Age | Commit message (Collapse) | Author |
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Those actions are full proper IDs and should therefore not be affected
by flags used to duplicate 'owner' ID own data.
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Cleanup old tracker task format to the new. e.g: [#34039] to T34039
Ref D8718
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A `NULL` pointer check was missing.
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Actions are either locked to a specific ID type, or "floating". Actions
in the floating state are now locked when they are assigned to an ID block.
Previously (rB94b99b5d4a7c20cf2) this was done at evaluation time, which
caused various problems:
- The ID type was set on the evaluated copy, and inconsistently flushed
back to the original.
- A newly created Action could not be assigned to an Action constraint,
unless a depsgraph evaluation was be forced first.
This is now resolved by calling `BKE_animdata_set_action()` to set the
action (instead of direct assignment) where possible, and calling
`BKE_animdata_action_ensure_idroot()` otherwise.
Manifest Task: https://developer.blender.org/T80986
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Move "action editable" check from RNA code to Blender kernel
`BKE_animdata_action_editable()`.
No functional changes.
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Simplify `BKE_animdata_set_action()` by flipping some conditions and using
early returns, and document which parameters can be `NULL`.
No functional changes.
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Restore NLA Action expansion code that was accidentally removed in
rBbed634c4f96.
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With this change, the three .blend read operations: data reading, lib reading
and expanding are more grouped together.
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Reviewers: sybren, sergey
Differential Revision: https://developer.blender.org/D8464
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Note that this behavior is enforced on user level for now, but on code
side it is controlled with a flag, which should make it easy to refine
that behavior if needed.
Only exception is when we duplicate a linked ID directly (then we assume
user wants a local deep-copy of that linked data, and we always also
duplicate linked sub-data-blocks).
Note that this commit also slightly refactor the handling of actions of
animdata, by simplifying `BKE_animdata_copy_id_action()` and adding an
explicit new `BKE_animdata_duplicate_id_action()` to be used during ID
duplication (deep copy).
This also allows us to get rid of the special case for liboverrides.
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This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/blenkernel` module. Not all warnings are
addressed in this commit.
No functional changes.
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Previously, object (and sub-data) actions would be controlled by the
user preferences flag, collections actions would never be duplicted, and
scenes actions were always duplicated...
Now they all follow the user preferences settings.
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This commit enables basic copy of overrides on generic ID level, as well
as from (deep) copy operators for objects and collections.
So e.g. if your linked overridden caracter is in a collection, you can
now (from the outliner) Duplicate that override collection to get a new
overriding copy of the character.
We still need operators (new or modifying existing ones) to handle that
from 3DView e.g.
Note that deep copy code for objects/collections (and incidently
animdata) had to be modified to avoid duplicating/making local IDs that
remain linked ones being used by overrides ones.
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Now callbacks for animdata, nla strip and fcurve are in their own proper
BKE files (mimicking `foreach_id` callback of `IDTypeInfo`).
This commit also fixes some missing handling of ID pointers (text ID and
IDProperties of script fcurve modifier...).
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All the driver-specific code in `fcurve.c` has been moved into a new file
`fcurve_driver.c`. The corresponding declarations have been moved from
`BKE_fcurve.h` to `BKE_fcurve_driver.h`.
All the `#include "BKE_fcurve.h"` statements have been investigated and
replaced with `BKE_fcurve_driver.h` where necessary.
No functional changes.
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This data block will be the container for simulation node trees.
It will be used for the new particle node system (T73324).
The new data block has the type `ID_SIM`.
It is not visible to users and other developers by default yet.
To enable it, activate the cmake option `WITH_NEW_SIMULATION_TYPE`.
New simulation data blocks can be created by running `bpy.data.simulations.new("name")`.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D7225
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Note this only changes cases where the variable was declared inside
the for loop. To handle it outside as well is a different challenge.
Differential Revision: https://developer.blender.org/D7320
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The `BKE_animsys.h` and `anim_sys.c` files already had a an "AnimData
API" section. The code in that section has now been split off, and
placed into `BKE_anim_data.h` and `anim_data.c`.
All files that used to include `BKE_animsys.h` have been adjusted to
only include the animation headers they need (sometimes none).
No functional changes.
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