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2012-03-04style cleanup / comment formatting for bli/bke/bmeshCampbell Barton
2012-03-03style cleanup - spelling corrections & update some incorrect comments.Campbell Barton
2012-03-02style cleanupCampbell Barton
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-01Spelling CleanupCampbell Barton
2012-02-27style cleanup (mostly whitespace)Campbell Barton
2012-02-20- remove some unused editmesh functions.Campbell Barton
- copy & rename EditMesh stricts for use with scanfill (remove unused members)
2012-02-01svn merge ^/trunk/blender -r43751:43819, need to look into changes made to ↵Campbell Barton
editmesh_loop.c from this range still
2012-02-01minor cleanup made while looking into bug report (having vector size in ↵Campbell Barton
comments is silly, may as well have in declaration)
2011-12-17use 2d copy functions with UV's in more places.Campbell Barton
2011-12-17svn merge ^/trunk/blender -r42669:42670Campbell Barton
2011-12-16Math lib: matrix multiplication order fix for two functions that wereBrecht Van Lommel
inconsistent with similar functions & math notation: mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B) mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B) For branch maintainers, it should be relatively simple to fix things manually, it's also possible run this script after merging to do automatic replacement: http://www.pasteall.org/27459/python
2011-11-30svn merge ^/trunk/blender -r42261:42290Campbell Barton
2011-11-30fix for parenting bug introduced by own commit r42273, adding dummy object ↵Campbell Barton
didnt initialize delta vectors. also remove redundant NULL initializers, where the value is initialized immediately after.
2011-11-29More DM func renames, this one includes renames of the function pointer ↵Andrew Wiggin
members of the DerivedMesh struct
2011-11-29svn merge ^/trunk/blender -r42221:42245Campbell Barton
2011-11-29avoid allocating verts & faces for dupliface + editmode.Campbell Barton
2011-11-29fix for duplifaces with quads/ngons, bmesh was using triangulated faces so ↵Campbell Barton
each quad would result in 2 duplis.
2011-11-15svn merge -r41751:41779 ^/trunk/blenderCampbell Barton
2011-11-12Bugfix [#29125] Motion paths odd behaviourJoshua Leung
* Made it impossible to try to calculate/create new motion paths lasting 0 frames (i.e. 250 to 250) since we cannot allocate a zero-length array for these. Start frame can now be at most end-frame - 1, and end frame at least start frame + 1 * If an invalid configuration does occur, warnings/reports will now be issued in response to this instead of silently failing (as per this bugreport).
2011-11-06svn merge ^/trunk/blender -r41503:41575Campbell Barton
2011-11-06Removed old "bsystem_time()" function, which by now is just aJoshua Leung
duplicate of BKE_curframe() which just takes two extra args. For the few calls in the physics engine where CFRA+1 instead of CFRA was being used, I've added a new BKE_nextframe() call, which will calculate for CFRA+1 instead of CFRA in much the same way that bsystem_time() would end up doing things (which means including subframe steps).
2011-11-04Bugfix [#28515] Dupliframes start/end animation broken since 2.56AJoshua Leung
Due to changes with the way that dupliframes were being evaluated (one of those being that the animation for the object being animated would get reevaluated for every frame sample for dupliframes) to get them working properly again sometime during the 2.5 series, the dupliframe- sampling loop would be prematurely terminated on the first frame in this example. That is because after the first step of the loop, the ob->dupend property would have changed its value as it was being animated, leading to the loop terminating, and only the a single dupli getting added.
