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2021-03-30Cleanup: animation, remove `BONE_UNKEYED` flagSybren A. Stüvel
Remove the `BONE_UNKEYED` flag. It was only written (set/cleared) but never actually read. Also remove `framechange_poses_clear_unkeyed()` as its only function was to clear the `BONE_UNKEYED` flag. It wasn't used anywhere either. The only code that used the flag was the `extract_pose_from_action()`, which was removed in 2869ce6cfab3aa4ff471bef6e49ac6fe15426247 (2009). No functional changes.
2021-03-02Fix T85981, part II: bone's custom shape disappear on undo in some cases.Bastien Montagne
Nicely hidden bug in pose read library code, it was using the library from the wrong ID as reference to relink the custom shape object pointer (pose is data from Object, not Armature).
2021-02-25Refactor: IDTypeInfo: Add `owner_get` to get owner of embedded IDs.Bastien Montagne
This concerns currently only collections (`master_collection` of scenes) and root node trees. It removes the matching type-specific helpers (`BKE_collection_master_scene_search` and `BKE_node_tree_find_owner_ID`). No functional change expected here. NOTE: Current implementation of `owner_get` is far from optimal, we could probably do it better, see {T69169}. NOTE: While it could also have it, shapekeys IDTypeInfo was left out of this change for now. Mainly because it sould not be used currently, and we ultimately want to demote shape keys from ID status anyway.
2021-02-04Animation: Add PreviewImage to bAction structSybren A. Stüvel
Make it possible to attach a preview image to an Action. In the #asset_browser_pose_libraries project, poses will be stored as individual Action datablocks. Having a thumbnail for each pose is of course essential. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D10306
2021-01-22LibOverride: Add an 'post apply' callback to IDTypeInfo.Bastien Montagne
Currently this is needed to properly tag PointCache's for info update (fixes an issue reported in T82503). Suspect we may need this in more cases in the future though, RNA assign/update processes are not always 100% enough to deal with complicated corner cases.
2020-11-25Cleanup: remove useless cast.Bastien Montagne
2020-11-06Refactor: move Pose .blend I/O to blenkernelJacques Lucke
Ref T76372.
2020-11-03Add a callback to `IDTypeInfo` to allow preservation of some data accross ↵Bastien Montagne
memfile undos This is essentially adding that new callback, and using it only for already existing Scene's 3DCursor. Note that the place where this is called has been moved again, after all have been lib-linked, such that those callbacks may also work on ID pointers. Maniphest Tasks: T71759 Differential Revision: https://developer.blender.org/D9237
2020-10-19Spelling: It's Versus ItsHarley Acheson
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required. Differential Revision: https://developer.blender.org/D9250 Reviewed by Campbell Barton
2020-10-10Cleanup: use C comments for descriptive textCampbell Barton
Follow our code style guide by using C-comments for text descriptions.
2020-10-08Cleanup/refactor: `BKE_libblock_alloc` -> `BKE_id_new` in ID creation code.Bastien Montagne
Better use higher-level code from common ID management when possible. Helps to de-duplicate logic, and reduces outside usages of more 'dangerous' functions. Note that we could get rid of many of those `BKE_<id_type>_add` functions now, but on the other hand several of those take extra parameters and perform additional actions, so think we can keep them all for now as 'non-standard ID specific creation functions'.
2020-10-07Refactor: remove `BKE_<id_type>_copy` functions.Bastien Montagne
Those were only shallow wrappers around `BKE_id_copy`, barely used (even fully unused in some cases), and we want to get rid of those ID-specific helpers for the common ID management tasks. Also prevents weird custom behaviors (like `BKE_object_copy`, who was the only basic ID copy function to reset user count of the new copy to zero). Part of 71219.
2020-10-07Refactor `BKE_id_copy` to return the new ID pointer.Bastien Montagne
No reasons to keep the new ID pointer as parameter here. Part of T71219.
