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2006-11-15== Action Editor ==Joshua Leung
2006-11-11Experimental feature, especially for the animation department:Ton Roosendaal
2006-11-01Patch #4848, Joshua LeungTon Roosendaal
2006-10-31Bugfix #5037Ton Roosendaal
2006-10-31Small fix in calculating correct cycle offset for cycling ActionStrips.Ton Roosendaal
2006-10-31Two wonderful new NLA & Armature editing features!Ton Roosendaal
2006-06-03Bugreport #3891Ton Roosendaal
2006-05-27So! Finally time to work on finishing render pipeline project.Ton Roosendaal
2006-05-14Patch #3994Ton Roosendaal
2006-04-10Bugfix #3720Ton Roosendaal
2006-01-24Giant commit!Ton Roosendaal
2006-01-05orange bugfix: "Make local Action" did not set the Ipos in channels toTon Roosendaal
2006-01-04Orange: Another issue with Armature layers; in NLA, the strips with aTon Roosendaal
2005-12-21Orange: some better support for new bone layers: action window now drawsTon Roosendaal
2005-12-18orange: animation baking code. also a patch to autokey, to only key the keys ...Toni Alatalo
2005-12-17Orange:Ton Roosendaal
2005-12-17Orange: Another NLA goodie. The NLA code didn't evaluate any strips whenTon Roosendaal
2005-12-17Orange:Ton Roosendaal
2005-12-14Wednesday merger of Orange branch and bf-blenderTon Roosendaal
2005-12-14Commit with fix for ActionStrip "Hold" missed two crucial features;Ton Roosendaal
2005-12-14Orange: added proper stringcopy for creating/finding pose and action-Ton Roosendaal
2005-12-13Tuesday merger of Orange branch with bf-blenderTon Roosendaal
2005-12-13Orange reported fix: Stride bone offset was blending with any strip, evenTon Roosendaal
2005-12-13Bug #3562Ton Roosendaal
2005-12-11Big commit with work on Groups & Libraries:Ton Roosendaal
2005-11-22Another bugreport, this time Basse: in NLA a position could sometimes beTon Roosendaal
2005-11-20Patch provided by Stephan Kassemeyer.Ton Roosendaal
2005-11-16Revision of NLA stride option.Ton Roosendaal
2005-11-01Three new features:Ton Roosendaal
2005-10-31Fix for HOME key in Action Window. Didn't check for mapped NLA time yet.Ton Roosendaal
2005-10-30Two new IK features.Ton Roosendaal
2005-10-29Orange's buglist!Ton Roosendaal
2005-10-28Here's another milestone: Shape Keys now can be inserted in Actions and NLATon Roosendaal
2005-10-25Bugfix #3231Ton Roosendaal
2005-10-23New: Option to show the paths of Bones over time.Ton Roosendaal
2005-10-22Various stuff in one commit;Ton Roosendaal
2005-10-10Stupid me! Committed in wrong console with wrong dir... here's the rest ofTon Roosendaal
2005-10-03Adding Drivers in Actions now update live as well.Ton Roosendaal
2005-09-18NLA strips that had an internal repeat, didn't use correct timing to beTon Roosendaal
2005-09-01- Changed xz limit drawing to use same formulas as the limiting in the IKBrecht Van Lommel
2005-08-28Integration of new IK lib features in Armature Poses.Ton Roosendaal
2005-08-27Make IK DOF stiffness work in range 0.0-1.0, for consistency.Brecht Van Lommel
2005-08-27Third and last commit for Brecht's IK work.Ton Roosendaal
2005-08-25Huge commit, but not much features... had to shuffle a lot of code around.Ton Roosendaal
2005-08-14 - added make_orco_curf, even does keys!Daniel Dunbar
2005-07-27Patch provided by Shaul Kedem: Compressed files are back!Ton Roosendaal
2005-07-26Added correct call to have curve paths calculated, when the anim systemTon Roosendaal
2005-07-24NLA strip option "Add" accidentally also added constraint ipo values.Ton Roosendaal
2005-07-19Couple of fixes combined;Ton Roosendaal
2005-07-13Couple of small fixes;Ton Roosendaal