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2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2021-10-05Cleanup: use 3D dot product (not 4D) when comparing pose-bone axesCampbell Barton
Also use more meaningful variable name.
2021-07-16Cleanup: spelling in commentsCampbell Barton
2021-07-15Fix T88281: Pose Library 'flip pose' sometimes flips wrongSybren A. Stüvel
Correct cases where the X-axis of the bone (in pose space) aligns with the pose-space Y or Z-axis. In these cases the decomposition of the matrix fails, and a negative scale of the X-axis turns into a 180° rotation around the Y-axis. An extra -1 scale to the X and Z axes of the resulting matrix seems to fix things.
2021-06-28Cleanup: repeated terms in code comments & error messagesCampbell Barton
2021-03-26Animation: action mirror RNA API using pose contentsCampbell Barton
This adds a new RNA method `Action.flip_with_pose(ob)` to flip the action channels that control a pose. The rest-pose is used to properly flip the bones transformation. This is useful as a way to flip actions used in pose libraries, so the same action need not be included for each side. Reviewed By: sybren Ref D10781