2020-10-07IDTypeInfo: add flag to indicate that ID has no animation dataJacques Lucke
This is part of T75724. Reviewers: mont29 Differential Revision: https://developer.blender.org/D9134
2020-09-25Animation: set Action `idroot` at assignment instead of just at evaluationSybren A. Stüvel
Actions are either locked to a specific ID type, or "floating". Actions in the floating state are now locked when they are assigned to an ID block. Previously (rB94b99b5d4a7c20cf2) this was done at evaluation time, which caused various problems: - The ID type was set on the evaluated copy, and inconsistently flushed back to the original. - A newly created Action could not be assigned to an Action constraint, unless a depsgraph evaluation was be forced first. This is now resolved by calling `BKE_animdata_set_action()` to set the action (instead of direct assignment) where possible, and calling `BKE_animdata_action_ensure_idroot()` otherwise. Manifest Task: https://developer.blender.org/T80986
2020-09-10Refactor: move Action .blend I/O to IDTypeInfo callbacksJacques Lucke
2020-08-28IDTypeInfo: add .blend file io callbacksJacques Lucke
This is part of T76372. It adds the `blend_write`, `blend_read_data`, `blend_read_lib` and `blend_read_expand` which correspond to the various steps when reading and writing .blend files. Having these callbacks allows us to decentralize the blenloader code a lot more. This has the affect that code related to any specific ID type is less scattered. Reviewers: mont29 Differential Revision: https://developer.blender.org/D8670
2020-08-04Pose channel: Add session UUIDSergey Sharybin
Allows to identify pose channels more reliably than by the pointer.
2020-07-21Fix T78994: Clear selected pose doesn't work without animationHans Goudey
It looks like the code left this as a todo, but the basic solution is to add an extra parameter to BKE_bose_rest to check whether bones are selected before reseting them. I also corrected the operator description which said it acted on only selected bones even when there is an option to turn that off. The "act on selected" is generally implied for Blender's operators anyway. Differential Revision: https://developer.blender.org/D8319
2020-07-20T77086 Animation: Passing Dependency Graph to DriversSybren A. Stüvel
Custom driver functions need access to the dependency graph that is triggering the evaluation of the driver. This patch passes the dependency graph pointer through all the animation-related calls. Instead of passing the evaluation time to functions, the code now passes an `AnimationEvalContext` pointer: ``` typedef struct AnimationEvalContext { struct Depsgraph *const depsgraph; const float eval_time; } AnimationEvalContext; ``` These structs are read-only, meaning that the code cannot change the evaluation time. Note that the `depsgraph` pointer itself is const, but it points to a non-const depsgraph. FCurves and Drivers can be evaluated at a different time than the current scene time, for example when evaluating NLA strips. This means that, even though the current time is stored in the dependency graph, we need an explicit evaluation time. There are two functions that allow creation of `AnimationEvalContext` objects: - `BKE_animsys_eval_context_construct(Depsgraph *depsgraph, float eval_time)`, which creates a new context object from scratch, and - `BKE_animsys_eval_context_construct_at(AnimationEvalContext *anim_eval_context, float eval_time)`, which can be used to create a `AnimationEvalContext` with the same depsgraph, but at a different time. This makes it possible to later add fields without changing any of the code that just want to change the eval time. This also provides a fix for T75553, although it does require a change to the custom driver function. The driver should call `custom_function(depsgraph)`, and the function should use that depsgraph instead of information from `bpy.context`. Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D8047
2020-07-01Fix ID reference counting asserts when freeing COW pose channels.Alexander Gavrilov
Take the do_id_user flag into account when freeing custom properties attached to pose channels, so that pointer properties don't cause assertion failures when DEG frees its COW instances.
2020-06-05Code Cleanup: fcurve function namingJeroen Bakker
2020-05-26Fix/refactor foreach_id handling of animdata.Bastien Montagne
Now callbacks for animdata, nla strip and fcurve are in their own proper BKE files (mimicking `foreach_id` callback of `IDTypeInfo`). This commit also fixes some missing handling of ID pointers (text ID and IDProperties of script fcurve modifier...).
2020-05-18Refactor: Move action foreach_id to new IDTypeInfo structure.Bastien Montagne
2020-04-16Cleanup: remove unused scene argumentCampbell Barton
2020-04-07Fix T66751: Symmetrizing armature does not symmetrize constraints.Sebastian Parborg
The symmetrize operator now tries to make sure that the armature constraints are correctly mirrored. Before it would only mirror the subtargets for the constraints (and that failed too in some cases). Reviewed By: Sybren Differential Revision: http://developer.blender.org/D6009
2020-04-03Cleanup: split `BKE_anim.h` and `anim.c` into smaller piecesSybren A. Stüvel
The files are now split up into the following sections: - `BKE_anim_path.h` and `anim_path.c` for path/curve functions. - `BKE_anim_visualization.h` and `anim_visualizationanim_path.c` for animation visualization (mostly motion paths). - `BKE_duplilist.h` for DupliList function declarations. These were already implemented in `object_dupli.c`, so they were rather out of place being declared in `BKE_anim.h` in the first place. No functional changes.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-06Cleanup: Action: Move to IDTypeInfo, and remove unused BKE API.Dalai Felinto
2020-03-04Refactor ID make local to use a single flag parameter.Bastien Montagne
Instead of using anonymous booleans flags, also allows to keep the same behavior in all cases, without needing special handling from calling code for our beloved oddballs object proxies...
