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2011-08-30* Merge trunk up to r39790.soc-2011-pepperJoerg Mueller
* Subversion bump (also for init_userdef_do_versions). * Minor fix for compilation without ffmpeg.
2011-08-23fix [#28336] Particles: setting to zero the count of all elements of a group ↵Campbell Barton
crashes Blender
2011-08-23Merging trunk up to r39637.Joerg Mueller
2011-08-18Fix for [#28216] particles objects rotation still wrong with r39287Janne Karhu
* The emitter object's inverse matrix wasn't in global coordinates during rendering, so the surface normals of the hair emission locations were transformed with the wrong matrix.
2011-08-12Bye bye vile relics of extinct version control systems,Joshua Leung
Causing a flurry of refresh file prompts post-commit, Confusing local diffs and causing merge conflicts, Stating the obvious; redundant and useless... We shall not miss thou, blasted expand $keywords$
2011-07-24== RNA Property Updates get called by Animation System now ==Joshua Leung
This fixes bug #26764 and several others like it, where modifier properties (and others, but most visibly modifiers) would not do anything when animated or driven, as modifier properties require the RNA update calls to tag the modifiers to get recalculated. While just adding a call to RNA_property_update() could have gotten this working (as per the Campbell's patch attached in the report, and also my own attempt #25881). However, on production rigs, the performance cost of this is untenatable (on my own tests, without these updates, I was getting ~5fps on such a rig, but only 0.9fps or possibly even worse with the updates added). Hence, this commit adds a property-update caching system to the RNA level, which aims to reduce to the number of times that the update functions end up needing to get called. While this is much faster than without the caching, I also added an optimisation for pose bones (which are numerous in production rigs) so that their property updates are skipped, since they are useless to the animsys (they only tag the depsgraph for updating). This gets things moving at a more acceptable framerate.
2011-07-12Bugfix #27881: Motion paths don't correctly update with pose slidingJoshua Leung
tools
2011-07-06Fix #27876: particles instancing a whole group didn't take group offset into ↵Brecht Van Lommel
account.
2011-06-20fix for crash drawing zero length motion path and a leak with zero length paths.Campbell Barton
2011-05-22remove / comment unused code, patch by nico_ga on IRC with some edits.Campbell Barton
2011-03-27subsurf, derived mesh and other misc files: floats were being implicitly ↵Campbell Barton
promoted to doubles, adjust to use floats.
2011-03-09Fix for [#26372] Objects as PS Hair displays and renders differentlyJanne Karhu
* Grid distribution isn't really suited for hair, so this is now disabled. * Setting a jittered distribution with particles/face = 1 now creates particles on the center of faces. * Quite a bit of cleanup of the whole particle distribution code.
2011-02-27doxygen: blender/blenkernel tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-17Bugfix [#26106] No instant visual feed back for Dupliframes, parentingJoshua Leung
problem and crash - It turns out we still need the "copyob" still, if for nothing other than making sure that the unkeyed transforms can get restored. This was removed originally as I thought that just reevaluating the animation would work. - Removed a buggy line of logic that was causing crashes when there was no animation data. It's better to just assume that if animation data exists, that something exists there. - Make Duplicates Real was not clearing data such as the new animation data or constraints.
2011-02-16Bugfix [#22535] Dupliframes with keyframe Anim are brokenJoshua Leung
So, it turns out that dupliframes weren't that bad to restore... the old version didn't do truly accurate transform freezing as it didn't update ancestors too. However, as a modelling tool, this will probably suffice.
2011-02-13fix for warnings from Sparse static source code checker, mostly BKE/BLI and ↵Campbell Barton
python functions. - use NULL rather then 0 where possible (makes code & function calls more readable IMHO). - set static variables and functions (exposed some unused vars/funcs). - use func(void) rather then func() for definitions.
2011-02-13Fix for [#25857] create_dupli_list incorrect behaviour with particle systemsJanne Karhu
* Particle duplis are now always created with render percentage if G.rendering is set. * This is not yet a perfect solution (hair for example won't yet work correctly), but it's good to have even partial functionality here until a proper way to handle this is implemented.
2011-02-06Bug fix: Particles in dupligroups were mostly drawn properly in 3d view, but ↵Janne Karhu
rendering them was a real mess. * After countless different bugs particles should now render correctly inside dupligroups. * Only particles with metaball visualization are still problematic, this is mostly due to the ancient metaball code. * I'll also add a test file for some of the situations, so that hopefully these cases stay fixed :)
2011-01-13remove/comment unused varsCampbell Barton
also removed unnecessary NULL checks (where the pointer was used later without checking).
2011-01-07split BKE_utildefines.h, now it only has blender specific defines like GS() ↵Campbell Barton
MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h. no functional changes.
2010-12-16bugfix [#25208] randomize transform doesn't work on objects with keyframesCampbell Barton
Surprising this wasnt noticed in a much more obvious case: - Key Location, Move, Rotate, Undo-Rotate >> Resets to keyed location as well. This was happening because DAG_on_load_update() was called on read_undosave(), flagging 'ob->adt->recalc |= ADT_RECALC_ANIM;' Fix by adding an option to DAG_on_load_update(), not to recalculate time flags.
