Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols). Notes: * New transfer operators transfer data from active object towards selected ones. * Modifier will be committed separately. * Old weight transfer code (for vgroups) is kept for now, mostly because it is the only usable one in weightpaint mode (it transfers from selected object to active one, this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon. Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09BKE: Add 'mesh remap' code.Bastien Montagne
This is the (big!) core of mesh transfer data, it defines a set of structures to represent a mapping of mesh elements (verts, edges, polys of loops) between two arbitrary meshes, and code to compute such mappings. No similarity is required between source and destination meshes (though results when using complete different meshes are rather unlikely to be useful!). This code is not bound to data transfer, it is defined to be as generic as possible, and easy to reuse or extend as needs arise. Several methods of mapping generation are defined for each element type, we probably will have to adjust that in future (remove useless ones, add new ones...). For loops, you can also define islands (for UVs e.g.) so that loops of a same destination polygon do not 'spread' across several source islands. Heavily reviewed and enhanced by Campbell, thanks a lot!
2014-12-07Correct defines for binrelocCampbell Barton
After recent moving path functions to appdir.c patch T42826: by ldo (Lawrence D'Oliveiro)
2014-11-23Refactor: BLI_path_util (split out app directory access)Campbell Barton
This module is intended for path manipulation functions but had utility functions added to access various directories.
2014-10-30Libmv: Replace region tracker with autotracker in BlenderSergey Sharybin
The title actually tells it all, this commit switches Blender to use the new autotrack API from Libmv. From the user point of view it means that prediction model is now used when tracking which gives really nice results. All the other changes are not really visible for users, those are just frame accessors, caches and so for the new API.
2014-10-08Ghost Context RefactorJason Wilkins
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-09-08CMake: Add missing WITH_OPENIMAGEIO defineCampbell Barton
2014-05-07Fix issue discovered while investigating T39950:Antony Riakiotakis
Sculpt mode drawing fails after deleting a subsurf modifier in sculpt mode and undoing. This was quite difficult to spot. Main cause was that mesh data was not synchronized properly between undo and sculpt code because we generated a pbvh on derivedmesh invalidation without really refreshing the rest of the data. This could result in undo and drawing operating on different data. To solve this and avoid bad level calls I had to move quite some code around. Crazyspace is now moved to blenkernel, as did some sculpt calls that make sure sculpt data are properly refreshed.
2014-03-28Fix T37599: Crash making linked objects local and undoSergey Sharybin
Root of the issues comes to the fact that it's possible to produce a situation when library object data uses local object. This is actually forbidden and not supported by .blend IO. Made it so Make Local wouldn't produce such an unsupported states. Reviewers: brecht Differential Revision: https://developer.blender.org/D372