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AgeCommit message (Expand)Author
2010-02-05use the camera's lens angle as radians.Campbell Barton
2010-01-01Cleanup of MotionPaths+Ghosts (AnimViz) - Part 1Joshua Leung
2009-12-29* speedup for animating bones, in one scene with sintel and a dragon animated...Campbell Barton
2009-12-18Keyframing Bugfix:Joshua Leung
2009-11-28Durian Rigging Requests: (Armature Layers + Rotation Locking Tweaks)Joshua Leung
2009-11-24- added rna api function scene.update(), needed for rig generation to update ...Campbell Barton
2009-11-24added a function to duplicate bPoseChannel's internal data - constraints, id-...Campbell Barton
2009-11-23copying a pose didnt copy its ID props, both poses would reference the same p...Campbell Barton
2009-11-23Repair display of iTaSC IK constraint. Fix crash in GE with high priority act...Benoit Bolsee
2009-11-21id properties for editbones and pose channels were not being freed in a numbe...Campbell Barton
2009-11-18rename pose_channels to bonesCampbell Barton
2009-11-14Action Constraints Bugfix:Joshua Leung
2009-11-10Math LibBrecht Van Lommel
2009-11-10use armature active bone as a pointer rather then a flag for each bone that n...Campbell Barton
2009-11-01Rigging Goodies: Spline IK ConstraintJoshua Leung
2009-10-08Rotation Modes Bugfix:Joshua Leung
2009-10-02Anim Bugfixes:Joshua Leung
2009-10-02Move Inverse Kinematics panel to Constraint context. Make iTaSC parameter pan...Benoit Bolsee
2009-09-27RNA + Animation:Joshua Leung
2009-09-25Merge of itasc branch. Project files, scons and cmake should be working. Make...Benoit Bolsee
2009-09-172.5 - Animation Utility FunctionJoshua Leung
2009-09-14use static functions where possible for some local functions.Campbell Barton
2009-08-252.5 - NLA Bugfixes:Joshua Leung
2009-08-21Hook Modifier - Bone TargetsJoshua Leung
2009-07-212.5 - Restoring Bone Groups Joshua Leung
2009-06-23NLA SoC: Big Commit - Restored NLA-Mapping Corrections Joshua Leung
2009-06-202.5 merged 20773:21020Martin Poirier
2009-06-19BGE: allow action blending by bringing back blend_poses() as game_blend_poses...Campbell Barton
2009-06-16small merge needed for testing new animsys in 2.5 BGE, mixing own changes wit...Campbell Barton
2009-06-16BGE Action Actuator setChannel() function was broken in a number of ways. Campbell Barton
2009-05-23NLA SoC: Adding more backend code/utilitiesJoshua Leung
2009-05-03NLA SoC: Initial commit of changes for the way NLA is evaluatedJoshua Leung
2009-04-15Action Constraint: Optimisation attemptJoshua Leung
2009-04-14Action Code - Tidied up some code that wasn't working yetJoshua Leung
2009-04-13Animato Bugfixes:Joshua Leung
2009-02-09Keyframe-related bugfixes:Joshua Leung
2009-02-09Animato: Added 'experimental' grouping schemes for F-CurvesJoshua Leung
2009-02-042.5Joshua Leung
2009-01-312.5Ton Roosendaal
2009-01-29Animato: Groundwork for getting Action Constraint functional againJoshua Leung
2009-01-182.5 - AnimSys Data management stuff...Joshua Leung
2009-01-172.5Ton Roosendaal
2009-01-172.5: Blender "Animato" - New Animation System Joshua Leung
2009-01-052.5 - Animation Fixes + More Porting work in Action EditorJoshua Leung
2009-01-042.5Ton Roosendaal
2008-12-292.5 - Action Editor / Animation Stuff:Joshua Leung
2008-12-242.5Ton Roosendaal
2008-12-212.5 - Object name display in 3d-view now highlights on frames with keyframes ...Joshua Leung
2008-12-192.5Joshua Leung
2008-11-13Merge of trunk into blender 2.5:Brecht Van Lommel