2010-12-07Added an assert() check for normalized quats which exposed a number of bugs ↵Campbell Barton
where normalized quat was incorrectly assumed. This would have made bug #25003 very simple to find. - Objects had their quats normalized when calculating their matrix, this is inconstant with pose bones and isn't useful for animation. Also it wasn't normalizing the delta rotation so these would give bad rotations. - Converting between rotation modes BKE_rotMode_change_values() assumed normal length quat. changing quat to euler rotation for eg could change the bone. - Clear rotation and transform were not normalizing the quat when 4d loc was disabled on quat rotation, corrected and also made it so the quat scale is restored after conversion so animations curves dont jump. There is 1 case in mat3_to_quat_is_ok() where quat_to_mat3 on an unnormalized quat is needed, for this I had to add an ugly static function quat_to_mat3_no_assert(), but overall its worthwhile IMHO to be able to find incorrect use of rotation conversion.
2010-11-23use zero initializers instead of memset(), also change PointerRNA_NULL from ↵Campbell Barton
an extern into a define.
2010-11-10correct some comments and fix for allocating more memory then needed for ↵Campbell Barton
animation paths.
2010-11-03Fix for [#21958] Dupli group doesn't show up if linked on a layer that is ↵Janne Karhu
different from the group layer * Object layer flag was set too soon for group duplication.
2010-11-02fix for compiling with the c90 standard, support for non-static variable ↵Campbell Barton
initializers is a c99 feature.
2010-10-19use unsigned int for all layers.Campbell Barton
2010-10-16most unused arg warnings corrected.Campbell Barton
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating). - mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-07misc fixes found with clang's static checker.Campbell Barton
2010-09-20bugfix [#20576] Curve modifier and loop cutCampbell Barton
Quaternion interpolation was skipped which gave ugly stepping with the curve modifier (broke with my curve twist fix)
2010-09-14Fix for [#20350] particles are offset from emittor in dupli-objectsJanne Karhu
2010-09-03Fix for [#19950] Object Particles and texture controlled densityJanne Karhu
* The hair strands that were cut based on the texture weren't properly checked for in the duplication code.
2010-08-16- remove unused includes IMB_*, BIF_* & MEM_*Campbell Barton
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-04include cleanup, no functional changesCampbell Barton
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases) - removed DNA_wave_types.h (never used) - removed Main.wave
2010-08-012.5: code changes to reduce the usage of G.main and pass it alongBrecht Van Lommel
or get it from the context instead.
2010-07-25Shapekeys for curves/surfecesSergey Sharybin
Fix #21498: Edit curve Shape key /252_r 27318 Added full support of shape keys for curves and nurbs surfaces including topology changing in edit mode, undo stuff, updating relative keys when working under basis and so on.
2010-07-13group refcount checking was inconsistent.Campbell Barton
- if a group has one or more objects in it, it gets a refcount of 1 on load (unchanged from before) - dupli-groups, and materials no longer add/remove a reference. - now groups are only freed when they contain no objects or when manually unlinked.
2010-07-03Fix for layer restoring with duplis, could be wrong sometimesBrecht Van Lommel
when there with multiple instances and recursion.
2010-06-14naming changesCampbell Barton
path -> filepath (for rna and operators, as agreed on with elubie) path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-05-30Disable using own emitter object (self) as dupliobject/group for particles, ↵Janne Karhu
fixes bugs: [#21994] hair particle system with dupli object set to particle system object itself results in 100% cpu usage [#22023] [Rev 28117]Can't bake particles? [#22065] in a particle system, setting the emitter as the dupli object crashes blender after pressing alt+a to animate
2010-05-27Warning fixesMatt Ebb
2010-05-25fix for 2 warnings & better error checking for the thumbnail loading.Campbell Barton
2010-05-21Bugfix: #22385: Shift-click in NLA does not do 'extend' selectJoshua Leung
Caused by typo in selection flags code.
2010-05-21Motion Paths: Experimental optimisations from joeedh for speeding up the ↵Joshua Leung
calculation process This works by tricking the depsgraph into giving us a smaller list of objects to evaluate, with all the necessary objects + their dependencies at the start of the list. On any complicated setup where non-object parameters need to be referred to (i.e. by drivers) to affect an object's transform, these optimisations will fail and the old (slower) method is still the best way (modify the ifdef and comment out the optimise depsgraph call to do so). However, we'll assume that these aren't too common in real productions, so things should be fine with these fixes. If there really is a need for both, then global options to control these things could follow.
2010-05-20Quicky untested fix for MotionPath baking bug - heads/tails doesn't work (as ↵Joshua Leung
reported by William). Hopefully this improves/fixes the problem.
2010-04-24sub_v3_v3v3 --> sub_v3_v3 (where possible)Campbell Barton
2010-04-21replace add_v3_v3v3() --> add_v3_v3() where possibleCampbell Barton
2010-04-21option to use curve point weights to influence particle effectors.Campbell Barton
2010-04-18remove config.h references, was added for automake build system rev around ↵Campbell Barton
124-126 but isnt used by any build systems now.