2011-10-28svn merge -r41329:41335 ^/trunk/blenderCampbell Barton
2011-10-28replace VECCOPY and QUATCOPY with inline funcs.Campbell Barton
2011-10-24svn merge ^/trunk/blender -r41226:41227 .Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-17svn merge ^/trunk/blender -r41005:41075Campbell Barton
2011-10-16Particle dupliobject rotation changes:Janne Karhu
There has been quite a bit of fuss about particle dupliobject rotation in 2.59, so here are some changes to make things work a bit more consistently and predictably in 2.60. Much of the confusion has been about what the "Initial rotation" for particles actually means. Simply put it's just a vector that that the particles (and the dupliobjects) are aligned to and around which they can be rotated with the phase controls. I've now renamed these controls under a label "Rotation axis". In 2.59 and previous versions the dupliobject's global x-axis was aligned to the particle rotation axis for non-hair particles. This meant that the object's own rotation (in addition to the particle rotation) could effect the dupliobjects' rotations. This old behavior can still be used with the "Rotation" option in the particle render panel when object/group is set as the visualization. This option is also activated automatically for old files to maintain backwards compatibility. Now the default dupliobject rotations ignore the object's own rotation completely and align the object's tracking axis to the particle rotation axis. The tracking axis can be found under the Object tab -> Animation Hacks panel. In 2.58 the way of calculating the rotation for hair didn't work as intended and enabled many non-functional combinations of options. For this reason I removed most of the rotation options for hair in 2.59. Now the options have been reimplemented better and the dupliobject's tracking axis is aligned to the hair direction by default (Rotation axis = Velocity / Hair). All the other axis options work too along with the phase controls.
2011-10-14svn merge ^/trunk/blender -r40890:40950Campbell Barton
2011-10-10fix bad svn ID tagsCampbell Barton
2011-10-10header cleanup (no functional changes)Campbell Barton
2011-10-09svn merge ^/trunk/blender -r40720:40872Campbell Barton
2011-10-08fix [#28846] Relative paths on linked scene failsCampbell Barton
2011-09-17svn merge -r40166:40279 ^/trunk/blenderCampbell Barton
2011-09-16replace macros with math lib functionsCampbell Barton
2011-09-01svn merge -r39781:39792 ↵Campbell Barton
https://svn.blender.org/svnroot/bf-blender/trunk/blender, merge pepper, manually merged source/blender/editors/transform/transform_generics.c
2011-08-30* Merge trunk up to r39790.soc-2011-pepperJoerg Mueller
* Subversion bump (also for init_userdef_do_versions). * Minor fix for compilation without ffmpeg.
2011-08-24svn merge -r39493:39664 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-08-23fix [#28336] Particles: setting to zero the count of all elements of a group ↵Campbell Barton
crashes Blender
2011-08-23Merging trunk up to r39637.Joerg Mueller
2011-08-18Fix for [#28216] particles objects rotation still wrong with r39287Janne Karhu
* The emitter object's inverse matrix wasn't in global coordinates during rendering, so the surface normals of the hair emission locations were transformed with the wrong matrix.
2011-08-12Bye bye vile relics of extinct version control systems,Joshua Leung
Causing a flurry of refresh file prompts post-commit, Confusing local diffs and causing merge conflicts, Stating the obvious; redundant and useless... We shall not miss thou, blasted expand $keywords$
2011-07-25svn merge -r38000:38200 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-07-25svn merge -r37600:37700 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
manually merged source/blender/editors/uvedit/uvedit_unwrap_ops.c
2011-07-24== RNA Property Updates get called by Animation System now ==Joshua Leung
This fixes bug #26764 and several others like it, where modifier properties (and others, but most visibly modifiers) would not do anything when animated or driven, as modifier properties require the RNA update calls to tag the modifiers to get recalculated. While just adding a call to RNA_property_update() could have gotten this working (as per the Campbell's patch attached in the report, and also my own attempt #25881). However, on production rigs, the performance cost of this is untenatable (on my own tests, without these updates, I was getting ~5fps on such a rig, but only 0.9fps or possibly even worse with the updates added). Hence, this commit adds a property-update caching system to the RNA level, which aims to reduce to the number of times that the update functions end up needing to get called. While this is much faster than without the caching, I also added an optimisation for pose bones (which are numerous in production rigs) so that their property updates are skipped, since they are useless to the animsys (they only tag the depsgraph for updating). This gets things moving at a more acceptable framerate.
2011-07-12Bugfix #27881: Motion paths don't correctly update with pose slidingJoshua Leung
tools
2011-07-06Fix #27876: particles instancing a whole group didn't take group offset into ↵Brecht Van Lommel
account.
2011-06-20fix for crash drawing zero length motion path and a leak with zero length paths.Campbell Barton
2011-05-24svn merge -r36801:36840 https://svn.blender.org/svnroot/bf-blender/trunk/blenderCampbell Barton
2011-05-22remove / comment unused code, patch by nico_ga on IRC with some edits.Campbell Barton