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2006-03-07this patch features several cleanups and bugfixes for the sequencer:Peter Schlaile
2006-02-08==SCons==Nathan Letwory
2006-02-07Added "Blur factor" button in Vector Blur node, which scales the speedTon Roosendaal
2006-02-07Needed to add zbuf_accumulate_vecblur() to the stubs.c for correctChris Want
2006-02-05* WITH_BF_GETTEXT and WITH_BF_FREETYPE are merged into WITH_BF_INTERNATIONALNathan Letwory
2006-02-04== SCons ==Nathan Letwory
2006-02-03Redoing the blur filters for composit;Ton Roosendaal
2006-02-03added needed stub for player (renderpasses)Jean-Luc Peurière
2006-01-30More simple fixes to cleanup warnings and what not:Kent Mein
2006-01-30adding needed entries to stubs.c after orange branch commitJean-Luc Peurière
2006-01-24Giant commit!Ton Roosendaal
2005-12-06Orange branch: Revived hidden treasure, the Groups!Ton Roosendaal
2005-12-04Orange bramch:Ton Roosendaal
2005-12-04Orange branch feature; Material LayeringTon Roosendaal
2005-11-23added bad level call stub for sluidsimJean-Luc Peurière
2005-10-22New: X-axis mirror weightpainting.Ton Roosendaal
2005-10-10Added stub, so game engine player compiles againTon Roosendaal
2005-10-10Stupid me! Committed in wrong console with wrong dir... here's the rest ofTon Roosendaal
2005-09-29- Added "anisotropic" rendering for static particle hair strands.Ton Roosendaal
2005-09-28- added stub for elbeemDebugOut inNils Thuerey
2005-09-03 - added NewBooleanMeshDLM bad level callDaniel Dunbar
2005-09-01- Changed xz limit drawing to use same formulas as the limiting in the IKBrecht Van Lommel
2005-08-27Third and last commit for Brecht's IK work.Ton Roosendaal
2005-08-23new game-menu option 'Record Game Physics to Ipo'Erwin Coumans
2005-08-17Added prototypes for some stubs to shut gcc up ;)Kent Mein
2005-07-11 - added bglVertex3f call (to match bglVertex3fv)Daniel Dunbar
2005-05-09BPython:Willian Padovani Germano
2005-04-17Patch submitted by Jorge Bernal (lordloki) and Jonathan Merritt.Ton Roosendaal
2005-03-28 - add bad level call stubs for bglBegin/bglVertex3fv/bglEndDaniel Dunbar
2004-12-27Biiig commit! Thanks to 2-3 weeks of cvs freeze...Ton Roosendaal
2004-11-07Forgot to add correct changed force_draw_all in stubs.cTon Roosendaal
2004-09-24EditMesh refactory + undo recodeTon Roosendaal
2004-07-16Fixing a blenderplayer compile error reported by Meino Christian Cramer:Willian Padovani Germano
2004-07-02Added new exported render calls in stubs... so player compiles again!Ton Roosendaal
2004-06-04blenderplayer target for SCons.Kester Maddock
2004-04-29Fix #1205Ton Roosendaal
2004-01-21- some declaration was missing. Blender runs again at IRIXJiri Hnidek
2004-01-21BPython:Willian Padovani Germano
2003-12-22- fixes for the stubs, to make sure blenderplayer compiles.Ton Roosendaal
2003-12-22Phew, a lot of work, and no new features...Ton Roosendaal
2003-12-16The final piece to make blender build with the new python stuffChris Want
2003-12-16Trying again to fix build problems with traditional makefiles.Willian Padovani Germano
2003-07-20- added patches for shaders in the stub... displist.c calls it. Bad Bad!Ton Roosendaal
2003-07-20WARNING: with makefiles I could not get a stable blender compiled.Ton Roosendaal
2002-12-20In stubs.c I added a dummy return to functions that were non void types.Kent Mein
2002-12-13Had to add a function (BPY_call_importloader) and a variable (bprogname)Maarten Gribnau
2002-11-25updated .c files to include:Kent Mein
2002-10-12Initial revisionv2.25Hans Lambermont