2020-03-04Cleanup: ID make local: remove `id_in_bmain` argument.Bastien Montagne
This info is now stored in ID tags themselves, so no need to pass an extra anonymous boolean parameter around, yay!
2020-03-04Cleanup: Rename 'make local' functions to new scheme.Bastien Montagne
Also removed some only used locally from the header, `BKE_lib_id.h` is already way too big, no need to overload it with unused things.
2020-02-10Cleanup/refactor: Rename `BKE_library` files to `BKE_lib`.Bastien Montagne
Note that `BKE_library.h`/`library.c` were renamed to `BKE_lib_id.h`/`lib_id.c` to avoid having a too generic name here. Part of T72604.
2019-12-17Fix T68665: FCurve group disappear on Curve/Surface object dataSybren A. Stüvel
When going from EDIT to OBJECT mode, Blender updates the object data from the edit-mode data. This took care of renaming FCurves that animate Curve control points when control points are added/removed, but this didn't keep the FCurve groups intact. Since the FCurve groups are tightly connected to the Action channels, it's hard to keep the group pointers intact during this process. Instead of making the code even more complex in an attempt to do that, I implemented a function (`BKE_action_groups_reconstruct()`) that rebuilds the group channel pointers. The call to `action_groups_add_channel()` had to be removed because it updates the the next/prev pointers of the FCurve while we're looping over them, causing infinite loops.
2019-11-24Cleanup: doxygen commentsCampbell Barton
Also correct some outdated symbol references, add missing 'name' commands.
2019-10-14Cleanup: Fix naming of a functionSergey Sharybin
2019-08-14Cleanup: remove comment to workaround weak code parsingCampbell Barton
This is quite an old comment, recent IDE's/editors should be able to handle escaped quotes in strings. If kludges like this are needed, developers should note exactly why.
2019-08-05Cleanup: use unsigned char for theme colorsCampbell Barton
Nearly all byte-color functions use 'uchar' causing casts when then colors were passed in. Declare as uchar to remove the need for casts.
2019-07-31Animation: Remove depsgraph argument from a lot of APISergey Sharybin
Use explicit boolean flag to indicate whether flush to original data is needed or not. Makes it possible to avoid confusion on whether an evaluated or any depsgraph can be passed to the API. Allows to remove depsgraph from bAnimContext as well. Reviewers: brecht Differential Revision: https://developer.blender.org/D5379
2019-07-18Fix T58447: Unselected bone used for constraint targetCampbell Barton
2019-07-15Fix T66991 Crash when deleting edit bones when pchan is referenced by bendyboneClément Foucault
This was caused by loose pointers. This diff takes care of clearing the fields of other bones before deleting the pchan. Reviewers: brecht, sergey Reviewed By: brecht, sergey Differential Revision: https://developer.blender.org/D5258
2019-07-02Cleanup: move comments onto own lines to avoid breaking linesCampbell Barton
2019-05-16Refactor: Simplify ID Property freeingJacques Lucke
This also makes `IDP_CopyProperty` the "opposite" of `IDP_FreeProperty`, which is what I'd expect. Two refactoring steps: * rename IDP_FreeProperty to IDP_FreePropertyContent * new IDP_FreeProperty function that actually frees the property Reviewers: brecht Differential Revision: https://developer.blender.org/D4872
2019-05-14Fix T64611: Bone Size property is not copied when a bone is copiedPhilipp Oeser
2019-04-27Cleanup: comments (long lines) in blenkernelCampbell Barton
2019-04-23Cleanup: rename the curveInX etc bbone DNA fields to curve_in_x etc.Alexander Gavrilov
2019-04-23B-Bones: split the Scale In/Out properties into X and Y values.Alexander Gavrilov
As far as I can tell, there is no technical reason why the B-Bone segment thickness scaling can't be separated into two axes. The only downside is the increase in complexity of the B-Bone settings, but this is inevitable due to the increase in flexibility. Updating the file is somewhat complicated though, because F-Curves and drivers have to be duplicated and updated to the new names. Reviewers: campbellbarton Subscribers: icappiello, jpbouza Differential Revision: https://developer.blender.org/D4716
2019-04-22Cleanup: style, use braces for blenkernelCampbell Barton
2019-04-18Fix T63332: backup and restore bPoseChannel_Runtime data during COW.Alexander Gavrilov
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat